ModernUO/Projects/Scripts/Gumps/Props/PropsGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

672 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Server.Commands.Generic;
using Server.Network;
using CPA = Server.CommandPropertyAttribute;
namespace Server.Gumps
{
public class StackEntry
{
public object m_Object;
public PropertyInfo m_Property;
public StackEntry(object obj, PropertyInfo prop)
{
m_Object = obj;
m_Property = prop;
}
}
public class PropertiesGump : Gump
{
public static readonly bool OldStyle = PropsConfig.OldStyle;
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
public static readonly int TextHue = PropsConfig.TextHue;
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
public static readonly int BackGumpID = PropsConfig.BackGumpID;
public static readonly int SetGumpID = PropsConfig.SetGumpID;
public static readonly int SetWidth = PropsConfig.SetWidth;
public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
public static readonly int PrevWidth = PropsConfig.PrevWidth;
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
public static readonly int NextWidth = PropsConfig.NextWidth;
public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
public static readonly int OffsetSize = PropsConfig.OffsetSize;
public static readonly int EntryHeight = PropsConfig.EntryHeight;
public static readonly int BorderSize = PropsConfig.BorderSize;
private static bool PrevLabel = OldStyle, NextLabel = OldStyle;
private static bool TypeLabel = !OldStyle;
private static readonly int PrevLabelOffsetX = PrevWidth + 1;
private static readonly int PrevLabelOffsetY = 0;
private static readonly int NextLabelOffsetX = -29;
private static readonly int NextLabelOffsetY = 0;
private static readonly int NameWidth = 107;
private static readonly int ValueWidth = 128;
private static readonly int EntryCount = 15;
private static readonly int TypeWidth = NameWidth + OffsetSize + ValueWidth;
private static readonly int TotalWidth =
OffsetSize + NameWidth + OffsetSize + ValueWidth + OffsetSize + SetWidth + OffsetSize;
private static readonly int TotalHeight = OffsetSize + (EntryHeight + OffsetSize) * (EntryCount + 1);
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
public static string[] m_BoolNames = { "True", "False" };
public static object[] m_BoolValues = { true, false };
public static string[] m_PoisonNames = { "None", "Lesser", "Regular", "Greater", "Deadly", "Lethal" };
public static object[] m_PoisonValues =
{ null, Poison.Lesser, Poison.Regular, Poison.Greater, Poison.Deadly, Poison.Lethal };
private static Type typeofMobile = typeof(Mobile);
private static Type typeofItem = typeof(Item);
private static Type typeofType = typeof(Type);
private static Type typeofPoint3D = typeof(Point3D);
private static Type typeofPoint2D = typeof(Point2D);
private static Type typeofTimeSpan = typeof(TimeSpan);
private static Type typeofCustomEnum = typeof(CustomEnumAttribute);
private static Type typeofEnum = typeof(Enum);
private static Type typeofBool = typeof(bool);
private static Type typeofString = typeof(string);
private static Type typeofText = typeof(TextDefinition);
private static Type typeofPoison = typeof(Poison);
private static Type typeofMap = typeof(Map);
private static Type typeofSkills = typeof(Skills);
private static Type typeofPropertyObject = typeof(PropertyObjectAttribute);
