ModernUO/Projects/Scripts/Gumps/PetResurrectGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

77 lines
2.2 KiB
C#

using Server.Mobiles;
using Server.Network;
namespace Server.Gumps
{
public class PetResurrectGump : Gump
{
private double m_HitsScalar;
private BaseCreature m_Pet;
public PetResurrectGump(Mobile from, BaseCreature pet, double hitsScalar = 0.0) : base(50, 50)
{
from.CloseGump<PetResurrectGump>();
m_Pet = pet;
m_HitsScalar = hitsScalar;
AddPage(0);
AddBackground(10, 10, 265, 140, 0x242C);
AddItem(205, 40, 0x4);
AddItem(227, 40, 0x5);
AddItem(180, 78, 0xCAE);
AddItem(195, 90, 0xCAD);
AddItem(218, 95, 0xCB0);
AddHtmlLocalized(30, 30, 150, 75, 1049665); // <div align=center>Wilt thou sanctify the resurrection of:</div>
AddHtml(30, 70, 150, 25, $"<div align=CENTER>{pet.Name}</div>", true);
AddButton(40, 105, 0x81A, 0x81B, 0x1); // Okay
AddButton(110, 105, 0x819, 0x818, 0x2); // Cancel
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Pet.Deleted || !m_Pet.IsBonded || !m_Pet.IsDeadPet)
return;
Mobile from = sender.Mobile;
if (info.ButtonID == 1)
{
if (m_Pet.Map?.CanFit(m_Pet.Location, 16, false, false) != true)
{
from.SendLocalizedMessage(503256); // You fail to resurrect the creature.
return;
}
if (m_Pet.Region?.IsPartOf("Khaldun") == true) //TODO: Confirm for pets, as per Bandage's script.
{
from.SendLocalizedMessage(
1010395); // The veil of death in this area is too strong and resists thy efforts to restore life.
return;
}
m_Pet.PlaySound(0x214);
m_Pet.FixedEffect(0x376A, 10, 16);
m_Pet.ResurrectPet();
double decreaseAmount;
if (from == m_Pet.ControlMaster)
decreaseAmount = 0.1;
else
decreaseAmount = 0.2;
for (int i = 0; i < m_Pet.Skills.Length; ++i) //Decrease all skills on pet.
m_Pet.Skills[i].Base -= decreaseAmount;
if (!m_Pet.IsDeadPet && m_HitsScalar > 0)
m_Pet.Hits = (int)(m_Pet.HitsMax * m_HitsScalar);
}
}
}
}