* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
133 lines
3.1 KiB
C#
133 lines
3.1 KiB
C#
using System;
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namespace Server.Items
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{
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public delegate void SpinCallback(ISpinningWheel sender, Mobile from, int hue);
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public interface ISpinningWheel
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{
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bool Spinning{ get; }
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void BeginSpin(SpinCallback callback, Mobile from, int hue);
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}
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public class SpinningwheelEastAddon : BaseAddon, ISpinningWheel
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{
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private Timer m_Timer;
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[Constructible]
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public SpinningwheelEastAddon()
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{
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AddComponent(new AddonComponent(0x1019), 0, 0, 0);
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}
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public SpinningwheelEastAddon(Serial serial) : base(serial)
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{
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}
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public override BaseAddonDeed Deed => new SpinningwheelEastDeed();
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public bool Spinning => m_Timer != null;
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public void BeginSpin(SpinCallback callback, Mobile from, int hue)
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{
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m_Timer = new SpinTimer(this, callback, from, hue);
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m_Timer.Start();
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foreach (AddonComponent c in Components)
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if (c.ItemID == 0x1015 || c.ItemID == 0x1019 || c.ItemID == 0x101C || c.ItemID == 0x10A4)
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++c.ItemID;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnComponentLoaded(AddonComponent c)
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{
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switch (c.ItemID)
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{
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case 0x1016:
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case 0x101A:
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case 0x101D:
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case 0x10A5:
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--c.ItemID;
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break;
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}
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}
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public void EndSpin(SpinCallback callback, Mobile from, int hue)
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{
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m_Timer?.Stop();
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m_Timer = null;
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foreach (AddonComponent c in Components)
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if (c.ItemID == 0x1016 || c.ItemID == 0x101A || c.ItemID == 0x101D || c.ItemID == 0x10A5)
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--c.ItemID;
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callback?.Invoke(this, from, hue);
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}
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private class SpinTimer : Timer
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{
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private SpinCallback m_Callback;
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private Mobile m_From;
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private int m_Hue;
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private SpinningwheelEastAddon m_Wheel;
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public SpinTimer(SpinningwheelEastAddon wheel, SpinCallback callback, Mobile from, int hue) : base(
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TimeSpan.FromSeconds(3.0))
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{
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m_Wheel = wheel;
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m_Callback = callback;
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m_From = from;
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m_Hue = hue;
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Priority = TimerPriority.TwoFiftyMS;
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}
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protected override void OnTick()
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{
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m_Wheel.EndSpin(m_Callback, m_From, m_Hue);
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}
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}
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}
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public class SpinningwheelEastDeed : BaseAddonDeed
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{
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[Constructible]
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public SpinningwheelEastDeed()
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{
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}
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public SpinningwheelEastDeed(Serial serial) : base(serial)
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{
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}
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public override BaseAddon Addon => new SpinningwheelEastAddon();
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public override int LabelNumber => 1044341; // spining wheel (east)
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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