* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
101 lines
2.4 KiB
C#
101 lines
2.4 KiB
C#
namespace Server.Items
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{
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public enum HeadType
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{
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Regular,
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Duel,
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Tournament
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}
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public class Head : Item
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{
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[Constructible]
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public Head(string playerName) : this(HeadType.Regular, playerName)
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{
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}
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[Constructible]
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public Head(HeadType headType = HeadType.Regular, string playerName = null)
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: base(0x1DA0)
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{
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HeadType = headType;
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PlayerName = playerName;
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}
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public Head(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string PlayerName{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public HeadType HeadType{ get; set; }
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public override string DefaultName =>
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PlayerName == null ? base.DefaultName : HeadType switch
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{
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if (PlayerName == null)
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return base.DefaultName;
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return HeadType switch
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{
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HeadType.Duel => $"the head of {PlayerName}, taken in a duel",
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HeadType.Tournament => $"the head of {PlayerName}, taken in a tournament",
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_ => $"the head of {PlayerName}"
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};
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(PlayerName);
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writer.WriteEncodedInt((int)HeadType);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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PlayerName = reader.ReadString();
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HeadType = (HeadType)reader.ReadEncodedInt();
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break;
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case 0:
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string format = Name;
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if (format != null)
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{
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if (format.StartsWith("the head of "))
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format = format.Substring("the head of ".Length);
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if (format.EndsWith(", taken in a duel"))
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{
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format = format.Substring(0, format.Length - ", taken in a duel".Length);
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HeadType = HeadType.Duel;
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}
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else if (format.EndsWith(", taken in a tournament"))
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{
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format = format.Substring(0, format.Length - ", taken in a tournament".Length);
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HeadType = HeadType.Tournament;
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}
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}
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PlayerName = format;
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Name = null;
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break;
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}
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}
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}
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}
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