private static Type typeofNoSort = typeof(NoSortAttribute);
private static Type[] typeofReal =
{
typeof(float),
typeof(double)
};
private static Type[] typeofNumeric =
{
typeof(byte),
typeof(short),
typeof(int),
typeof(long),
typeof(sbyte),
typeof(ushort),
typeof(uint),
typeof(ulong)
};
private static Type typeofCPA = typeof(CPA);
private static Type typeofObject = typeof(object);
private List<object> m_List;
private Mobile m_Mobile;
private object m_Object;
private int m_Page;
private Stack<StackEntry> m_Stack;
private Type m_Type;
public PropertiesGump(Mobile mobile, object o) : base(GumpOffsetX, GumpOffsetY)
{
m_Mobile = mobile;
m_Object = o;
m_Type = o.GetType();
m_List = BuildList();
Initialize(0);
}
public PropertiesGump(Mobile mobile, object o, Stack<StackEntry> stack, StackEntry parent) : base(GumpOffsetX,
GumpOffsetY)
{
m_Mobile = mobile;
m_Object = o;
m_Type = o.GetType();
m_Stack = stack;
m_List = BuildList();
if (parent != null)
{
m_Stack ??= new Stack<StackEntry>();
m_Stack.Push(parent);
}
Initialize(0);
}
public PropertiesGump(Mobile mobile, object o, Stack<StackEntry> stack, List<object> list, int page) : base(GumpOffsetX,
GumpOffsetY)
{
m_Mobile = mobile;
m_Object = o;
if (o != null)
m_Type = o.GetType();
m_List = list;
m_Stack = stack;
Initialize(page);
}
private void Initialize(int page)
{
m_Page = page;
int count = m_List.Count - page * EntryCount;
if (count < 0)
count = 0;
else if (count > EntryCount)
count = EntryCount;
int lastIndex = page * EntryCount + count - 1;
if (lastIndex >= 0 && lastIndex < m_List.Count && m_List[lastIndex] == null)
--count;
int totalHeight = OffsetSize + (EntryHeight + OffsetSize) * (count + 1);
AddPage(0);
AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID);
AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight,
OffsetGumpID);
int x = BorderSize + OffsetSize;
int y = BorderSize + OffsetSize;
int emptyWidth = TotalWidth - PrevWidth - NextWidth - OffsetSize * 4 - (OldStyle ? SetWidth + OffsetSize : 0);
if (OldStyle)
AddImageTiled(x, y, TotalWidth - OffsetSize * 3 - SetWidth, EntryHeight, HeaderGumpID);
else
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
if (page > 0)
{
AddButton(x + PrevOffsetX, y + PrevOffsetY, PrevButtonID1, PrevButtonID2, 1);
if (PrevLabel)
AddLabel(x + PrevLabelOffsetX, y + PrevLabelOffsetY, TextHue, "Previous");
}
x += PrevWidth + OffsetSize;
if (!OldStyle)
AddImageTiled(x, y, emptyWidth, EntryHeight, HeaderGumpID);
if (TypeLabel && m_Type != null)
AddHtml(x, y, emptyWidth, EntryHeight,
$"<BASEFONT COLOR=#FAFAFA><CENTER>{m_Type.Name}</CENTER></BASEFONT>");
x += emptyWidth + OffsetSize;
if (!OldStyle)
AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID);
if ((page + 1) * EntryCount < m_List.Count)
{
AddButton(x + NextOffsetX, y + NextOffsetY, NextButtonID1, NextButtonID2, 2, GumpButtonType.Reply, 1);
if (NextLabel)
AddLabel(x + NextLabelOffsetX, y + NextLabelOffsetY, TextHue, "Next");
}
for (int i = 0, index = page * EntryCount; i < count && index < m_List.Count; ++i, ++index)
{
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
object o = m_List[index];
if (o == null)
{
AddImageTiled(x - OffsetSize, y, TotalWidth, EntryHeight, BackGumpID + 4);
}
else if (o is Type type)
{
AddImageTiled(x, y, TypeWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, TypeWidth - TextOffsetX, EntryHeight, TextHue, type.Name);
x += TypeWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
}
else if (o is PropertyInfo prop)
{
AddImageTiled(x, y, NameWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, NameWidth - TextOffsetX, EntryHeight, TextHue, prop.Name);
x += NameWidth + OffsetSize;
AddImageTiled(x, y, ValueWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, ValueWidth - TextOffsetX, EntryHeight, TextHue, ValueToString(prop));
x += ValueWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
CPA cpa = GetCPA(prop);
if (prop.CanWrite && cpa != null && m_Mobile.AccessLevel >= cpa.WriteLevel && !cpa.ReadOnly)
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, i + 3);
}
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
Mobile from = sender.Mobile;
if (!BaseCommand.IsAccessible(from, m_Object))
{
from.SendMessage("You may no longer access their properties.");
return;
}
switch (info.ButtonID)
{
case 0: // Closed
{
if (m_Stack?.Count > 0)
{
StackEntry entry = m_Stack.Pop();
from.SendGump(new PropertiesGump(from, entry.m_Object, m_Stack, null));
}
break;
}
case 1: // Previous
{
if (m_Page > 0)
from.SendGump(new PropertiesGump(from, m_Object, m_Stack, m_List, m_Page - 1));
break;
}
case 2: // Next
{
if ((m_Page + 1) * EntryCount < m_List.Count)
from.SendGump(new PropertiesGump(from, m_Object, m_Stack, m_List, m_Page + 1));
break;
}
default:
{
int index = m_Page * EntryCount + (info.ButtonID - 3);
if (index >= 0 && index < m_List.Count)
{
PropertyInfo prop = m_List[index] as PropertyInfo;
if (prop == null)
return;
CPA attr = GetCPA(prop);
if (!prop.CanWrite || attr == null || from.AccessLevel < attr.WriteLevel || attr.ReadOnly)
return;
Type type = prop.PropertyType;
if (IsType(type, typeofMobile) || IsType(type, typeofItem))
{
from.SendGump(new SetObjectGump(prop, from, m_Object, m_Stack, type, m_Page, m_List));
}
else if (IsType(type, typeofType))
{
from.Target = new SetObjectTarget(prop, from, m_Object, m_Stack, type, m_Page, m_List);
}
else if (IsType(type, typeofPoint3D))
{
from.SendGump(new SetPoint3DGump(prop, from, m_Object, m_Stack, m_Page, m_List));
}
else if (IsType(type, typeofPoint2D))
{
from.SendGump(new SetPoint2DGump(prop, from, m_Object, m_Stack, m_Page, m_List));
}
else if (IsType(type, typeofTimeSpan))
{
from.SendGump(new SetTimeSpanGump(prop, from, m_Object, m_Stack, m_Page, m_List));
}
else if (IsCustomEnum(type))
{
from.SendGump(new SetCustomEnumGump(prop, from, m_Object, m_Stack, m_Page, m_List,
GetCustomEnumNames(type)));
}
else if (IsType(type, typeofEnum))
{
from.SendGump(new SetListOptionGump(prop, from, m_Object, m_Stack, m_Page, m_List,
Enum.GetNames(type), GetObjects(Enum.GetValues(type))));
}
else if (IsType(type, typeofBool))
{
from.SendGump(new SetListOptionGump(prop, from, m_Object, m_Stack, m_Page, m_List, m_BoolNames,
m_BoolValues));
}
else if (IsType(type, typeofString) || IsType(type, typeofReal) || IsType(type, typeofNumeric) ||
IsType(type, typeofText))
{
from.SendGump(new SetGump(prop, from, m_Object, m_Stack, m_Page, m_List));
}
else if (IsType(type, typeofPoison))
{
from.SendGump(new SetListOptionGump(prop, from, m_Object, m_Stack, m_Page, m_List, m_PoisonNames,
m_PoisonValues));
}
else if (IsType(type, typeofMap))
{
from.SendGump(new SetListOptionGump(prop, from, m_Object, m_Stack, m_Page, m_List,
Map.GetMapNames(), Map.GetMapValues().ToArray<object>()));
}
