* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
912 lines
20 KiB
C#
912 lines
20 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Server.ContextMenus;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseContainer : Container
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{
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public BaseContainer(int itemID) : base(itemID)
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{
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}
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public BaseContainer(Serial serial) : base(serial)
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{
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}
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public override int DefaultMaxWeight => IsSecure ? 0 : base.DefaultMaxWeight;
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public override bool IsAccessibleTo(Mobile m) =>
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BaseHouse.CheckAccessible(m, this) && base.IsAccessibleTo(m);
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public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight) =>
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(!IsSecure || BaseHouse.CheckHold(m, this, item, message, checkItems, plusItems, plusWeight)) &&
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base.CheckHold(m, item, message, checkItems, plusItems, plusWeight);
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public override bool CheckItemUse(Mobile from, Item item) =>
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IsDecoContainer && item is BaseBook || base.CheckItemUse(from, item);
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
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{
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if (!CheckHold(from, dropped, sendFullMessage, true))
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return false;
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house?.HasLockedDownItem(this) == true)
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{
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if (dropped is VendorRentalContract || dropped is Container container &&
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container.FindItemByType<VendorRentalContract>() != null)
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{
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from.SendLocalizedMessage(1062492); // You cannot place a rental contract in a locked down container.
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return false;
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}
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if (!house.LockDown(from, dropped, false))
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return false;
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}
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List<Item> list = Items;
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if (list.Any(item => !(item is Container) && item.StackWith(from, dropped, false)))
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return true;
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DropItem(dropped);
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return true;
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}
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (!CheckHold(from, item, true, true))
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return false;
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house?.HasLockedDownItem(this) == true)
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{
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if (item is VendorRentalContract || item is Container container &&
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container.FindItemByType<VendorRentalContract>() != null)
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{
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from.SendLocalizedMessage(1062492); // You cannot place a rental contract in a locked down container.
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return false;
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}
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if (!house.LockDown(from, item, false))
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return false;
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}
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item.Location = new Point3D(p.X, p.Y, 0);
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AddItem(item);
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from.SendSound(GetDroppedSound(item), GetWorldLocation());
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return true;
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}
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public override void UpdateTotal(Item sender, TotalType type, int delta)
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{
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base.UpdateTotal(sender, type, delta);
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if (type == TotalType.Weight)
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(RootParent as Mobile)?.InvalidateProperties();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.AccessLevel > AccessLevel.Player || from.InRange(GetWorldLocation(), 2) || RootParent is PlayerVendor)
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Open(from);
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else
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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public virtual void Open(Mobile from)
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{
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DisplayTo(from);
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}
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/* Note: base class insertion; we cannot serialize anything here */
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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}
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}
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public class CreatureBackpack : Backpack //Used on BaseCreature
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{
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[Constructible]
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public CreatureBackpack(string name)
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{
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Name = name;
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Layer = Layer.Backpack;
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Hue = 5;
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Weight = 3.0;
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}
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public CreatureBackpack(Serial serial) : base(serial)
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{
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (Name != null)
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list.Add(1075257, Name); // Contents of ~1_PETNAME~'s pack.
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else
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base.AddNameProperty(list);
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}
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public override void OnItemRemoved(Item item)
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{
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if (Items.Count == 0)
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Delete();
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base.OnItemRemoved(item);
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}
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public override bool OnDragLift(Mobile from)
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{
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if (from.AccessLevel > AccessLevel.Player)
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return true;
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from.SendLocalizedMessage(500169); // You cannot pick that up.
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return false;
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}
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p) => false;
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public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage) => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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Weight = 13.0;
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}
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}
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public class StrongBackpack : Backpack //Used on Pack animals
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{
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[Constructible]
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public StrongBackpack()
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{
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Layer = Layer.Backpack;
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Weight = 13.0;
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}
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public StrongBackpack(Serial serial) : base(serial)
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{
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}
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public override int DefaultMaxWeight => 1600;
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public override bool CheckHold(Mobile m, Item item, bool message, bool checkItems, int plusItems, int plusWeight) => base.CheckHold(m, item, false, checkItems, plusItems, plusWeight);
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public override bool CheckContentDisplay(Mobile from) =>
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RootParent is BaseCreature creature && creature.Controlled && creature.ControlMaster == from ||
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base.CheckContentDisplay(from);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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Weight = 13.0;
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}
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}
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public class Backpack : BaseContainer, IDyable
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{
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[Constructible]
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public Backpack() : base(0xE75)
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{
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Layer = Layer.Backpack;
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Weight = 3.0;
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}
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public Backpack(Serial serial) : base(serial)
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{
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}
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public override int DefaultMaxWeight
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{
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get
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{
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if (Core.ML && Parent is Mobile m && m.Player && m.Backpack == this)
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return 550;
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return base.DefaultMaxWeight;
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}
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted) return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && ItemID == 0x9B2)
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ItemID = 0xE75;
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}
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}
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public class Pouch : TrappableContainer
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{
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[Constructible]
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public Pouch() : base(0xE79) => Weight = 1.0;
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public Pouch(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public abstract class BaseBagBall : BaseContainer, IDyable
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{
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public BaseBagBall(int itemID) : base(itemID) => Weight = 1.0;
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public BaseBagBall(Serial serial) : base(serial)
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{
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SmallBagBall : BaseBagBall
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{
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[Constructible]
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public SmallBagBall() : base(0x2256)
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{
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}
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public SmallBagBall(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LargeBagBall : BaseBagBall
