ModernUO/Projects/Scripts/Gumps/ConfirmHouseResize.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

158 lines
5.5 KiB
C#

using Server.Guilds;
using Server.Items;
using Server.Multis;
using Server.Network;
namespace Server.Gumps
{
public class ConfirmHouseResize : Gump
{
private BaseHouse m_House;
private Mobile m_Mobile;
public ConfirmHouseResize(Mobile mobile, BaseHouse house) : base(110, 100)
{
m_Mobile = mobile;
m_House = house;
mobile.CloseGump<ConfirmHouseResize>();
Closable = false;
AddPage(0);
AddBackground(0, 0, 420, 280, 0x13BE);
AddImageTiled(10, 10, 400, 20, 0xA40);
AddAlphaRegion(10, 10, 400, 20);
AddHtmlLocalized(10, 10, 400, 20, 1060635, 0x7800); // <CENTER>WARNING</CENTER>
AddImageTiled(10, 40, 400, 200, 0xA40);
AddAlphaRegion(10, 40, 400, 200);
/* You are attempting to resize your house. You will be refunded the house's
value directly to your bank box. All items in the house will *remain behind*
and can be *freely picked up by anyone*. Once the house is demolished, however,
only this account will be able to place on the land for one hour. This *will*
circumvent the normal 7-day waiting period (if it applies to you). This action
will not un-condemn any other houses on your account. If you have other,
grandfathered houses, this action *WILL* condemn them. Are you sure you wish
to continue?*/
AddHtmlLocalized(10, 40, 400, 200, 1080196, 0x7F00, false, true);
AddImageTiled(10, 250, 400, 20, 0xA40);
AddAlphaRegion(10, 250, 400, 20);
AddButton(10, 250, 0xFA5, 0xFA7, 1);
AddButton(210, 250, 0xFA5, 0xFA7, 0);
AddHtmlLocalized(40, 250, 170, 20, 1011036, 0x7FFF); // OKAY
AddHtmlLocalized(240, 250, 170, 20, 1011012, 0x7FFF); // CANCEL
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1 && !m_House.Deleted)
{
if (m_House.IsOwner(m_Mobile))
{
if (m_House.MovingCrate != null || m_House.InternalizedVendors.Count > 0)
{
m_Mobile.SendLocalizedMessage(
1080455); // You can not resize your house at this time. Please remove all items fom the moving crate and try again.
return;
}
if (!Guild.NewGuildSystem && m_House.FindGuildstone() != null)
{
m_Mobile.SendLocalizedMessage(501389); // You cannot redeed a house with a guildstone inside.
return;
}
/*else if ( m_House.PlayerVendors.Count > 0 )
{
m_Mobile.SendLocalizedMessage( 503236 ); // You need to collect your vendor's belongings before moving.
return;
}*/
if (m_House.HasRentedVendors && m_House.VendorInventories.Count > 0)
{
m_Mobile.SendLocalizedMessage(
1062679); // You cannot do that that while you still have contract vendors or unclaimed contract vendor inventory in your house.
return;
}
if (m_House.HasRentedVendors)
{
m_Mobile.SendLocalizedMessage(
1062680); // You cannot do that that while you still have contract vendors in your house.
return;
}
if (m_House.VendorInventories.Count > 0)
{
m_Mobile.SendLocalizedMessage(
1062681); // You cannot do that that while you still have unclaimed contract vendor inventory in your house.
return;
}
if (m_Mobile.AccessLevel >= AccessLevel.GameMaster)
{
m_Mobile.SendMessage("You do not get a refund for your house as you are not a player");
m_House.RemoveKeys(m_Mobile);
new TempNoHousingRegion(m_House, m_Mobile);
m_House.Delete();
}
else
{
Item toGive;
if (m_House.IsAosRules)
{
if (m_House.Price > 0)
toGive = new BankCheck(m_House.Price);
else
toGive = m_House.GetDeed();
}
else
{
toGive = m_House.GetDeed();
if (toGive == null && m_House.Price > 0)
toGive = new BankCheck(m_House.Price);
}
if (toGive != null)
{
BankBox box = m_Mobile.BankBox;
if (box.TryDropItem(m_Mobile, toGive, false))
{
if (toGive is BankCheck check)
m_Mobile.SendLocalizedMessage(1060397,
check.Worth.ToString()); // ~1_AMOUNT~ gold has been deposited into your bank box.
m_House.RemoveKeys(m_Mobile);
new TempNoHousingRegion(m_House, m_Mobile);
m_House.Delete();
}
else
{
toGive.Delete();
m_Mobile.SendLocalizedMessage(500390); // Your bank box is full.
}
}
else
{
m_Mobile.SendMessage("Unable to refund house.");
}
}
}
else
{
m_Mobile.SendLocalizedMessage(501320); // Only the house owner may do this.
}
}
else if (info.ButtonID == 0)
{
m_Mobile.CloseGump<ConfirmHouseResize>();
m_Mobile.SendGump(new HouseGumpAOS(HouseGumpPageAOS.Customize, m_Mobile, m_House));
}
}
}
}