* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
265 lines
9.5 KiB
C#
265 lines
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Server.Commands;
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using Server.Commands.Generic;
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using Server.Network;
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namespace Server.Gumps
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{
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public class SetObjectGump : Gump
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{
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public static readonly bool OldStyle = PropsConfig.OldStyle;
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public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
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public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
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public static readonly int TextHue = PropsConfig.TextHue;
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public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
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public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
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public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
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public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
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public static readonly int BackGumpID = PropsConfig.BackGumpID;
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public static readonly int SetGumpID = PropsConfig.SetGumpID;
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public static readonly int SetWidth = PropsConfig.SetWidth;
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public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
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public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
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public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
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public static readonly int PrevWidth = PropsConfig.PrevWidth;
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public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
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public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
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public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
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public static readonly int NextWidth = PropsConfig.NextWidth;
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public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
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public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
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public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
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public static readonly int OffsetSize = PropsConfig.OffsetSize;
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public static readonly int EntryHeight = PropsConfig.EntryHeight;
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public static readonly int BorderSize = PropsConfig.BorderSize;
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private static readonly int EntryWidth = 212;
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private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
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private static readonly int TotalHeight = OffsetSize + 5 * (EntryHeight + OffsetSize);
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private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
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private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
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private List<object> m_List;
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private Mobile m_Mobile;
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private object m_Object;
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private int m_Page;
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private PropertyInfo m_Property;
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private Stack<StackEntry> m_Stack;
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private Type m_Type;
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public SetObjectGump(PropertyInfo prop, Mobile mobile, object o, Stack<StackEntry> stack, Type type, int page,
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List<object> list) : base(GumpOffsetX, GumpOffsetY)
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{
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m_Property = prop;
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m_Mobile = mobile;
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m_Object = o;
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m_Stack = stack;
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m_Type = type;
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m_Page = page;
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m_List = list;
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string initialText = PropertiesGump.ValueToString(o, prop);
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AddPage(0);
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AddBackground(0, 0, BackWidth, BackHeight, BackGumpID);
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AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), TotalHeight,
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OffsetGumpID);
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int x = BorderSize + OffsetSize;
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int y = BorderSize + OffsetSize;
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AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, prop.Name);
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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x = BorderSize + OffsetSize;
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y += EntryHeight + OffsetSize;
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AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, initialText);
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 1);
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x = BorderSize + OffsetSize;
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y += EntryHeight + OffsetSize;
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AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, "Change by Serial");
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 2);
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x = BorderSize + OffsetSize;
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y += EntryHeight + OffsetSize;
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AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, "Nullify");
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 3);
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x = BorderSize + OffsetSize;
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y += EntryHeight + OffsetSize;
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AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
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AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, "View Properties");
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x += EntryWidth + OffsetSize;
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if (SetGumpID != 0)
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AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
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AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 4);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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bool shouldSend = true;
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object viewProps = null;
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switch (info.ButtonID)
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{
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case 0: // closed
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{
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m_Mobile.SendGump(new PropertiesGump(m_Mobile, m_Object, m_Stack, m_List, m_Page));
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shouldSend = false;
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break;
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}
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case 1: // Change by Target
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{
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m_Mobile.Target = new SetObjectTarget(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List);
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shouldSend = false;
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break;
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}
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case 2: // Change by Serial
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{
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shouldSend = false;
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m_Mobile.SendMessage("Enter the serial you wish to find:");
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m_Mobile.Prompt = new InternalPrompt(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List);
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break;
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}
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case 3: // Nullify
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{
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try
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{
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CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name, "(null)");
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m_Property.SetValue(m_Object, null, null);
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PropertiesGump.OnValueChanged(m_Object, m_Property, m_Stack);
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}
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catch
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{
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m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
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}
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break;
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}
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case 4: // View Properties
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{
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object obj = m_Property.GetValue(m_Object, null);
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if (obj == null)
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m_Mobile.SendMessage("The property is null and so you cannot view its properties.");
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else if (!BaseCommand.IsAccessible(m_Mobile, obj))
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m_Mobile.SendMessage("You may not view their properties.");
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else
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viewProps = obj;
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break;
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}
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}
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if (shouldSend)
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m_Mobile.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List));
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if (viewProps != null)
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m_Mobile.SendGump(new PropertiesGump(m_Mobile, viewProps));
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}
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private class InternalPrompt : Prompt
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{
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private List<object> m_List;
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private Mobile m_Mobile;
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private object m_Object;
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private int m_Page;
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private PropertyInfo m_Property;
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private Stack<StackEntry> m_Stack;
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private Type m_Type;
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public InternalPrompt(PropertyInfo prop, Mobile mobile, object o, Stack<StackEntry> stack, Type type, int page,
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List<object> list)
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{
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m_Property = prop;
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m_Mobile = mobile;
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m_Object = o;
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m_Stack = stack;
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m_Type = type;
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m_Page = page;
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m_List = list;
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}
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public override void OnCancel(Mobile from)
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{
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m_Mobile.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List));
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}
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public override void OnResponse(Mobile from, string text)
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{
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try
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{
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uint serial = Utility.ToUInt32(text);
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IEntity toSet = World.FindEntity(serial);
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if (toSet == null)
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m_Mobile.SendMessage("No object with that serial was found.");
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else if (!m_Type.IsInstanceOfType(toSet))
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m_Mobile.SendMessage("The object with that serial could not be assigned to a property of type : {0}",
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m_Type.Name);
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else
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try
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{
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CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name,
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toSet.ToString());
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m_Property.SetValue(m_Object, toSet, null);
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PropertiesGump.OnValueChanged(m_Object, m_Property, m_Stack);
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}
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catch
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{
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m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
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}
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}
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catch
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{
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m_Mobile.SendMessage("Bad format");
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}
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m_Mobile.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Stack, m_Type, m_Page, m_List));
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}
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}
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}
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}
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