ModernUO/Projects/Scripts/Items/Containers/Container.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

912 lines
20 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Server.ContextMenus;
using Server.Mobiles;
using Server.Multis;
using Server.Network;
namespace Server.Items
{
public abstract class BaseContainer : Container
{
public BaseContainer(int itemID) : base(itemID)
{
}
public BaseContainer(Serial serial) : base(serial)
{
}
public override int DefaultMaxWeight => IsSecure ? 0 : base.DefaultMaxWeight;
public override bool IsAccessibleTo(Mobile m) =>
BaseHouse.CheckAccessible(m, this) && base.IsAccessibleTo(m);
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight) =>
(!IsSecure || BaseHouse.CheckHold(m, this, item, message, checkItems, plusItems, plusWeight)) &&
base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
public override bool CheckItemUse(Mobile from, Item item) =>
IsDecoContainer && item is BaseBook || base.CheckItemUse(from, item);
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
if (!CheckHold(from, dropped, sendFullMessage, true))
return false;
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house?.HasLockedDownItem(this) == true)
{
if (dropped is VendorRentalContract || dropped is Container container &&
container.FindItemByType<VendorRentalContract>() != null)
{
from.SendLocalizedMessage(1062492); // You cannot place a rental contract in a locked down container.
return false;
}
if (!house.LockDown(from, dropped, false))
return false;
}
List<Item> list = Items;
if (list.Any(item => !(item is Container) && item.StackWith(from, dropped, false)))
return true;
DropItem(dropped);
return true;
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (!CheckHold(from, item, true, true))
return false;
BaseHouse house = BaseHouse.FindHouseAt(this);
if (house?.HasLockedDownItem(this) == true)
{
if (item is VendorRentalContract || item is Container container &&
container.FindItemByType<VendorRentalContract>() != null)
{
from.SendLocalizedMessage(1062492); // You cannot place a rental contract in a locked down container.
return false;
}
if (!house.LockDown(from, item, false))
return false;
}
item.Location = new Point3D(p.X, p.Y, 0);
AddItem(item);
from.SendSound(GetDroppedSound(item), GetWorldLocation());
return true;
}
public override void UpdateTotal(Item sender, TotalType type, int delta)
{
base.UpdateTotal(sender, type, delta);
if (type == TotalType.Weight)
(RootParent as Mobile)?.InvalidateProperties();
}
public override void OnDoubleClick(Mobile from)
{
if (from.AccessLevel > AccessLevel.Player || from.InRange(GetWorldLocation(), 2) || RootParent is PlayerVendor)
Open(from);
else
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
public virtual void Open(Mobile from)
{
DisplayTo(from);
}
/* Note: base class insertion; we cannot serialize anything here */
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
}
}
public class CreatureBackpack : Backpack //Used on BaseCreature
{
[Constructible]
public CreatureBackpack(string name)
{
Name = name;
Layer = Layer.Backpack;
Hue = 5;
Weight = 3.0;
}
public CreatureBackpack(Serial serial) : base(serial)
{
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (Name != null)
list.Add(1075257, Name); // Contents of ~1_PETNAME~'s pack.
else
base.AddNameProperty(list);
}
public override void OnItemRemoved(Item item)
{
if (Items.Count == 0)
Delete();
base.OnItemRemoved(item);
}
public override bool OnDragLift(Mobile from)
{
if (from.AccessLevel > AccessLevel.Player)
return true;
from.SendLocalizedMessage(500169); // You cannot pick that up.
