ModernUO/Projects/Scripts/Gumps/Props/SetObjectGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

265 lines
9.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Reflection;
using Server.Commands;
using Server.Commands.Generic;
using Server.Network;
namespace Server.Gumps
{
public class SetObjectGump : Gump
{
public static readonly bool OldStyle = PropsConfig.OldStyle;
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
public static readonly int TextHue = PropsConfig.TextHue;
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
public static readonly int BackGumpID = PropsConfig.BackGumpID;
public static readonly int SetGumpID = PropsConfig.SetGumpID;
public static readonly int SetWidth = PropsConfig.SetWidth;
public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
public static readonly int PrevWidth = PropsConfig.PrevWidth;
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
public static readonly int NextWidth = PropsConfig.NextWidth;
public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
public static readonly int OffsetSize = PropsConfig.OffsetSize;
public static readonly int EntryHeight = PropsConfig.EntryHeight;
public static readonly int BorderSize = PropsConfig.BorderSize;
private static readonly int EntryWidth = 212;
private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
private static readonly int TotalHeight = OffsetSize + 5 * (EntryHeight + OffsetSize);
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
private List<object> m_List;
private Mobile m_Mobile;
private object m_Object;
private int m_Page;
private PropertyInfo m_Property;
private Stack<StackEntry> m_Stack;
private Type m_Type;
public SetObjectGump(PropertyInfo prop, Mobile mobile, object o, Stack<StackEntry> stack, Type type, int page,
List<object> list) : base(GumpOffsetX, GumpOffsetY)
{
m_Property = prop;
m_Mobile = mobile;
m_Object = o;
m_Stack = stack;
m_Type = type;
m_Page = page;
m_List = list;
string initialText = PropertiesGump.ValueToString(o, prop);
AddPage(0);
AddBackground(0, 0, BackWidth, BackHeight, BackGumpID);
AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), TotalHeight,
OffsetGumpID);
int x = BorderSize + OffsetSize;
int y = BorderSize + OffsetSize;
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, prop.Name);
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, initialText);
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 1);
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, "Change by Serial");
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 2);
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, "Nullify");
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 3);
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, "View Properties");
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 4);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
bool shouldSend = true;
object viewProps = null;
switch (info.ButtonID)
{
case 0: // closed
{
m_Mobile.SendGump(new PropertiesGump(m_Mobile, m_Object, m_Stack, m_List, m_Page));
shouldSend = false;
break;
}
case 1: // Change by Target
{
m_Mobile.Target = new SetObjectTarget(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List);
shouldSend = false;
break;
}
case 2: // Change by Serial
{
shouldSend = false;
m_Mobile.SendMessage("Enter the serial you wish to find:");
m_Mobile.Prompt = new InternalPrompt(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List);
break;
}
case 3: // Nullify
{
try
{
CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name, "(null)");
m_Property.SetValue(m_Object, null, null);
PropertiesGump.OnValueChanged(m_Object, m_Property, m_Stack);
}
catch
{
m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
}
break;
}
case 4: // View Properties
{
object obj = m_Property.GetValue(m_Object, null);
if (obj == null)
m_Mobile.SendMessage("The property is null and so you cannot view its properties.");
else if (!BaseCommand.IsAccessible(m_Mobile, obj))
m_Mobile.SendMessage("You may not view their properties.");
else
viewProps = obj;
break;
}
}
if (shouldSend)
m_Mobile.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List));
if (viewProps != null)
m_Mobile.SendGump(new PropertiesGump(m_Mobile, viewProps));
}
private class InternalPrompt : Prompt
{
private List<object> m_List;
private Mobile m_Mobile;
private object m_Object;
private int m_Page;
private PropertyInfo m_Property;
private Stack<StackEntry> m_Stack;
private Type m_Type;
public InternalPrompt(PropertyInfo prop, Mobile mobile, object o, Stack<StackEntry> stack, Type type, int page,
List<object> list)
{
m_Property = prop;
m_Mobile = mobile;
m_Object = o;
m_Stack = stack;
m_Type = type;
m_Page = page;
m_List = list;
}
public override void OnCancel(Mobile from)
{
m_Mobile.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List));
}
public override void OnResponse(Mobile from, string text)
{
try
{
uint serial = Utility.ToUInt32(text);
IEntity toSet = World.FindEntity(serial);
if (toSet == null)
m_Mobile.SendMessage("No object with that serial was found.");
else if (!m_Type.IsInstanceOfType(toSet))
m_Mobile.SendMessage("The object with that serial could not be assigned to a property of type : {0}",
m_Type.Name);
else
try
{
CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name,
toSet.ToString());
m_Property.SetValue(m_Object, toSet, null);
PropertiesGump.OnValueChanged(m_Object, m_Property, m_Stack);
}
catch
{
m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
}
}
catch
{
m_Mobile.SendMessage("Bad format");
}
m_Mobile.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List));
}
}
}
}