* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
888 lines
22 KiB
C#
888 lines
22 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.Craft;
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using Server.Misc;
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namespace Server.Items
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{
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public abstract class BaseHat : BaseClothing, IShipwreckedItem
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{
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public BaseHat(int itemID, int hue = 0) : base(itemID, Layer.Helm, hue)
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{
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}
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public BaseHat(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsShipwreckedItem{ get; set; }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(IsShipwreckedItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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IsShipwreckedItem = reader.ReadBool();
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break;
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}
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}
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}
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public override void AddEquipInfoAttributes(Mobile from, List<EquipInfoAttribute> attrs)
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{
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base.AddEquipInfoAttributes(from, attrs);
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if (IsShipwreckedItem)
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attrs.Add(new EquipInfoAttribute(1041645)); // recovered from a shipwreck
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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if (IsShipwreckedItem)
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list.Add(1041645); // recovered from a shipwreck
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}
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public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes,
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BaseTool tool, CraftItem craftItem, int resHue)
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{
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Quality = (ClothingQuality)quality;
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if (Quality == ClothingQuality.Exceptional)
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DistributeBonuses(tool is BaseRunicTool ? 6 :
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Core.SE ? 15 : 14); //BLAME OSI. (We can't confirm it's an OSI bug yet.)
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return base.OnCraft(quality, makersMark, from, craftSystem, typeRes, tool, craftItem, resHue);
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}
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}
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[Flippable(0x2798, 0x27E3)]
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public class Kasa : BaseHat
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{
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[Constructible]
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public Kasa(int hue = 0) : base(0x2798, hue) => Weight = 3.0;
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public Kasa(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x278F, 0x27DA)]
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public class ClothNinjaHood : BaseHat
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{
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[Constructible]
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public ClothNinjaHood(int hue = 0) : base(0x278F, hue) => Weight = 2.0;
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public ClothNinjaHood(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 9;
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public override int BaseEnergyResistance => 9;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x2306, 0x2305)]
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public class FlowerGarland : BaseHat
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{
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[Constructible]
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public FlowerGarland(int hue = 0) : base(0x2306, hue) => Weight = 1.0;
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public FlowerGarland(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 9;
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public override int BaseEnergyResistance => 9;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FloppyHat : BaseHat
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{
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[Constructible]
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public FloppyHat(int hue = 0) : base(0x1713, hue) => Weight = 1.0;
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public FloppyHat(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WideBrimHat : BaseHat
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{
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[Constructible]
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public WideBrimHat(int hue = 0) : base(0x1714, hue) => Weight = 1.0;
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public WideBrimHat(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Cap : BaseHat
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{
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[Constructible]
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public Cap(int hue = 0) : base(0x1715, hue) => Weight = 1.0;
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public Cap(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SkullCap : BaseHat
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{
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[Constructible]
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public SkullCap(int hue = 0) : base(0x1544, hue) => Weight = 1.0;
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public SkullCap(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits => Core.ML ? 14 : 7;
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public override int InitMaxHits => Core.ML ? 28 : 12;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Bandana : BaseHat
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{
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[Constructible]
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public Bandana(int hue = 0) : base(0x1540, hue) => Weight = 1.0;
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public Bandana(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BearMask : BaseHat
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{
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[Constructible]
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public BearMask(int hue = 0) : base(0x1545, hue) => Weight = 5.0;
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public BearMask(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 8;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DeerMask : BaseHat
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{
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[Constructible]
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public DeerMask(int hue = 0) : base(0x1547, hue) => Weight = 4.0;
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public DeerMask(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 8;
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public override int BasePoisonResistance => 1;
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public override int BaseEnergyResistance => 7;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class HornedTribalMask : BaseHat
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{
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[Constructible]
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public HornedTribalMask(int hue = 0) : base(0x1549, hue) => Weight = 2.0;
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public HornedTribalMask(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 9;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TribalMask : BaseHat
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{
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[Constructible]
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public TribalMask(int hue = 0) : base(0x154B, hue) => Weight = 2.0;
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public TribalMask(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 10;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TallStrawHat : BaseHat
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{
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[Constructible]
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public TallStrawHat(int hue = 0) : base(0x1716, hue) => Weight = 1.0;
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public TallStrawHat(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class StrawHat : BaseHat
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{
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[Constructible]
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public StrawHat(int hue = 0) : base(0x1717, hue) => Weight = 1.0;
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public StrawHat(Serial serial) : base(serial)
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{
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}
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
|
|
public override int BaseEnergyResistance => 5;
|
|
|
|
public override int InitMinHits => 20;
|
|
public override int InitMaxHits => 30;
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class OrcishKinMask : BaseHat
|
|
{
|
|
[Constructible]
|
|
public OrcishKinMask(int hue = 0x8A4) : base(0x141B, hue) => Weight = 2.0;
|
|
|
|
public OrcishKinMask(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int BasePhysicalResistance => 1;
|
|
public override int BaseFireResistance => 1;
|
|
public override int BaseColdResistance => 7;
|
|
public override int BasePoisonResistance => 7;
|
|
public override int BaseEnergyResistance => 8;
|
|
|
|
public override int InitMinHits => 20;
|
|
public override int InitMaxHits => 30;
|
|
|
|
public override string DefaultName => "a mask of orcish kin";
|
|
|
|
public override bool Dye(Mobile from, DyeTub sender)
|
|
{
|
|
from.SendLocalizedMessage(sender.FailMessage);
|
|
return false;
|
|
}
|
|
|
|
public override bool CanEquip(Mobile m)
|
|
{
|
|
if (!base.CanEquip(m))
|
|
return false;
|
|
|
|
if (m.BodyMod == 183 || m.BodyMod == 184)
|
|
{
|
|
m.SendLocalizedMessage(1061629); // You can't do that while wearing savage kin paint.