else if (IsType(type, typeofSkills) && m_Object is Mobile mobile)
{
from.SendGump(new PropertiesGump(from, mobile, m_Stack, m_List, m_Page));
from.SendGump(new SkillsGump(from, mobile));
}
else if (HasAttribute(type, typeofPropertyObject, true))
{
object obj = prop.GetValue(m_Object, null);
if (obj != null)
from.SendGump(new PropertiesGump(from, obj, m_Stack, new StackEntry(m_Object, prop)));
else
from.SendGump(new PropertiesGump(from, m_Object, m_Stack, m_List, m_Page));
}
}
break;
}
}
}
private static object[] GetObjects(Array a)
{
object[] list = new object[a.Length];
for (int i = 0; i < list.Length; ++i)
list[i] = a.GetValue(i);
return list;
}
private static bool IsCustomEnum(Type type) => type.IsDefined(typeofCustomEnum, false);
public static void OnValueChanged(object obj, PropertyInfo prop, Stack<StackEntry> stack)
{
if (stack == null || stack.Count == 0)
return;
if (!prop.PropertyType.IsValueType)
return;
StackEntry peek = stack.Peek();
if (peek.m_Property.CanWrite)
peek.m_Property.SetValue(peek.m_Object, obj, null);
}
private static string[] GetCustomEnumNames(Type type)
{
object[] attrs = type.GetCustomAttributes(typeofCustomEnum, false);
if (attrs.Length == 0)
return new string[0];
if (!(attrs[0] is CustomEnumAttribute ce))
return new string[0];
return ce.Names;
}
private static bool HasAttribute(Type type, Type check, bool inherit) => type.GetCustomAttributes(check, inherit).Length > 0;
private static bool IsType(Type type, Type check) => type == check || type.IsSubclassOf(check);
private static bool IsType(Type type, Type[] check)
{
for (int i = 0; i < check.Length; ++i)
if (IsType(type, check[i]))
return true;
return false;
}
private string ValueToString(PropertyInfo prop) => ValueToString(m_Object, prop);
public static string ValueToString(object obj, PropertyInfo prop)
{
try
{
return ValueToString(prop.GetValue(obj, null));
}
catch (Exception e)
{
return $"!{e.GetType()}!";
}
}
public static string ValueToString(object o)
{
if (o == null) return "-null-";
if (o is string s) return $"\"{s}\"";
if (o is bool) return o.ToString();
if (o is char c) return $"0x{(int)c:X} '{c}'";
if (o is Serial serial)
{
if (serial.IsValid)
{
if (serial.IsItem) return $"(I) 0x{serial.Value:X}";
if (serial.IsMobile) return $"(M) 0x{serial.Value:X}";
}
return $"(?) 0x{serial.Value:X}";
}
if (o is byte || o is sbyte || o is short || o is ushort || o is int || o is uint || o is long || o is ulong)
return $"{o} (0x{o:X})";
if (o is Mobile mobile) return $"(M) 0x{mobile.Serial.Value:X} \"{mobile.Name}\"";
if (o is Item item) return $"(I) 0x{item.Serial.Value:X}";
if (o is Type type) return type.Name;
if (o is TextDefinition definition) return definition.Format(true);
return o.ToString();
}
private List<object> BuildList()
{
List<object> list = new List<object>();
if (m_Type == null)
return list;
PropertyInfo[] props = m_Type.GetProperties(BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public);
List<KeyValuePair<Type, List<PropertyInfo>>> groups = GetGroups(m_Type, props);
for (int i = 0; i < groups.Count; ++i)
{
KeyValuePair<Type, List<PropertyInfo>> kvp = groups[i];
if (!HasAttribute(kvp.Key, typeofNoSort, false))
kvp.Value.Sort(PropertySorter.Instance);
if (i != 0)
list.Add(null);
list.Add(kvp.Key);
list.AddRange(kvp.Value);
}
return list;
}
private static CPA GetCPA(PropertyInfo prop)
{
