ModernUO/Projects/Scripts/Gumps/Go/GoGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

236 lines
8.2 KiB
C#

using Server.Network;
namespace Server.Gumps
{
public class GoGump : Gump
{
public static readonly LocationTree Felucca = new LocationTree("felucca.xml", Map.Felucca);
public static readonly LocationTree Trammel = new LocationTree("trammel.xml", Map.Trammel);
public static readonly LocationTree Ilshenar = new LocationTree("ilshenar.xml", Map.Ilshenar);
public static readonly LocationTree Malas = new LocationTree("malas.xml", Map.Malas);
public static readonly LocationTree Tokuno = new LocationTree("tokuno.xml", Map.Tokuno);
public static bool OldStyle = PropsConfig.OldStyle;
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
public static readonly int TextHue = PropsConfig.TextHue;
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
public static readonly int BackGumpID = PropsConfig.BackGumpID;
public static readonly int SetGumpID = PropsConfig.SetGumpID;
public static readonly int SetWidth = PropsConfig.SetWidth;
public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
public static readonly int PrevWidth = PropsConfig.PrevWidth;
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
public static readonly int NextWidth = PropsConfig.NextWidth;
public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
public static readonly int OffsetSize = PropsConfig.OffsetSize;
public static readonly int EntryHeight = PropsConfig.EntryHeight;
public static readonly int BorderSize = PropsConfig.BorderSize;
private static bool PrevLabel = false, NextLabel = false;
private static readonly int PrevLabelOffsetX = PrevWidth + 1;
private static readonly int PrevLabelOffsetY = 0;
private static readonly int NextLabelOffsetX = -29;
private static readonly int NextLabelOffsetY = 0;
private static readonly int EntryWidth = 180;
private static readonly int EntryCount = 15;
private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
private static readonly int TotalHeight = OffsetSize + (EntryHeight + OffsetSize) * (EntryCount + 1);
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
private ParentNode m_Node;
private int m_Page;
private LocationTree m_Tree;
private GoGump(int page, Mobile from, LocationTree tree, ParentNode node) : base(50, 50)
{
from.CloseGump<GoGump>();
tree.LastBranch[from] = node;
m_Page = page;
m_Tree = tree;
m_Node = node;
int x = BorderSize + OffsetSize;
int y = BorderSize + OffsetSize;
int count = node.Children.Length - page * EntryCount;
if (count < 0)
count = 0;
else if (count > EntryCount)
count = EntryCount;
int totalHeight = OffsetSize + (EntryHeight + OffsetSize) * (count + 1);
AddPage(0);
AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID);
AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight,
OffsetGumpID);
if (OldStyle)
AddImageTiled(x, y, TotalWidth - OffsetSize * 3 - SetWidth, EntryHeight, HeaderGumpID);
else
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
if (node.Parent != null)
{
AddButton(x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 1);
if (PrevLabel)
AddLabel(x + PrevLabelOffsetX, y + PrevLabelOffsetY, TextHue, "Previous");
}
x += PrevWidth + OffsetSize;
int emptyWidth = TotalWidth - PrevWidth * 2 - NextWidth - OffsetSize * 5 -
(OldStyle ? SetWidth + OffsetSize : 0);
if (!OldStyle)
AddImageTiled(x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight,
EntryGumpID);
AddHtml(x + TextOffsetX, y, emptyWidth - TextOffsetX, EntryHeight, $"<center>{node.Name}</center>");
x += emptyWidth + OffsetSize;
if (OldStyle)
AddImageTiled(x, y, TotalWidth - OffsetSize * 3 - SetWidth, EntryHeight, HeaderGumpID);
else
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
if (page > 0)
{
AddButton(x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 2);
if (PrevLabel)
AddLabel(x + PrevLabelOffsetX, y + PrevLabelOffsetY, TextHue, "Previous");
}
x += PrevWidth + OffsetSize;
if (!OldStyle)
AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID);
if ((page + 1) * EntryCount < node.Children.Length)
{
AddButton(x + NextOffsetX, y + NextOffsetY, NextButtonID1, NextButtonID2, 3, GumpButtonType.Reply, 1);
if (NextLabel)
AddLabel(x + NextLabelOffsetX, y + NextLabelOffsetY, TextHue, "Next");
}
for (int i = 0, index = page * EntryCount; i < EntryCount && index < node.Children.Length; ++i, ++index)
{
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
IGoNode child = node.Children[index];
string name = child.Name;
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, name);
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, index + 4);
}
}
public static void DisplayTo(Mobile from)
{
LocationTree tree;
if (from.Map == Map.Ilshenar)
tree = Ilshenar;
else if (from.Map == Map.Felucca)
tree = Felucca;
else if (from.Map == Map.Trammel)
tree = Trammel;
else if (from.Map == Map.Malas)
tree = Malas;
else
tree = Tokuno;
if (!tree.LastBranch.TryGetValue(from, out ParentNode branch))
branch = tree.Root;
if (branch != null)
from.SendGump(new GoGump(0, from, tree, branch));
}
public override void OnResponse(NetState sender, RelayInfo info)
{
Mobile from = sender.Mobile;
switch (info.ButtonID)
{
case 1:
{
if (m_Node.Parent != null)
from.SendGump(new GoGump(0, from, m_Tree, m_Node.Parent));
break;
}
case 2:
{
if (m_Page > 0)
from.SendGump(new GoGump(m_Page - 1, from, m_Tree, m_Node));
break;
}
case 3:
{
if ((m_Page + 1) * EntryCount < m_Node.Children.Length)
from.SendGump(new GoGump(m_Page + 1, from, m_Tree, m_Node));
break;
}
default:
{
int index = info.ButtonID - 4;
if (index >= 0 && index < m_Node.Children.Length)
{
IGoNode o = m_Node.Children[index];
if (o is ParentNode node)
from.SendGump(new GoGump(0, from, m_Tree, node));
else
from.MoveToWorld(((ChildNode)o).Location, m_Tree.Map);
}
break;
}
}
}
}
}