return false;
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p) => false;
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage) => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
Weight = 13.0;
}
}
public class StrongBackpack : Backpack //Used on Pack animals
{
[Constructible]
public StrongBackpack()
{
Layer = Layer.Backpack;
Weight = 13.0;
}
public StrongBackpack(Serial serial) : base(serial)
{
}
public override int DefaultMaxWeight => 1600;
public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight) => base.CheckHold(m, item, false, checkItems, plusItems, plusWeight);
public override bool CheckContentDisplay(Mobile from) =>
RootParent is BaseCreature creature && creature.Controlled && creature.ControlMaster == from ||
base.CheckContentDisplay(from);
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
Weight = 13.0;
}
}
public class Backpack : BaseContainer, IDyable
{
[Constructible]
public Backpack() : base(0xE75)
{
Layer = Layer.Backpack;
Weight = 3.0;
}
public Backpack(Serial serial) : base(serial)
{
}
public override int DefaultMaxWeight
{
get
{
if (Core.ML && Parent is Mobile m && m.Player && m.Backpack == this)
return 550;
return base.DefaultMaxWeight;
}
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted) return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && ItemID == 0x9B2)
ItemID = 0xE75;
}
}
public class Pouch : TrappableContainer
{
[Constructible]
public Pouch() : base(0xE79) => Weight = 1.0;
public Pouch(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public abstract class BaseBagBall : BaseContainer, IDyable
{
public BaseBagBall(int itemID) : base(itemID) => Weight = 1.0;
public BaseBagBall(Serial serial) : base(serial)
{
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SmallBagBall : BaseBagBall
{
[Constructible]
public SmallBagBall() : base(0x2256)
{
}
public SmallBagBall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LargeBagBall : BaseBagBall
{
[Constructible]
public LargeBagBall() : base(0x2257)
{
}
public LargeBagBall(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Bag : BaseContainer, IDyable
{
[Constructible]
public Bag() : base(0xE76) => Weight = 2.0;
public Bag(Serial serial) : base(serial)
{
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted) return false;
Hue = sender.DyedHue;
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Barrel : BaseContainer
{
[Constructible]
public Barrel() : base(0xE77) => Weight = 25.0;
public Barrel(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 0.0)
Weight = 25.0;
}
}
public class Keg : BaseContainer
{
[Constructible]
public Keg() : base(0xE7F) => Weight = 15.0;
public Keg(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PicnicBasket : BaseContainer
{
[Constructible]
public PicnicBasket() : base(0xE7A) => Weight = 2.0;
public PicnicBasket(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Basket : BaseContainer
{
[Constructible]
public Basket() : base(0x990) => Weight = 1.0;
public Basket(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x9AA, 0xE7D)]
public class WoodenBox : LockableContainer
{
[Constructible]
public WoodenBox() : base(0x9AA) => Weight = 4.0;
public WoodenBox(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x9A9, 0xE7E)]
public class SmallCrate : LockableContainer
{
[Constructible]
public SmallCrate() : base(0x9A9) => Weight = 2.0;
public SmallCrate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 4.0)
Weight = 2.0;
}
}
[Furniture]
[Flippable(0xE3F, 0xE3E)]
public class MediumCrate : LockableContainer
{
[Constructible]
public MediumCrate() : base(0xE3F) => Weight = 2.0;
public MediumCrate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 6.0)
Weight = 2.0;
}
}
[Furniture]
[Flippable(0xE3D, 0xE3C)]
public class LargeCrate : LockableContainer
{
[Constructible]
public LargeCrate() : base(0xE3D) => Weight = 1.0;
public LargeCrate(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 8.0)
Weight = 1.0;
}
}
[DynamicFliping]
[Flippable(0x9A8, 0xE80)]
public class MetalBox : LockableContainer
{
[Constructible]
public MetalBox() : base(0x9A8)
{
}
public MetalBox(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 3)
Weight = -1;
}
}
[DynamicFliping]
[Flippable(0x9AB, 0xE7C)]
public class MetalChest : LockableContainer
{
[Constructible]
public MetalChest() : base(0x9AB)
{
}
public MetalChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[DynamicFliping]
[Flippable(0xE41, 0xE40)]
public class MetalGoldenChest : LockableContainer
{
[Constructible]
public MetalGoldenChest() : base(0xE41)
{
}
public MetalGoldenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[Furniture]
[Flippable(0xe43, 0xe42)]
public class WoodenChest : LockableContainer
{
[Constructible]
public WoodenChest() : base(0xe43) => Weight = 2.0;
public WoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 15.0)
Weight = 2.0;
}
}
[Furniture]
[Flippable(0x280B, 0x280C)]
public class PlainWoodenChest : LockableContainer
{
[Constructible]
public PlainWoodenChest() : base(0x280B)
{
}
public PlainWoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
}
}
[Furniture]
[Flippable(0x280D, 0x280E)]
public class OrnateWoodenChest : LockableContainer
{
[Constructible]
public OrnateWoodenChest() : base(0x280D)
{
}
public OrnateWoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
}
}
[Furniture]
[Flippable(0x280F, 0x2810)]
public class GildedWoodenChest : LockableContainer
{
[Constructible]
public GildedWoodenChest() : base(0x280F)
{
}
public GildedWoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
}
}
[Furniture]
[Flippable(0x2811, 0x2812)]
public class WoodenFootLocker : LockableContainer
{
[Constructible]
public WoodenFootLocker() : base(0x2811) => GumpID = 0x10B;
public WoodenFootLocker(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
if (version < 2)
GumpID = 0x10B;
}
}
[Furniture]
[Flippable(0x2813, 0x2814)]
public class FinishedWoodenChest : LockableContainer
{
[Constructible]
public FinishedWoodenChest() : base(0x2813)
{
}
public FinishedWoodenChest(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 15)
Weight = -1;
}
}
}