ModernUO/Projects/Scripts/Gumps/SetSecureLevelGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

86 lines
2.8 KiB
C#

using Server.Guilds;
using Server.Multis;
using Server.Network;
namespace Server.Gumps
{
public interface ISecurable
{
SecureLevel Level{ get; set; }
}
public class SetSecureLevelGump : Gump
{
private ISecurable m_Info;
public SetSecureLevelGump(Mobile owner, ISecurable info, BaseHouse house) : base(50, 50)
{
m_Info = info;
AddPage(0);
int offset = Guild.NewGuildSystem ? 20 : 0;
AddBackground(0, 0, 220, 160 + offset, 5054);
AddImageTiled(10, 10, 200, 20, 5124);
AddImageTiled(10, 40, 200, 20, 5124);
AddImageTiled(10, 70, 200, 80 + offset, 5124);
AddAlphaRegion(10, 10, 200, 140);
AddHtmlLocalized(10, 10, 200, 20, 1061276, 32767); // <CENTER>SET ACCESS</CENTER>
AddHtmlLocalized(10, 40, 100, 20, 1041474, 32767); // Owner:
AddLabel(110, 40, 1152, owner == null ? "" : owner.Name);
AddButton(10, 70, GetFirstID(SecureLevel.Owner), 4007, 1);
AddHtmlLocalized(45, 70, 150, 20, 1061277, GetColor(SecureLevel.Owner)); // Owner Only
AddButton(10, 90, GetFirstID(SecureLevel.CoOwners), 4007, 2);
AddHtmlLocalized(45, 90, 150, 20, 1061278, GetColor(SecureLevel.CoOwners)); // Co-Owners
AddButton(10, 110, GetFirstID(SecureLevel.Friends), 4007, 3);
AddHtmlLocalized(45, 110, 150, 20, 1061279, GetColor(SecureLevel.Friends)); // Friends
Mobile houseOwner = house.Owner;
if (Guild.NewGuildSystem && houseOwner?.Guild != null &&
((Guild)houseOwner.Guild).Leader == houseOwner
) //Only the actual House owner AND guild master can set guild secures
{
AddButton(10, 130, GetFirstID(SecureLevel.Guild), 4007, 5);
AddHtmlLocalized(45, 130, 150, 20, 1063455, GetColor(SecureLevel.Guild)); // Guild Members
}
AddButton(10, 130 + offset, GetFirstID(SecureLevel.Anyone), 4007, 4);
AddHtmlLocalized(45, 130 + offset, 150, 20, 1061626, GetColor(SecureLevel.Anyone)); // Anyone
}
public int GetColor(SecureLevel level) => m_Info.Level == level ? 0x7F18 : 0x7FFF;
public int GetFirstID(SecureLevel level) => m_Info.Level == level ? 4006 : 4005;
public override void OnResponse(NetState sender, RelayInfo info)
{
var level = info.ButtonID switch
{
1 => SecureLevel.Owner,
2 => SecureLevel.CoOwners,
3 => SecureLevel.Friends,
4 => SecureLevel.Anyone,
5 => SecureLevel.Guild,
_ => m_Info.Level
};
if (m_Info.Level == level)
{
sender.Mobile.SendLocalizedMessage(1061281); // Access level unchanged.
}
else
{
m_Info.Level = level;
sender.Mobile.SendLocalizedMessage(1061280); // New access level set.
}
}
}
}