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{
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[Constructible]
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public LargeBagBall() : base(0x2257)
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{
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}
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public LargeBagBall(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Bag : BaseContainer, IDyable
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{
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[Constructible]
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public Bag() : base(0xE76) => Weight = 2.0;
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public Bag(Serial serial) : base(serial)
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{
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}
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted) return false;
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Hue = sender.DyedHue;
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Barrel : BaseContainer
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{
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[Constructible]
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public Barrel() : base(0xE77) => Weight = 25.0;
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public Barrel(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 0.0)
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Weight = 25.0;
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}
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}
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public class Keg : BaseContainer
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{
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[Constructible]
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public Keg() : base(0xE7F) => Weight = 15.0;
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public Keg(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class PicnicBasket : BaseContainer
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{
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[Constructible]
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public PicnicBasket() : base(0xE7A) => Weight = 2.0;
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public PicnicBasket(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Basket : BaseContainer
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{
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[Constructible]
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public Basket() : base(0x990) => Weight = 1.0;
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public Basket(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[Flippable(0x9AA, 0xE7D)]
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public class WoodenBox : LockableContainer
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{
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[Constructible]
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public WoodenBox() : base(0x9AA) => Weight = 4.0;
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public WoodenBox(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[Flippable(0x9A9, 0xE7E)]
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public class SmallCrate : LockableContainer
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{
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[Constructible]
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public SmallCrate() : base(0x9A9) => Weight = 2.0;
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public SmallCrate(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 4.0)
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Weight = 2.0;
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}
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}
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[Furniture]
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[Flippable(0xE3F, 0xE3E)]
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public class MediumCrate : LockableContainer
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{
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[Constructible]
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public MediumCrate() : base(0xE3F) => Weight = 2.0;
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public MediumCrate(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 6.0)
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Weight = 2.0;
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}
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}
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[Furniture]
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[Flippable(0xE3D, 0xE3C)]
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public class LargeCrate : LockableContainer
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{
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[Constructible]
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public LargeCrate() : base(0xE3D) => Weight = 1.0;
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public LargeCrate(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 8.0)
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Weight = 1.0;
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}
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}
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[DynamicFliping]
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[Flippable(0x9A8, 0xE80)]
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public class MetalBox : LockableContainer
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{
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[Constructible]
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public MetalBox() : base(0x9A8)
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{
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}
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public MetalBox(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Weight == 3)
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Weight = -1;
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}
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}
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[DynamicFliping]
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[Flippable(0x9AB, 0xE7C)]
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public class MetalChest : LockableContainer
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{
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[Constructible]
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public MetalChest() : base(0x9AB)
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{
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}
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public MetalChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Weight == 25)
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Weight = -1;
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}
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}
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[DynamicFliping]
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[Flippable(0xE41, 0xE40)]
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public class MetalGoldenChest : LockableContainer
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{
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[Constructible]
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public MetalGoldenChest() : base(0xE41)
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{
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}
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public MetalGoldenChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Weight == 25)
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Weight = -1;
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}
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}
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[Furniture]
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[Flippable(0xe43, 0xe42)]
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public class WoodenChest : LockableContainer
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{
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[Constructible]
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public WoodenChest() : base(0xe43) => Weight = 2.0;
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public WoodenChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 15.0)
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Weight = 2.0;
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}
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}
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[Furniture]
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[Flippable(0x280B, 0x280C)]
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public class PlainWoodenChest : LockableContainer
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{
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[Constructible]
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public PlainWoodenChest() : base(0x280B)
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{
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}
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public PlainWoodenChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Weight == 15)
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Weight = -1;
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}
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}
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[Furniture]
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[Flippable(0x280D, 0x280E)]
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public class OrnateWoodenChest : LockableContainer
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{
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[Constructible]
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public OrnateWoodenChest() : base(0x280D)
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{
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}
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public OrnateWoodenChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Weight == 15)
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Weight = -1;
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}
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}
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[Furniture]
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[Flippable(0x280F, 0x2810)]
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public class GildedWoodenChest : LockableContainer
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{
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[Constructible]
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public GildedWoodenChest() : base(0x280F)
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{
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}
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public GildedWoodenChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Weight == 15)
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Weight = -1;
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}
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}
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[Furniture]
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[Flippable(0x2811, 0x2812)]
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public class WoodenFootLocker : LockableContainer
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{
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[Constructible]
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public WoodenFootLocker() : base(0x2811) => GumpID = 0x10B;
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public WoodenFootLocker(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(2); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Weight == 15)
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Weight = -1;
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if (version < 2)
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GumpID = 0x10B;
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}
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}
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[Furniture]
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[Flippable(0x2813, 0x2814)]
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public class FinishedWoodenChest : LockableContainer
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{
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[Constructible]
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public FinishedWoodenChest() : base(0x2813)
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{
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}
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public FinishedWoodenChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && Weight == 15)
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Weight = -1;
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}
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}
|
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}
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