ModernUO/Projects/Scripts/Gumps/SkillsGump.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

552 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using Server.Commands;
using Server.Network;
namespace Server.Gumps
{
public class EditSkillGump : Gump
{
public static readonly bool OldStyle = PropsConfig.OldStyle;
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
public static readonly int TextHue = PropsConfig.TextHue;
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
public static readonly int BackGumpID = PropsConfig.BackGumpID;
public static readonly int SetGumpID = PropsConfig.SetGumpID;
public static readonly int SetWidth = PropsConfig.SetWidth;
public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
public static readonly int PrevWidth = PropsConfig.PrevWidth;
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
public static readonly int NextWidth = PropsConfig.NextWidth;
public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
public static readonly int OffsetSize = PropsConfig.OffsetSize;
public static readonly int EntryHeight = PropsConfig.EntryHeight;
public static readonly int BorderSize = PropsConfig.BorderSize;
private static readonly int EntryWidth = 160;
private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
private static readonly int TotalHeight = OffsetSize + 2 * (EntryHeight + OffsetSize);
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
private Mobile m_From;
private SkillsGumpGroup m_Selected;
private Skill m_Skill;
private Mobile m_Target;
public EditSkillGump(Mobile from, Mobile target, Skill skill, SkillsGumpGroup selected) : base(GumpOffsetX,
GumpOffsetY)
{
m_From = from;
m_Target = target;
m_Skill = skill;
m_Selected = selected;
string initialText = m_Skill.Base.ToString("F1");
AddPage(0);
AddBackground(0, 0, BackWidth, BackHeight, BackGumpID);
AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), TotalHeight,
OffsetGumpID);
int x = BorderSize + OffsetSize;
int y = BorderSize + OffsetSize;
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, skill.Name);
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID);
AddTextEntry(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, 0, initialText);
x += EntryWidth + OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 1);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1)
try
{
if (m_From.AccessLevel >= AccessLevel.GameMaster)
{
TextRelay text = info.GetTextEntry(0);
if (text != null)
{
m_Skill.Base = Convert.ToDouble(text.Text);
CommandLogging.LogChangeProperty(m_From, m_Target, $"{m_Skill}.Base", m_Skill.Base.ToString());
}
}
else
{
m_From.SendMessage("You may not change that.");
}
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
}
catch
{
m_From.SendMessage("Bad format. ###.# expected.");
m_From.SendGump(new EditSkillGump(m_From, m_Target, m_Skill, m_Selected));
}
else
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
}
}
public class SkillsGump : Gump
{
public static bool OldStyle = PropsConfig.OldStyle;
public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX;
public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY;
public static readonly int TextHue = PropsConfig.TextHue;
public static readonly int TextOffsetX = PropsConfig.TextOffsetX;
public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID;
public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID;
public static readonly int EntryGumpID = PropsConfig.EntryGumpID;
public static readonly int BackGumpID = PropsConfig.BackGumpID;
public static readonly int SetGumpID = PropsConfig.SetGumpID;
public static readonly int SetWidth = PropsConfig.SetWidth;
public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY;
public static readonly int SetButtonID1 = PropsConfig.SetButtonID1;
public static readonly int SetButtonID2 = PropsConfig.SetButtonID2;
public static readonly int PrevWidth = PropsConfig.PrevWidth;
public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY;
public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1;
public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2;
public static readonly int NextWidth = PropsConfig.NextWidth;
public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY;
