* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
118 lines
3.4 KiB
C#
118 lines
3.4 KiB
C#
using Server.Guilds;
|
|
using Server.Network;
|
|
|
|
namespace Server.Gumps
|
|
{
|
|
public class GuildWarAdminGump : Gump
|
|
{
|
|
private Guild m_Guild;
|
|
private Mobile m_Mobile;
|
|
|
|
public GuildWarAdminGump(Mobile from, Guild guild) : base(20, 30)
|
|
{
|
|
m_Mobile = from;
|
|
m_Guild = guild;
|
|
|
|
Draggable = false;
|
|
|
|
AddPage(0);
|
|
AddBackground(0, 0, 550, 440, 5054);
|
|
AddBackground(10, 10, 530, 420, 3000);
|
|
|
|
AddHtmlLocalized(20, 10, 510, 35, 1011105); // <center>WAR FUNCTIONS</center>
|
|
|
|
AddButton(20, 40, 4005, 4007, 1);
|
|
AddHtmlLocalized(55, 40, 400, 30, 1011099); // Declare war through guild name search.
|
|
|
|
int count = 0;
|
|
|
|
if (guild.Enemies.Count > 0)
|
|
{
|
|
AddButton(20, 160 + count * 30, 4005, 4007, 2);
|
|
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011103); // Declare peace.
|
|
}
|
|
else
|
|
{
|
|
AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013033); // No current wars
|
|
}
|
|
|
|
if (guild.WarInvitations.Count > 0)
|
|
{
|
|
AddButton(20, 160 + count * 30, 4005, 4007, 3);
|
|
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011100); // Accept war invitations.
|
|
|
|
AddButton(20, 160 + count * 30, 4005, 4007, 4);
|
|
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011101); // Reject war invitations.
|
|
}
|
|
else
|
|
{
|
|
AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1018012); // No current invitations received for war.
|
|
}
|
|
|
|
if (guild.WarDeclarations.Count > 0)
|
|
{
|
|
AddButton(20, 160 + count * 30, 4005, 4007, 5);
|
|
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011102); // Rescind your war declarations.
|
|
}
|
|
else
|
|
{
|
|
AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013055); // No current war declarations
|
|
}
|
|
|
|
AddButton(20, 400, 4005, 4007, 6);
|
|
AddHtmlLocalized(55, 400, 400, 35, 1011104); // Return to the previous menu.
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
if (GuildGump.BadLeader(m_Mobile, m_Guild))
|
|
return;
|
|
|
|
switch (info.ButtonID)
|
|
{
|
|
case 1: // Declare war
|
|
{
|
|
m_Mobile.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name:
|
|
m_Mobile.Prompt = new GuildDeclareWarPrompt(m_Mobile, m_Guild);
|
|
|
|
break;
|
|
}
|
|
case 2: // Declare peace
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 3: // Accept war
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildAcceptWarGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 4: // Reject war
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildRejectWarGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 5: // Rescind declarations
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildRescindDeclarationGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 6: // Return
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|