* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
using Server.Mobiles;
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using Server.Network;
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namespace Server.Gumps
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{
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public class PetResurrectGump : Gump
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{
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private double m_HitsScalar;
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private BaseCreature m_Pet;
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public PetResurrectGump(Mobile from, BaseCreature pet, double hitsScalar = 0.0) : base(50, 50)
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{
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from.CloseGump<PetResurrectGump>();
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m_Pet = pet;
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m_HitsScalar = hitsScalar;
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AddPage(0);
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AddBackground(10, 10, 265, 140, 0x242C);
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AddItem(205, 40, 0x4);
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AddItem(227, 40, 0x5);
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AddItem(180, 78, 0xCAE);
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AddItem(195, 90, 0xCAD);
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AddItem(218, 95, 0xCB0);
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AddHtmlLocalized(30, 30, 150, 75, 1049665); // <div align=center>Wilt thou sanctify the resurrection of:</div>
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AddHtml(30, 70, 150, 25, $"<div align=CENTER>{pet.Name}</div>", true);
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AddButton(40, 105, 0x81A, 0x81B, 0x1); // Okay
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AddButton(110, 105, 0x819, 0x818, 0x2); // Cancel
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Pet.Deleted || !m_Pet.IsBonded || !m_Pet.IsDeadPet)
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return;
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Mobile from = sender.Mobile;
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if (info.ButtonID == 1)
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{
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if (m_Pet.Map?.CanFit(m_Pet.Location, 16, false, false) != true)
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{
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from.SendLocalizedMessage(503256); // You fail to resurrect the creature.
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return;
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}
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if (m_Pet.Region?.IsPartOf("Khaldun") == true) //TODO: Confirm for pets, as per Bandage's script.
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{
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from.SendLocalizedMessage(
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1010395); // The veil of death in this area is too strong and resists thy efforts to restore life.
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return;
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}
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m_Pet.PlaySound(0x214);
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m_Pet.FixedEffect(0x376A, 10, 16);
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m_Pet.ResurrectPet();
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double decreaseAmount;
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if (from == m_Pet.ControlMaster)
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decreaseAmount = 0.1;
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else
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decreaseAmount = 0.2;
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for (int i = 0; i < m_Pet.Skills.Length; ++i) //Decrease all skills on pet.
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m_Pet.Skills[i].Base -= decreaseAmount;
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if (!m_Pet.IsDeadPet && m_HitsScalar > 0)
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m_Pet.Hits = (int)(m_Pet.HitsMax * m_HitsScalar);
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}
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}
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}
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}
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