public static readonly int NextButtonID1 = PropsConfig.NextButtonID1;
public static readonly int NextButtonID2 = PropsConfig.NextButtonID2;
public static readonly int OffsetSize = PropsConfig.OffsetSize;
public static readonly int EntryHeight = PropsConfig.EntryHeight;
public static readonly int BorderSize = PropsConfig.BorderSize;
/*
private static bool PrevLabel = OldStyle, NextLabel = OldStyle;
private static readonly int PrevLabelOffsetX = PrevWidth + 1;
private static readonly int PrevLabelOffsetY = 0;
private static readonly int NextLabelOffsetX = -29;
private static readonly int NextLabelOffsetY = 0;
* */
private static readonly int NameWidth = 107;
private static readonly int ValueWidth = 128;
private static readonly int EntryCount = 15;
private static readonly int TypeWidth = NameWidth + OffsetSize + ValueWidth;
private static readonly int TotalWidth =
OffsetSize + NameWidth + OffsetSize + ValueWidth + OffsetSize + SetWidth + OffsetSize;
private static readonly int TotalHeight = OffsetSize + (EntryHeight + OffsetSize) * (EntryCount + 1);
private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize;
private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize;
private static readonly int IndentWidth = 12;
private Mobile m_From;
private SkillsGumpGroup[] m_Groups;
private SkillsGumpGroup m_Selected;
private Mobile m_Target;
public SkillsGump(Mobile from, Mobile target, SkillsGumpGroup selected = null) : base(GumpOffsetX, GumpOffsetY)
{
m_From = from;
m_Target = target;
m_Groups = SkillsGumpGroup.Groups;
m_Selected = selected;
int count = m_Groups.Length;
if (selected != null)
count += selected.Skills.Length;
int totalHeight = OffsetSize + (EntryHeight + OffsetSize) * (count + 1);
AddPage(0);
AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID);
AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight,
OffsetGumpID);
int x = BorderSize + OffsetSize;
int y = BorderSize + OffsetSize;
int emptyWidth = TotalWidth - PrevWidth - NextWidth - OffsetSize * 4 - (OldStyle ? SetWidth + OffsetSize : 0);
if (OldStyle)
AddImageTiled(x, y, TotalWidth - OffsetSize * 3 - SetWidth, EntryHeight, HeaderGumpID);
else
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
x += PrevWidth + OffsetSize;
if (!OldStyle)
AddImageTiled(x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight,
HeaderGumpID);
x += emptyWidth + OffsetSize;
if (!OldStyle)
AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID);
for (int i = 0; i < m_Groups.Length; ++i)
{
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
SkillsGumpGroup group = m_Groups[i];
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
if (group == selected)
AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E2, 0x15E6, GetButtonID(0, i));
else
AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID(0, i));
x += PrevWidth + OffsetSize;
x -= OldStyle ? OffsetSize : 0;
AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, EntryGumpID);
AddLabel(x + TextOffsetX, y, TextHue, group.Name);
x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0);
x += OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
if (group == selected)
{
int indentMaskX = BorderSize;
int indentMaskY = y + EntryHeight + OffsetSize;
for (int j = 0; j < group.Skills.Length; ++j)
{
Skill sk = target.Skills[group.Skills[j]];
x = BorderSize + OffsetSize;
y += EntryHeight + OffsetSize;
x += OffsetSize;
x += IndentWidth;
AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID);
AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID(1, j));
x += PrevWidth + OffsetSize;
x -= OldStyle ? OffsetSize : 0;
AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth,
EntryHeight, EntryGumpID);
AddLabel(x + TextOffsetX, y, TextHue, sk == null ? "(null)" : sk.Name);
x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth;
x += OffsetSize;
if (SetGumpID != 0)
AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID);
if (sk != null)
{
int buttonID1, buttonID2;
int xOffset, yOffset;
switch (sk.Lock)
{
default:
buttonID1 = 0x983;
buttonID2 = 0x983;
xOffset = 6;
yOffset = 4;
break;
case SkillLock.Down:
buttonID1 = 0x985;
buttonID2 = 0x985;
xOffset = 6;
yOffset = 4;
break;
case SkillLock.Locked:
