ModernUO/Projects/Scripts/Gumps/ViewHousesGump.cs
2019-10-05 00:37:03 -07:00

276 lines
8.5 KiB
C#

using System.Collections.Generic;
using Server.Accounting;
using Server.Items;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Gumps
{
public class ViewHousesGump : Gump
{
private const int White16 = 0x7FFF;
private const int White = 0xFFFFFF;
private Mobile m_From;
private List<BaseHouse> m_List;
private BaseHouse m_Selection;
public ViewHousesGump(Mobile from, List<BaseHouse> list, BaseHouse sel) : base(50, 40)
{
m_From = from;
m_List = list;
m_Selection = sel;
from.CloseGump<ViewHousesGump>();
AddPage(0);
AddBackground(0, 0, 240, 360, 5054);
AddBlackAlpha(10, 10, 220, 340);
if (sel?.Deleted != false)
{
m_Selection = null;
AddHtml(35, 15, 120, 20, Color("House Type", White));
if (list.Count == 0)
AddHtml(35, 40, 160, 40, Color("There were no houses found for that player.", White));
AddImage(190, 17, 0x25EA);
AddImage(207, 17, 0x25E6);
int page = 0;
for (int i = 0; i < list.Count; ++i)
{
if (i % 15 == 0)
{
if (page > 0)
AddButton(207, 17, 0x15E1, 0x15E5, 0, GumpButtonType.Page, page + 1);
AddPage(++page);
if (page > 1)
AddButton(190, 17, 0x15E3, 0x15E7, 0, GumpButtonType.Page, page - 1);
}
object name = FindHouseName(list[i]);
AddHtml(15, 40 + i % 15 * 20, 20, 20, Color($"{i + 1}.", White));
if (name is int nameInt)
AddHtmlLocalized(35, 40 + i % 15 * 20, 160, 20, nameInt, White16);
else
AddHtml(35, 40 + i % 15 * 20, 160, 20, Color(name.ToString(), White));
AddButton(198, 39 + i % 15 * 20, 4005, 4007, i + 1);
}
}
else
{
string location;
Map map = sel.Map;
string houseName = sel.Sign == null ? "An Unnamed House" : sel.Sign.GetName();
string owner = sel.Owner == null ? "nobody" : sel.Owner.Name;
int xLong = 0, yLat = 0, xMins = 0, yMins = 0;
bool xEast = false, ySouth = false;
bool valid = Sextant.Format(sel.Location, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast,
ref ySouth);
if (valid)
location = $"{yLat}° {yMins}'{(ySouth ? "S" : "N")}, {xLong}° {xMins}'{(xEast ? "E" : "W")}";
else
location = "unknown";
AddHtml(10, 15, 220, 20, Color(Center("House Properties"), White));
AddHtml(15, 40, 210, 20, Color("Facet:", White));
AddHtml(15, 40, 210, 20, Color(Right(map == null ? "(null)" : map.Name), White));
AddHtml(15, 60, 210, 20, Color("Location:", White));
AddHtml(15, 60, 210, 20, Color(Right(sel.Location.ToString()), White));
AddHtml(15, 80, 210, 20, Color("Sextant:", White));
AddHtml(15, 80, 210, 20, Color(Right(location), White));
AddHtml(15, 100, 210, 20, Color("Owner:", White));
AddHtml(15, 100, 210, 20, Color(Right(owner), White));
AddHtml(15, 120, 210, 20, Color("Name:", White));
AddHtml(15, 120, 210, 20, Color(Right(houseName), White));
AddHtml(15, 140, 210, 20, Color("Friends:", White));
AddHtml(15, 140, 210, 20, Color(Right(sel.Friends.Count.ToString()), White));
AddHtml(15, 160, 210, 20, Color("Co-Owners:", White));
AddHtml(15, 160, 210, 20, Color(Right(sel.CoOwners.Count.ToString()), White));
AddHtml(15, 180, 210, 20, Color("Bans:", White));
AddHtml(15, 180, 210, 20, Color(Right(sel.Bans.Count.ToString()), White));
AddHtml(15, 200, 210, 20, Color("Decays:", White));
AddHtml(15, 200, 210, 20, Color(Right(sel.CanDecay ? "Yes" : "No"), White));
AddHtml(15, 220, 210, 20, Color("Decay Level:", White));
AddHtml(15, 220, 210, 20, Color(Right(sel.DecayLevel.ToString()), White));
AddButton(15, 245, 4005, 4007, 1);
AddHtml(50, 245, 120, 20, Color("Go to house", White));
AddButton(15, 265, 4005, 4007, 2);
AddHtml(50, 265, 120, 20, Color("Open house menu", White));
AddButton(15, 285, 4005, 4007, 3);
AddHtml(50, 285, 120, 20, Color("Demolish house", White));
AddButton(15, 305, 4005, 4007, 4);
AddHtml(50, 305, 120, 20, Color("Refresh house", White));
}
}
public static void Initialize()
{
CommandSystem.Register("ViewHouses", AccessLevel.GameMaster, ViewHouses_OnCommand);
}
[Usage("ViewHouses")]
[Description(
"Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.")]