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public override void OnAdded(IEntity parent)
|
|
{
|
|
base.OnAdded(parent);
|
|
|
|
if (parent is Mobile mobile)
|
|
Titles.AwardKarma(mobile, -20, true);
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
/*if ( Hue != 0x8A4 )
|
|
Hue = 0x8A4;*/
|
|
}
|
|
}
|
|
|
|
public class SavageMask : BaseHat
|
|
{
|
|
[Constructible]
|
|
public SavageMask() : this(GetRandomHue()) {}
|
|
|
|
[Constructible]
|
|
public SavageMask(int hue) : base(0x154B, hue) => Weight = 2.0;
|
|
|
|
public SavageMask(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int BasePhysicalResistance => 3;
|
|
public override int BaseFireResistance => 0;
|
|
public override int BaseColdResistance => 6;
|
|
public override int BasePoisonResistance => 10;
|
|
public override int BaseEnergyResistance => 5;
|
|
|
|
public override int InitMinHits => 20;
|
|
public override int InitMaxHits => 30;
|
|
|
|
public static int GetRandomHue()
|
|
{
|
|
int v = Utility.RandomBirdHue();
|
|
|
|
if (v == 2101)
|
|
v = 0;
|
|
|
|
return v;
|
|
}
|
|
|
|
public override bool Dye(Mobile from, DyeTub sender)
|
|
{
|
|
from.SendLocalizedMessage(sender.FailMessage);
|
|
return false;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
/*if ( Hue != 0 && (Hue < 2101 || Hue > 2130) )
|
|
Hue = GetRandomHue();*/
|
|
}
|
|
}
|
|
|
|
public class WizardsHat : BaseHat
|
|
{
|
|
[Constructible]
|
|
public WizardsHat(int hue = 0) : base(0x1718, hue) => Weight = 1.0;
|
|
|
|
public WizardsHat(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int BasePhysicalResistance => 0;
|
|
public override int BaseFireResistance => 5;
|
|
public override int BaseColdResistance => 9;
|
|
public override int BasePoisonResistance => 5;
|
|
public override int BaseEnergyResistance => 5;
|
|
|
|
public override int InitMinHits => 20;
|
|
public override int InitMaxHits => 30;
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class MagicWizardsHat : BaseHat
|
|
{
|
|
[Constructible]
|
|
public MagicWizardsHat(int hue = 0) : base(0x1718, hue) => Weight = 1.0;
|
|
|
|
public MagicWizardsHat(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int BasePhysicalResistance => 0;
|
|
public override int BaseFireResistance => 5;
|
|
public override int BaseColdResistance => 9;
|
|
public override int BasePoisonResistance => 5;
|
|
public override int BaseEnergyResistance => 5;
|
|
|
|
public override int InitMinHits => 20;
|
|
public override int InitMaxHits => 30;
|
|
|
|
public override int LabelNumber => 1041072; // a magical wizard's hat
|
|
|
|
public override int BaseStrBonus => -5;
|
|
public override int BaseDexBonus => -5;
|
|
public override int BaseIntBonus => +5;
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class Bonnet : BaseHat
|
|
{
|
|
[Constructible]
|
|
public Bonnet(int hue = 0) : base(0x1719, hue) => Weight = 1.0;
|
|
|
|
public Bonnet(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int BasePhysicalResistance => 0;
|
|
public override int BaseFireResistance => 5;
|
|
public override int BaseColdResistance => 9;
|
|
public override int BasePoisonResistance => 5;
|
|
public override int BaseEnergyResistance => 5;
|
|
|
|
public override int InitMinHits => 20;
|
|
public override int InitMaxHits => 30;
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class FeatheredHat : BaseHat
|
|
{
|
|
[Constructible]
|
|
public FeatheredHat(int hue = 0) : base(0x171A, hue) => Weight = 1.0;
|
|
|
|
public FeatheredHat(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int BasePhysicalResistance => 0;
|
|
public override int BaseFireResistance => 5;
|
|
public override int BaseColdResistance => 9;
|
|
public override int BasePoisonResistance => 5;
|
|
public override int BaseEnergyResistance => 5;
|
|
|
|
public override int InitMinHits => 20;
|
|
public override int InitMaxHits => 30;
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class TricorneHat : BaseHat
|
|
{
|
|
[Constructible]
|
|
public TricorneHat(int hue = 0) : base(0x171B, hue) => Weight = 1.0;
|
|
|
|
public TricorneHat(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int BasePhysicalResistance => 0;
|
|
public override int BaseFireResistance => 5;
|
|
public override int BaseColdResistance => 9;
|
|
public override int BasePoisonResistance => 5;
|
|
public override int BaseEnergyResistance => 5;
|
|
|
|
public override int InitMinHits => 20;
|
|
public override int InitMaxHits => 30;
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class JesterHat : BaseHat
|
|
{
|
|
[Constructible]
|
|
public JesterHat(int hue = 0) : base(0x171C, hue) => Weight = 1.0;
|
|
|
|
public JesterHat(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int BasePhysicalResistance => 0;
|
|
public override int BaseFireResistance => 5;
|
|
public override int BaseColdResistance => 9;
|
|
public override int BasePoisonResistance => 5;
|
|
public override int BaseEnergyResistance => 5;
|
|
|
|
public override int InitMinHits => 20;
|
|
public override int InitMaxHits => 30;
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|