buttonID1 = 0x82C;
buttonID2 = 0x82C;
xOffset = 5;
yOffset = 2;
break;
}
AddButton(x + xOffset, y + yOffset, buttonID1, buttonID2, GetButtonID(2, j));
y += 1;
x -= OffsetSize;
x -= 1;
x -= 50;
AddImageTiled(x, y, 50, EntryHeight - 2, OffsetGumpID);
x += 1;
y += 1;
AddImageTiled(x, y, 48, EntryHeight - 4, EntryGumpID);
AddLabelCropped(x + TextOffsetX, y - 1, 48 - TextOffsetX, EntryHeight - 3, TextHue,
sk.Base.ToString("F1"));
y -= 2;
}
}
AddImageTiled(indentMaskX, indentMaskY, IndentWidth + OffsetSize,
group.Skills.Length * (EntryHeight + OffsetSize) - (i < m_Groups.Length - 1 ? OffsetSize : 0),
BackGumpID + 4);
}
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
int buttonID = info.ButtonID - 1;
int index = buttonID / 3;
int type = buttonID % 3;
switch (type)
{
case 0:
{
if (index >= 0 && index < m_Groups.Length)
{
SkillsGumpGroup newSelection = m_Groups[index];
if (m_Selected != newSelection)
m_From.SendGump(new SkillsGump(m_From, m_Target, newSelection));
else
m_From.SendGump(new SkillsGump(m_From, m_Target));
}
break;
}
case 1:
{
if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length)
{
Skill sk = m_Target.Skills[m_Selected.Skills[index]];
if (sk != null)
{
if (m_From.AccessLevel >= AccessLevel.GameMaster)
{
m_From.SendGump(new EditSkillGump(m_From, m_Target, sk, m_Selected));
}
else
{
m_From.SendMessage("You may not change that.");
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
}
}
else
{
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
}
}
break;
}
case 2:
{
if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length)
{
Skill sk = m_Target.Skills[m_Selected.Skills[index]];
if (sk != null)
{
if (m_From.AccessLevel >= AccessLevel.GameMaster)
switch (sk.Lock)
{
case SkillLock.Up:
sk.SetLockNoRelay(SkillLock.Down);
sk.Update();
break;
case SkillLock.Down:
sk.SetLockNoRelay(SkillLock.Locked);
sk.Update();
break;
case SkillLock.Locked:
sk.SetLockNoRelay(SkillLock.Up);
sk.Update();
break;
}
else
m_From.SendMessage("You may not change that.");
m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected));
}
}
break;
}
}
}
public int GetButtonID(int type, int index) => 1 + index * 3 + type;
}
public class SkillsGumpGroup
{
public SkillsGumpGroup(string name, SkillName[] skills)
{
Name = name;
Skills = skills;
Array.Sort(Skills, new SkillNameComparer());
}
public string Name{ get; }
public SkillName[] Skills{ get; }
public static SkillsGumpGroup[] Groups{ get; } =
{
new SkillsGumpGroup("Crafting", new[]
{
SkillName.Alchemy,
SkillName.Blacksmith,
SkillName.Cartography,
SkillName.Carpentry,
SkillName.Cooking,
SkillName.Fletching,
SkillName.Inscribe,
SkillName.Tailoring,
SkillName.Tinkering,
SkillName.Imbuing
}),
new SkillsGumpGroup("Bardic", new[]
{
SkillName.Discordance,
SkillName.Musicianship,
SkillName.Peacemaking,
SkillName.Provocation
}),
new SkillsGumpGroup("Magical", new[]
{
SkillName.Chivalry,
SkillName.EvalInt,
SkillName.Magery,
SkillName.MagicResist,
SkillName.Meditation,
SkillName.Necromancy,
SkillName.SpiritSpeak,
SkillName.Ninjitsu,
SkillName.Bushido,
SkillName.Spellweaving,
SkillName.Mysticism
}),
new SkillsGumpGroup("Miscellaneous", new[]
{
SkillName.Camping,
SkillName.Fishing,
SkillName.Focus,
SkillName.Healing,
SkillName.Herding,
SkillName.Lockpicking,
SkillName.Lumberjacking,
SkillName.Mining,
SkillName.Snooping,
SkillName.Veterinary
}),
new SkillsGumpGroup("Combat Ratings", new[]
{
SkillName.Archery,
SkillName.Fencing,
SkillName.Macing,
SkillName.Parry,
SkillName.Swords,
SkillName.Tactics,
SkillName.Wrestling,
SkillName.Throwing
}),
new SkillsGumpGroup("Actions", new[]
{
SkillName.AnimalTaming,
SkillName.Begging,
SkillName.DetectHidden,
SkillName.Hiding,
SkillName.RemoveTrap,
SkillName.Poisoning,
SkillName.Stealing,
SkillName.Stealth,
SkillName.Tracking
}),
new SkillsGumpGroup("Lore & Knowledge", new[]
{
SkillName.Anatomy,
SkillName.AnimalLore,
SkillName.ArmsLore,
SkillName.Forensics,
SkillName.ItemID,
SkillName.TasteID
})
};
private class SkillNameComparer : IComparer<SkillName>
{
public int Compare(SkillName a, SkillName b)
{
string aName = SkillInfo.Table[(int)a].Name;
string bName = SkillInfo.Table[(int)b].Name;
return aName.CompareTo(bName);
}
}
}
}