object[] attrs = prop.GetCustomAttributes(typeofCPA, false);
if (attrs.Length > 0)
return attrs[0] as CPA;
return null;
}
private List<KeyValuePair<Type, List<PropertyInfo>>> GetGroups(Type objectType, PropertyInfo[] props)
{
Dictionary<Type, List<PropertyInfo>> groups = new Dictionary<Type, List<PropertyInfo>>();
for (int i = 0; i < props.Length; ++i)
{
PropertyInfo prop = props[i];
if (prop.CanRead)
{
CPA attr = GetCPA(prop);
if (attr != null && m_Mobile.AccessLevel >= attr.ReadLevel)
{
Type type = prop.DeclaringType;
while (true)
{
Type baseType = type?.BaseType;
if (baseType == typeofObject || baseType?.GetProperty(prop.Name, prop.PropertyType) == null)
break;
type = baseType;
}
if (type != null && !groups.ContainsKey(type))
groups[type] = new List<PropertyInfo>{ prop };
else
groups[type].Add(prop);
}
}
}
List<KeyValuePair<Type, List<PropertyInfo>>> list = groups.ToList();
list.Sort(new GroupComparer(objectType));
return list;
}
public static object GetObjectFromString(Type t, string s)
{
if (t == typeof(string)) return s;
if (t == typeof(byte) || t == typeof(sbyte) || t == typeof(short) || t == typeof(ushort) || t == typeof(int) ||
t == typeof(uint) || t == typeof(long) || t == typeof(ulong))
{
if (s.StartsWith("0x"))
{
if (t == typeof(ulong) || t == typeof(uint) || t == typeof(ushort) || t == typeof(byte))
return Convert.ChangeType(Convert.ToUInt64(s.Substring(2), 16), t);
return Convert.ChangeType(Convert.ToInt64(s.Substring(2), 16), t);
}
return Convert.ChangeType(s, t);
}
if (t == typeof(double) || t == typeof(float)) return Convert.ChangeType(s, t);
if (t.IsDefined(typeof(ParsableAttribute), false))
{
MethodInfo parseMethod = t.GetMethod("Parse", new[] { typeof(string) });
return parseMethod.Invoke(null, new object[] { s });
}
throw new Exception("bad");
}
private static string GetStringFromObject(object o)
{
if (o == null) return "-null-";
if (o is string s) return $"\"{s}\"";
if (o is bool) return o.ToString();
if (o is char c) return $"0x{(int)c:X} '{c}'";
if (o is Serial serial)
{
if (serial.IsValid)
{
if (serial.IsItem) return $"(I) 0x{serial.Value:X}";
if (serial.IsMobile) return $"(M) 0x{serial.Value:X}";
}
return $"(?) 0x{serial.Value:X}";
}
if (o is byte || o is sbyte || o is short || o is ushort || o is int || o is uint || o is long || o is ulong)
return $"{o} (0x{o:X})";
if (o is Mobile mobile) return $"(M) 0x{mobile.Serial.Value:X} \"{mobile.Name}\"";
if (o is Item item) return $"(I) 0x{item.Serial.Value:X}";
if (o is Type type) return type.Name;
return o.ToString();
}
private class PropertySorter : IComparer<PropertyInfo>
{
public static readonly PropertySorter Instance = new PropertySorter();
private PropertySorter()
{
}
public int Compare(PropertyInfo x, PropertyInfo y)
{
if (x == null && y == null)
return 0;
if (x == null)
return -1;
return y == null ? 1 : x.Name.CompareTo(x.Name);
}
}
private class GroupComparer : IComparer<KeyValuePair<Type, List<PropertyInfo>>>
{
private Type m_Start;
public GroupComparer(Type start) => m_Start = start;
public int Compare(KeyValuePair<Type, List<PropertyInfo>> x, KeyValuePair<Type, List<PropertyInfo>> y) => GetDistance(x.Key).CompareTo(GetDistance(y.Key));
private int GetDistance(Type type)
{
Type current = m_Start;
int dist;
for (dist = 0; current != null && current != typeofObject && current != type; ++dist)
current = current.BaseType;
return dist;
}
}
}
}