* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
101 lines
2.8 KiB
C#
101 lines
2.8 KiB
C#
using System.Collections.Generic;
|
|
using Server.Guilds;
|
|
using Server.Network;
|
|
|
|
namespace Server.Gumps
|
|
{
|
|
public class GuildWarGump : Gump
|
|
{
|
|
private Guild m_Guild;
|
|
private Mobile m_Mobile;
|
|
|
|
public GuildWarGump(Mobile from, Guild guild) : base(20, 30)
|
|
{
|
|
m_Mobile = from;
|
|
m_Guild = guild;
|
|
|
|
Draggable = false;
|
|
|
|
AddPage(0);
|
|
AddBackground(0, 0, 550, 440, 5054);
|
|
AddBackground(10, 10, 530, 420, 3000);
|
|
|
|
AddHtmlLocalized(20, 10, 500, 35, 1011133); // <center>WARFARE STATUS</center>
|
|
|
|
AddButton(20, 400, 4005, 4007, 1);
|
|
AddHtmlLocalized(55, 400, 300, 35, 1011120); // Return to the main menu.
|
|
|
|
AddPage(1);
|
|
|
|
AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 2);
|
|
AddHtmlLocalized(410, 373, 100, 25, 1011066); // Next page
|
|
|
|
AddHtmlLocalized(20, 45, 400, 20, 1011134); // We are at war with:
|
|
|
|
List<Guild> enemies = guild.Enemies;
|
|
|
|
if (enemies.Count == 0)
|
|
AddHtmlLocalized(20, 65, 400, 20, 1013033); // No current wars
|
|
else
|
|
for (int i = 0; i < enemies.Count; ++i)
|
|
{
|
|
Guild g = enemies[i];
|
|
|
|
AddHtml(20, 65 + i * 20, 300, 20, g.Name);
|
|
}
|
|
|
|
AddPage(2);
|
|
|
|
AddButton(375, 375, 5224, 5224, 0, GumpButtonType.Page, 3);
|
|
AddHtmlLocalized(410, 373, 100, 25, 1011066); // Next page
|
|
|
|
AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 1);
|
|
AddHtmlLocalized(65, 373, 150, 25, 1011067); // Previous page
|
|
|
|
AddHtmlLocalized(20, 45, 400, 20, 1011136); // Guilds that we have declared war on:
|
|
|
|
List<Guild> declared = guild.WarDeclarations;
|
|
|
|
if (declared.Count == 0)
|
|
AddHtmlLocalized(20, 65, 400, 20, 1018012); // No current invitations received for war.
|
|
else
|
|
for (int i = 0; i < declared.Count; ++i)
|
|
{
|
|
Guild g = declared[i];
|
|
|
|
AddHtml(20, 65 + i * 20, 300, 20, g.Name);
|
|
}
|
|
|
|
AddPage(3);
|
|
|
|
AddButton(30, 375, 5223, 5223, 0, GumpButtonType.Page, 2);
|
|
AddHtmlLocalized(65, 373, 150, 25, 1011067); // Previous page
|
|
|
|
AddHtmlLocalized(20, 45, 400, 20, 1011135); // Guilds that have declared war on us:
|
|
|
|
List<Guild> invites = guild.WarInvitations;
|
|
|
|
if (invites.Count == 0)
|
|
AddHtmlLocalized(20, 65, 400, 20, 1013055); // No current war declarations
|
|
else
|
|
for (int i = 0; i < invites.Count; ++i)
|
|
{
|
|
Guild g = invites[i];
|
|
|
|
AddHtml(20, 65 + i * 20, 300, 20, g.Name);
|
|
}
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
if (GuildGump.BadMember(m_Mobile, m_Guild))
|
|
return;
|
|
|
|
if (info.ButtonID == 1)
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
|
|
}
|
|
}
|
|
}
|
|
}
|