ModernUO/Projects/Scripts/Gumps/Guilds/GuildWarAdminGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

118 lines
3.4 KiB
C#

using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildWarAdminGump : Gump
{
private Guild m_Guild;
private Mobile m_Mobile;
public GuildWarAdminGump(Mobile from, Guild guild) : base(20, 30)
{
m_Mobile = from;
m_Guild = guild;
Draggable = false;
AddPage(0);
AddBackground(0, 0, 550, 440, 5054);
AddBackground(10, 10, 530, 420, 3000);
AddHtmlLocalized(20, 10, 510, 35, 1011105); // <center>WAR FUNCTIONS</center>
AddButton(20, 40, 4005, 4007, 1);
AddHtmlLocalized(55, 40, 400, 30, 1011099); // Declare war through guild name search.
int count = 0;
if (guild.Enemies.Count > 0)
{
AddButton(20, 160 + count * 30, 4005, 4007, 2);
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011103); // Declare peace.
}
else
{
AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013033); // No current wars
}
if (guild.WarInvitations.Count > 0)
{
AddButton(20, 160 + count * 30, 4005, 4007, 3);
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011100); // Accept war invitations.
AddButton(20, 160 + count * 30, 4005, 4007, 4);
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011101); // Reject war invitations.
}
else
{
AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1018012); // No current invitations received for war.
}
if (guild.WarDeclarations.Count > 0)
{
AddButton(20, 160 + count * 30, 4005, 4007, 5);
AddHtmlLocalized(55, 160 + count++ * 30, 400, 30, 1011102); // Rescind your war declarations.
}
else
{
AddHtmlLocalized(20, 160 + count++ * 30, 400, 30, 1013055); // No current war declarations
}
AddButton(20, 400, 4005, 4007, 6);
AddHtmlLocalized(55, 400, 400, 35, 1011104); // Return to the previous menu.
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (GuildGump.BadLeader(m_Mobile, m_Guild))
return;
switch (info.ButtonID)
{
case 1: // Declare war
{
m_Mobile.SendLocalizedMessage(1018001); // Declare war through search - Enter Guild Name:
m_Mobile.Prompt = new GuildDeclareWarPrompt(m_Mobile, m_Guild);
break;
}
case 2: // Declare peace
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildDeclarePeaceGump(m_Mobile, m_Guild));
break;
}
case 3: // Accept war
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildAcceptWarGump(m_Mobile, m_Guild));
break;
}
case 4: // Reject war
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildRejectWarGump(m_Mobile, m_Guild));
break;
}
case 5: // Rescind declarations
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildRescindDeclarationGump(m_Mobile, m_Guild));
break;
}
case 6: // Return
{
GuildGump.EnsureClosed(m_Mobile);
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
break;
}
}
}
}
}