public static void ViewHouses_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, ViewHouses_OnTarget);
}
public static void ViewHouses_OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile mobile)
from.SendGump(new ViewHousesGump(from, GetHouses(mobile), null));
}
public static List<BaseHouse> GetHouses(Mobile owner)
{
List<BaseHouse> list = new List<BaseHouse>();
if (!(owner.Account is Account acct))
list.AddRange(BaseHouse.GetHouses(owner));
else
for (int i = 0; i < acct.Length; ++i)
{
Mobile mob = acct[i];
if (mob != null)
list.AddRange(BaseHouse.GetHouses(mob));
}
list.Sort(HouseComparer.Instance);
return list;
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Selection == null)
{
int v = info.ButtonID - 1;
if (v >= 0 && v < m_List.Count)
m_From.SendGump(new ViewHousesGump(m_From, m_List, m_List[v]));
}
else if (!m_Selection.Deleted)
{
switch (info.ButtonID)
{
case 0:
{
m_From.SendGump(new ViewHousesGump(m_From, m_List, null));
break;
}
case 1:
{
Map map = m_Selection.Map;
if (map != null && map != Map.Internal)
m_From.MoveToWorld(m_Selection.BanLocation, map);
m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection));
break;
}
case 2:
{
m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection));
HouseSign sign = m_Selection.Sign;
if (sign?.Deleted == false)
sign.OnDoubleClick(m_From);
break;
}
case 3:
{
m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection));
m_From.SendGump(new HouseDemolishGump(m_From, m_Selection));
break;
}
case 4:
{
m_Selection.RefreshDecay();
m_From.SendGump(new ViewHousesGump(m_From, m_List, m_Selection));
break;
}
}
}
}
public object FindHouseName(BaseHouse house)
{
int multiID = house.ItemID;
HousePlacementEntry[] entries = HousePlacementEntry.ClassicHouses;
for (int i = 0; i < entries.Length; ++i)
if (entries[i].MultiID == multiID)
return entries[i].Description;
entries = HousePlacementEntry.TwoStoryFoundations;
for (int i = 0; i < entries.Length; ++i)
if (entries[i].MultiID == multiID)
return entries[i].Description;
entries = HousePlacementEntry.ThreeStoryFoundations;
for (int i = 0; i < entries.Length; ++i)
if (entries[i].MultiID == multiID)
return entries[i].Description;
return house.GetType().Name;
}
public string Right(string text) => $"<div align=right>{text}</div>";
public string Center(string text) => $"<CENTER>{text}</CENTER>";
public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
public void AddBlackAlpha(int x, int y, int width, int height)
{
AddImageTiled(x, y, width, height, 2624);
AddAlphaRegion(x, y, width, height);
}
private class HouseComparer : IComparer<BaseHouse>
{
public static readonly IComparer<BaseHouse> Instance = new HouseComparer();
public int Compare(BaseHouse x, BaseHouse y) => x.BuiltOn.CompareTo(y.BuiltOn);
}
}
}