* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
188 lines
5.7 KiB
C#
188 lines
5.7 KiB
C#
using Server.Guilds;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
|
|
namespace Server.Gumps
|
|
{
|
|
public class GuildmasterGump : Gump
|
|
{
|
|
private Guild m_Guild;
|
|
private Mobile m_Mobile;
|
|
|
|
public GuildmasterGump(Mobile from, Guild guild) : base(20, 30)
|
|
{
|
|
m_Mobile = from;
|
|
m_Guild = guild;
|
|
|
|
Draggable = false;
|
|
|
|
AddPage(0);
|
|
AddBackground(0, 0, 550, 400, 5054);
|
|
AddBackground(10, 10, 530, 380, 3000);
|
|
|
|
AddHtmlLocalized(20, 15, 510, 35, 1011121); // <center>GUILDMASTER FUNCTIONS</center>
|
|
|
|
AddButton(20, 40, 4005, 4007, 2);
|
|
AddHtmlLocalized(55, 40, 470, 30, 1011107); // Set the guild name.
|
|
|
|
AddButton(20, 70, 4005, 4007, 3);
|
|
AddHtmlLocalized(55, 70, 470, 30, 1011109); // Set the guild's abbreviation.
|
|
|
|
if (Guild.OrderChaos)
|
|
{
|
|
AddButton(20, 100, 4005, 4007, 4);
|
|
|
|
switch (m_Guild.Type)
|
|
{
|
|
case GuildType.Regular:
|
|
AddHtmlLocalized(55, 100, 470, 30, 1013059); // Change guild type: Currently Standard
|
|
break;
|
|
case GuildType.Order:
|
|
AddHtmlLocalized(55, 100, 470, 30, 1013057); // Change guild type: Currently Order
|
|
break;
|
|
case GuildType.Chaos:
|
|
AddHtmlLocalized(55, 100, 470, 30, 1013058); // Change guild type: Currently Chaos
|
|
break;
|
|
}
|
|
}
|
|
|
|
AddButton(20, 130, 4005, 4007, 5);
|
|
AddHtmlLocalized(55, 130, 470, 30, 1011112); // Set the guild's charter.
|
|
|
|
AddButton(20, 160, 4005, 4007, 6);
|
|
AddHtmlLocalized(55, 160, 470, 30, 1011113); // Dismiss a member.
|
|
|
|
AddButton(20, 190, 4005, 4007, 7);
|
|
AddHtmlLocalized(55, 190, 470, 30, 1011114); // Go to the WAR menu.
|
|
|
|
if (m_Guild.Candidates.Count > 0)
|
|
{
|
|
AddButton(20, 220, 4005, 4007, 8);
|
|
AddHtmlLocalized(55, 220, 470, 30, 1013056); // Administer the list of candidates
|
|
}
|
|
else
|
|
{
|
|
AddImage(20, 220, 4020);
|
|
AddHtmlLocalized(55, 220, 470, 30, 1013031); // There are currently no candidates for membership.
|
|
}
|
|
|
|
AddButton(20, 250, 4005, 4007, 9);
|
|
AddHtmlLocalized(55, 250, 470, 30, 1011117); // Set the guildmaster's title.
|
|
|
|
AddButton(20, 280, 4005, 4007, 10);
|
|
AddHtmlLocalized(55, 280, 470, 30, 1011118); // Grant a title to another member.
|
|
|
|
AddButton(20, 310, 4005, 4007, 11);
|
|
AddHtmlLocalized(55, 310, 470, 30, 1011119); // Move this guildstone.
|
|
|
|
AddButton(20, 360, 4005, 4007, 1);
|
|
AddHtmlLocalized(55, 360, 245, 30, 1011120); // Return to the main menu.
|
|
|
|
AddButton(300, 360, 4005, 4007, 0);
|
|
AddHtmlLocalized(335, 360, 100, 30, 1011441); // EXIT
|
|
}
|
|
|
|
public override void OnResponse(NetState sender, RelayInfo info)
|
|
{
|
|
if (GuildGump.BadLeader(m_Mobile, m_Guild))
|
|
return;
|
|
|
|
switch (info.ButtonID)
|
|
{
|
|
case 1: // Main menu
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 2: // Set guild name
|
|
{
|
|
m_Mobile.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
|
|
m_Mobile.Prompt = new GuildNamePrompt(m_Mobile, m_Guild);
|
|
|
|
break;
|
|
}
|
|
case 3: // Set guild abbreviation
|
|
{
|
|
m_Mobile.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max):
|
|
m_Mobile.Prompt = new GuildAbbrvPrompt(m_Mobile, m_Guild);
|
|
|
|
break;
|
|
}
|
|
case 4: // Change guild type
|
|
{
|
|
if (!Guild.OrderChaos)
|
|
return;
|
|
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildChangeTypeGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 5: // Set charter
|
|
{
|
|
m_Mobile.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
|
|
m_Mobile.Prompt = new GuildCharterPrompt(m_Mobile, m_Guild);
|
|
|
|
break;
|
|
}
|
|
case 6: // Dismiss member
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildDismissGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 7: // War menu
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 8: // Administer candidates
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 9: // Set guildmaster's title
|
|
{
|
|
m_Mobile.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max):
|
|
m_Mobile.Prompt = new GuildTitlePrompt(m_Mobile, m_Mobile, m_Guild);
|
|
|
|
break;
|
|
}
|
|
case 10: // Grant title
|
|
{
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GrantGuildTitleGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
case 11: // Move guildstone
|
|
{
|
|
if (m_Guild.Guildstone != null)
|
|
{
|
|
GuildTeleporter item = new GuildTeleporter(m_Guild.Guildstone);
|
|
|
|
m_Guild.Teleporter?.Delete();
|
|
|
|
m_Mobile.SendLocalizedMessage(
|
|
501133); // Use the teleporting object placed in your backpack to move this guildstone.
|
|
|
|
m_Mobile.AddToBackpack(item);
|
|
m_Guild.Teleporter = item;
|
|
}
|
|
|
|
GuildGump.EnsureClosed(m_Mobile);
|
|
m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild));
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|