ModernUO/Projects/Scripts/Gumps/CategorizedAddGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

387 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using Server.Network;
namespace Server.Gumps
{
public abstract class CAGNode
{
public abstract string Caption{ get; }
public abstract void OnClick(Mobile from, int page);
}
public class CAGObject : CAGNode
{
public CAGObject(CAGCategory parent, XmlTextReader xml)
{
Parent = parent;
if (xml.MoveToAttribute("type"))
Type = AssemblyHandler.FindTypeByFullName(xml.Value, false);
if (xml.MoveToAttribute("gfx"))
ItemID = XmlConvert.ToInt32(xml.Value);
if (xml.MoveToAttribute("hue"))
Hue = XmlConvert.ToInt32(xml.Value);
}
public Type Type{ get; }
public int ItemID{ get; }
public int Hue{ get; }
public CAGCategory Parent{ get; }
public override string Caption => Type == null ? "bad type" : Type.Name;
public override void OnClick(Mobile from, int page)
{
if (Type == null)
{
from.SendMessage("That is an invalid type name.");
}
else
{
CommandSystem.Handle(from, $"{CommandSystem.Prefix}Add {Type.Name}");
from.SendGump(new CategorizedAddGump(from, Parent, page));
}
}
}
public class CAGCategory : CAGNode
{
private static CAGCategory m_Root;
private CAGCategory()
{
Title = "no data";
Nodes = new CAGNode[0];
}
public CAGCategory(CAGCategory parent, XmlTextReader xml)
{
Parent = parent;
if (xml.MoveToAttribute("title"))
Title = xml.Value;
else
Title = "empty";
if (Title == "Docked")
Title = "Docked 2";
if (xml.IsEmptyElement)
{
Nodes = new CAGNode[0];
}
else
{
List<CAGNode> nodes = new List<CAGNode>();
while (xml.Read() && xml.NodeType != XmlNodeType.EndElement)
if (xml.NodeType == XmlNodeType.Element && xml.Name == "object")
{
nodes.Add(new CAGObject(this, xml));
}
else if (xml.NodeType == XmlNodeType.Element && xml.Name == "category")
{
if (!xml.IsEmptyElement)
nodes.Add(new CAGCategory(this, xml));
}
else
{
xml.Skip();
}
Nodes = nodes.ToArray();
}
}
public string Title{ get; }
public CAGNode[] Nodes{ get; }
public CAGCategory Parent{ get; }
public override string Caption => Title;
public static CAGCategory Root => m_Root ??= Load("Data/objects.xml");
public override void OnClick(Mobile from, int page)
{
from.SendGump(new CategorizedAddGump(from, this));
}
public static CAGCategory Load(string path)
{
if (File.Exists(path))
{
XmlTextReader xml = new XmlTextReader(path) { WhitespaceHandling = WhitespaceHandling.None };
while (xml.Read())
if (xml.Name == "category" && xml.NodeType == XmlNodeType.Element)
{
CAGCategory cat = new CAGCategory(null, xml);
xml.Close();
return cat;
}
}
return new CAGCategory();
}
}
public class CategorizedAddGump : Gump
{
public static bool OldStyle = PropsConfig.OldStyle;
public static readonly int EntryHeight = 24; //PropsConfig.EntryHeight;
public static readonly int OffsetSize = PropsConfig.OffsetSize;
public static readonly int BorderSize = PropsConfig.BorderSize;
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
public static readonly int TextHue = PropsConfig.TextHue;
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
public static readonly int BackGumpID = PropsConfig.BackGumpID;
public static readonly int SetGumpID = PropsConfig.SetGumpID;
public static readonly int SetWidth = PropsConfig.SetWidth;
public static readonly int SetOffsetX = PropsConfig.SetOffsetX,
SetOffsetY = PropsConfig.SetOffsetY + (EntryHeight - 20) / 2 / 2;
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
public static readonly int PrevWidth = PropsConfig.PrevWidth;
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX,
PrevOffsetY = PropsConfig.PrevOffsetY + (EntryHeight - 20) / 2 / 2;
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
public static readonly int NextWidth = PropsConfig.NextWidth;
public static readonly int NextOffsetX = PropsConfig.NextOffsetX,
NextOffsetY = PropsConfig.NextOffsetY + (EntryHeight - 20) / 2 / 2;
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
private static bool PrevLabel = false;
private static bool NextLabel = false;
private static readonly int PrevLabelOffsetX = PrevWidth + 1;
private static readonly int PrevLabelOffsetY = 0;
private static readonly int NextLabelOffsetX = -29;
private static readonly int NextLabelOffsetY = 0;
private static readonly int EntryWidth = 180;
