* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
80 lines
1.9 KiB
C#
80 lines
1.9 KiB
C#
using System;
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namespace Server.Items
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{
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public class JackOLantern : BaseAddon
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{
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[Constructible]
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public JackOLantern()
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: this(1 > Utility.Random(2))
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{
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}
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[Constructible]
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public JackOLantern(bool south)
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{
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AddComponent(new AddonComponent(5703), 0, 0, +0);
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int hue = 1161;
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//( 1 > Utility.Random( 5 ) ? 2118 : 1161 );
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if (!south)
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{
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AddComponent(GetComponent(3178, 0000), 0, 0, -1);
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AddComponent(GetComponent(3883, hue), 0, 0, +1);
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AddComponent(GetComponent(3862, hue), 0, 0, +0);
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}
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else
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{
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AddComponent(GetComponent(3179, 0000), 0, 0, +0);
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AddComponent(GetComponent(3885, hue), 0, 0, -1);
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AddComponent(GetComponent(3871, hue), 0, 0, +0);
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}
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}
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public JackOLantern(Serial serial)
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: base(serial)
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{
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}
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public override bool ShareHue => false;
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private AddonComponent GetComponent(int itemID, int hue) => new AddonComponent(itemID) {Hue = hue, Name = "jack-o-lantern"};
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((byte)2); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadByte();
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if (version == 0)
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Timer.DelayCall(TimeSpan.Zero, delegate
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{
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for (int i = 0; i < Components.Count; ++i)
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{
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AddonComponent ac = Components[i];
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if (ac?.Hue == 2118)
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ac.Hue = 1161;
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}
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});
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if (version <= 1)
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Timer.DelayCall(TimeSpan.Zero, delegate
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{
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for (int i = 0; i < Components.Count; ++i)
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{
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AddonComponent ac = Components[i];
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if (ac != null)
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ac.Name = "jack-o-lantern";
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}
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});
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}
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}
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}
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