ModernUO/Projects/Scripts/Gumps/CommentsGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

113 lines
3.4 KiB
C#

using System.Collections.Generic;
using Server.Accounting;
using Server.Network;
using Server.Targeting;
namespace Server.Gumps
{
public class CommentsGump : Gump
{
private Account m_Acct;
public CommentsGump(Account acct) : base(30, 30)
{
m_Acct = acct;
AddPage(0);
AddImageTiled(0, 0, 410, 448, 0xA40);
AddAlphaRegion(1, 1, 408, 446);
string title = $"Comments for '{acct.Username}'";
int x = 205 - title.Length / 2 * 7;
if (x < 120)
x = 120;
AddLabel(x, 12, 2100, title);
AddPage(1);
AddButton(12, 12, 0xFA8, 0xFAA, 0x7F);
AddLabel(48, 12, 2100, "Add Comment");
List<AccountComment> list = acct.Comments;
if (list.Count > 0)
for (int i = 0; i < list.Count; ++i)
{
AccountComment comment = list[i];
if (i >= 5 && i % 5 == 0)
{
AddButton(368, 12, 0xFA5, 0xFA7, 0, GumpButtonType.Page, i / 5 + 1);
AddLabel(298, 12, 2100, "Next Page");
AddPage(i / 5 + 1);
AddButton(12, 12, 0xFAE, 0xFB0, 0, GumpButtonType.Page, i / 5);
AddLabel(48, 12, 2100, "Prev Page");
}
string html =
$"[Added By: {comment.AddedBy} on {comment.LastModified.ToString("H:mm M/d/yy")}]<br>{comment.Content}";
AddHtml(12, 44 + i % 5 * 80, 386, 70, html, true, true);
}
else
AddLabel(12, 44, 2100, "There are no comments for this account.");
}
public static void Initialize()
{
CommandSystem.Register("Comments", AccessLevel.Counselor, Comments_OnCommand);
}
[Usage("Comments")]
[Description("View/Modify/Add account comments.")]
private static void Comments_OnCommand(CommandEventArgs args)
{
args.Mobile.SendMessage("Select the player to view account comments.");
args.Mobile.BeginTarget(-1, false, TargetFlags.None, OnTarget);
}
private static void OnTarget(Mobile from, object target)
{
if (!(target is Mobile m) || !m.Player)
{
from.SendMessage("You must target a player.");
return;
}
if (m.Account == null)
from.SendMessage("That player doesn't have an account loaded... weird.");
else
from.SendGump(new CommentsGump((Account)m.Account));
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 0x7F)
{
sender.Mobile.SendMessage("Enter the text for the account comment (or press [Esc] to cancel):");
sender.Mobile.Prompt = new CommentPrompt(m_Acct);
}
}
public class CommentPrompt : Prompt
{
private Account m_Acct;
public CommentPrompt(Account acct) => m_Acct = acct;
public override void OnCancel(Mobile from)
{
from.CloseGump<CommentsGump>();
from.SendGump(new CommentsGump(m_Acct));
base.OnCancel(from);
}
public override void OnResponse(Mobile from, string text)
{
base.OnResponse(from, text);
from.SendMessage("Comment added.");
//m_Acct.AddComment( from.Name, text );
m_Acct.Comments.Add(new AccountComment(from.Name, text));
from.CloseGump<CommentsGump>();
from.SendGump(new CommentsGump(m_Acct));
}
}
}
}