private static readonly int EntryCount = 15;
private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
private static readonly int TotalHeight = OffsetSize + (EntryHeight + OffsetSize) * (EntryCount + 1);
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
private CAGCategory m_Category;
private Mobile m_Owner;
private int m_Page;
public CategorizedAddGump(Mobile owner) : this(owner, CAGCategory.Root)
{
}
public CategorizedAddGump(Mobile owner, CAGCategory category, int page = 0) : base(GumpOffsetX, GumpOffsetY)
{
owner.CloseGump<WhoGump>();
m_Owner = owner;
m_Category = category;
Initialize(page);
}
public void Initialize(int page)
{
m_Page = page;
CAGNode[] nodes = m_Category.Nodes;
int count = nodes.Length - page * EntryCount;
if (count < 0)
count = 0;
else if (count > EntryCount)
count = EntryCount;
int totalHeight = OffsetSize + (EntryHeight + OffsetSize) * (count + 1);
AddPage(0);
AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID);
AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight,
OffsetGumpID);
int x = BorderSize + OffsetSize;
int y = BorderSize + OffsetSize;
if (OldStyle)
AddImageTiled(x, y, TotalWidth - OffsetSize * 3 - SetWidth, EntryHeight, HeaderGumpID);
else
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
if (m_Category.Parent != null)
{
AddButton(x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 1);
if (PrevLabel)
AddLabel(x + PrevLabelOffsetX, y + PrevLabelOffsetY, TextHue, "Previous");
}
x += PrevWidth + OffsetSize;
int emptyWidth = TotalWidth - PrevWidth * 2 - NextWidth - OffsetSize * 5 -
(OldStyle ? SetWidth + OffsetSize : 0);
if (!OldStyle)
AddImageTiled(x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight,
EntryGumpID);
AddHtml(x + TextOffsetX, y + (EntryHeight - 20) / 2, emptyWidth - TextOffsetX, EntryHeight,
$"<center>{m_Category.Caption}</center>");
x += emptyWidth + OffsetSize;
if (OldStyle)
AddImageTiled(x, y, TotalWidth - OffsetSize * 3 - SetWidth, EntryHeight, HeaderGumpID);
else
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
if (page > 0)
{
AddButton(x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 2);
if (PrevLabel)
AddLabel(x + PrevLabelOffsetX, y + PrevLabelOffsetY, TextHue, "Previous");
}
x += PrevWidth + OffsetSize;
if (!OldStyle)
AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID);
if ((page + 1) * EntryCount < nodes.Length)
{
AddButton(x + NextOffsetX, y + NextOffsetY, NextButtonID1, NextButtonID2, 3, GumpButtonType.Reply, 1);
if (NextLabel)
AddLabel(x + NextLabelOffsetX, y + NextLabelOffsetY, TextHue, "Next");
}
for (int i = 0, index = page * EntryCount; i < EntryCount && index < nodes.Length; ++i, ++index)
{
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
CAGNode node = nodes[index];
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y + (EntryHeight - 20) / 2, EntryWidth - TextOffsetX, EntryHeight, TextHue,
node.Caption);
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, i + 4);
if (node is CAGObject obj)
{
int itemID = obj.ItemID;
Rectangle2D bounds = ItemBounds.Table[itemID];
if (itemID != 1 && bounds.Height < EntryHeight * 2)
{
if (bounds.Height < EntryHeight)
AddItem(x - OffsetSize - 22 - i % 2 * 44 - bounds.Width / 2 - bounds.X,
y + EntryHeight / 2 - bounds.Height / 2 - bounds.Y, itemID);
else
AddItem(x - OffsetSize - 22 - i % 2 * 44 - bounds.Width / 2 - bounds.X,
y + EntryHeight - 1 - bounds.Height - bounds.Y, itemID);
}
}
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
Mobile from = m_Owner;
switch (info.ButtonID)
{
case 0: // Closed
{
return;
}
case 1: // Up
{
if (m_Category.Parent != null)
{
int index = Array.IndexOf(m_Category.Parent.Nodes, m_Category) / EntryCount;
if (index < 0)
index = 0;
from.SendGump(new CategorizedAddGump(from, m_Category.Parent, index));
}
break;
}
case 2: // Previous
{
if (m_Page > 0)
from.SendGump(new CategorizedAddGump(from, m_Category, m_Page - 1));
break;
}
case 3: // Next
{
if ((m_Page + 1) * EntryCount < m_Category.Nodes.Length)
from.SendGump(new CategorizedAddGump(from, m_Category, m_Page + 1));
break;
}
default:
{
int index = m_Page * EntryCount + (info.ButtonID - 4);
if (index >= 0 && index < m_Category.Nodes.Length)
m_Category.Nodes[index].OnClick(from, m_Page);
break;
}
}
}
}
}