* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
236 lines
8.2 KiB
C#
236 lines
8.2 KiB
C#
using Server.Network;
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namespace Server.Gumps
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{
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public class GoGump : Gump
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{
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public static readonly LocationTree Felucca = new LocationTree("felucca.xml", Map.Felucca);
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public static readonly LocationTree Trammel = new LocationTree("trammel.xml", Map.Trammel);
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public static readonly LocationTree Ilshenar = new LocationTree("ilshenar.xml", Map.Ilshenar);
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public static readonly LocationTree Malas = new LocationTree("malas.xml", Map.Malas);
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public static readonly LocationTree Tokuno = new LocationTree("tokuno.xml", Map.Tokuno);
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public static bool OldStyle = PropsConfig.OldStyle;
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public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
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public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
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public static readonly int TextHue = PropsConfig.TextHue;
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public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
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public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
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public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
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public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
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public static readonly int BackGumpID = PropsConfig.BackGumpID;
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public static readonly int SetGumpID = PropsConfig.SetGumpID;
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public static readonly int SetWidth = PropsConfig.SetWidth;
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public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
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public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
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public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
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public static readonly int PrevWidth = PropsConfig.PrevWidth;
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public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
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public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
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public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
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public static readonly int NextWidth = PropsConfig.NextWidth;
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public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
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public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
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public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
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public static readonly int OffsetSize = PropsConfig.OffsetSize;
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public static readonly int EntryHeight = PropsConfig.EntryHeight;
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public static readonly int BorderSize = PropsConfig.BorderSize;
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private static bool PrevLabel = false, NextLabel = false;
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private static readonly int PrevLabelOffsetX = PrevWidth + 1;
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private static readonly int PrevLabelOffsetY = 0;
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private static readonly int NextLabelOffsetX = -29;
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private static readonly int NextLabelOffsetY = 0;
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private static readonly int EntryWidth = 180;
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private static readonly int EntryCount = 15;
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private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
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private static readonly int TotalHeight = OffsetSize + (EntryHeight + OffsetSize) * (EntryCount + 1);
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private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
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private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
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private ParentNode m_Node;
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private int m_Page;
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private LocationTree m_Tree;
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private GoGump(int page, Mobile from, LocationTree tree, ParentNode node) : base(50, 50)
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{
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from.CloseGump<GoGump>();
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tree.LastBranch[from] = node;
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m_Page = page;
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m_Tree = tree;
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m_Node = node;
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int x = BorderSize + OffsetSize;
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int y = BorderSize + OffsetSize;
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int count = node.Children.Length - page * EntryCount;
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if (count < 0)
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count = 0;
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else if (count > EntryCount)
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count = EntryCount;
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int totalHeight = OffsetSize + (EntryHeight + OffsetSize) * (count + 1);
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AddPage(0);
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AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID);
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AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight,
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OffsetGumpID);
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if (OldStyle)
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AddImageTiled(x, y, TotalWidth - OffsetSize * 3 - SetWidth, EntryHeight, HeaderGumpID);
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else
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AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
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if (node.Parent != null)
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{
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AddButton(x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 1);
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if (PrevLabel)
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AddLabel(x + PrevLabelOffsetX, y + PrevLabelOffsetY, TextHue, "Previous");
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}
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x += PrevWidth + OffsetSize;
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int emptyWidth = TotalWidth - PrevWidth * 2 - NextWidth - OffsetSize * 5 -
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(OldStyle ? SetWidth + OffsetSize : 0);
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if (!OldStyle)
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AddImageTiled(x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight,
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EntryGumpID);
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AddHtml(x + TextOffsetX, y, emptyWidth - TextOffsetX, EntryHeight, $"<center>{node.Name}</center>");
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x += emptyWidth + OffsetSize;
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if (OldStyle)
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AddImageTiled(x, y, TotalWidth - OffsetSize * 3 - SetWidth, EntryHeight, HeaderGumpID);
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else
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AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
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if (page > 0)
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{
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AddButton(x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 2);
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if (PrevLabel)
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AddLabel(x + PrevLabelOffsetX, y + PrevLabelOffsetY, TextHue, "Previous");
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}
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x += PrevWidth + OffsetSize;
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if (!OldStyle)
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AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID);
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if ((page + 1) * EntryCount < node.Children.Length)
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{
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AddButton(x + NextOffsetX, y + NextOffsetY, NextButtonID1, NextButtonID2, 3, GumpButtonType.Reply, 1);
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if (NextLabel)
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AddLabel(x + NextLabelOffsetX, y + NextLabelOffsetY, TextHue, "Next");
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}
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for (int i = 0, index = page * EntryCount; i < EntryCount && index < node.Children.Length; ++i, ++index)
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{
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x = BorderSize + OffsetSize;
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y += EntryHeight + OffsetSize;
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IGoNode child = node.Children[index];
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string name = child.Name;
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AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, name);
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, index + 4);
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}
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}
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public static void DisplayTo(Mobile from)
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{
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LocationTree tree;
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if (from.Map == Map.Ilshenar)
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tree = Ilshenar;
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else if (from.Map == Map.Felucca)
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tree = Felucca;
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else if (from.Map == Map.Trammel)
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tree = Trammel;
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else if (from.Map == Map.Malas)
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tree = Malas;
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else
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tree = Tokuno;
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if (!tree.LastBranch.TryGetValue(from, out ParentNode branch))
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branch = tree.Root;
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if (branch != null)
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from.SendGump(new GoGump(0, from, tree, branch));
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = sender.Mobile;
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switch (info.ButtonID)
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{
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case 1:
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{
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if (m_Node.Parent != null)
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from.SendGump(new GoGump(0, from, m_Tree, m_Node.Parent));
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break;
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}
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case 2:
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{
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if (m_Page > 0)
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from.SendGump(new GoGump(m_Page - 1, from, m_Tree, m_Node));
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break;
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}
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case 3:
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{
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if ((m_Page + 1) * EntryCount < m_Node.Children.Length)
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from.SendGump(new GoGump(m_Page + 1, from, m_Tree, m_Node));
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break;
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}
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default:
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{
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int index = info.ButtonID - 4;
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if (index >= 0 && index < m_Node.Children.Length)
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{
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IGoNode o = m_Node.Children[index];
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if (o is ParentNode node)
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from.SendGump(new GoGump(0, from, m_Tree, node));
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else
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from.MoveToWorld(((ChildNode)o).Location, m_Tree.Map);
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}
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break;
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}
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}
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}
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}
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}
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