ModernUO/Projects/Scripts/Items/Containers/FillableContainers.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

1524 lines
41 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Mobiles;
namespace Server.Items
{
public abstract class FillableContainer : LockableContainer
{
protected FillableContent m_Content;
protected DateTime m_NextRespawnTime;
protected Timer m_RespawnTimer;
public FillableContainer(int itemID)
: base(itemID) =>
Movable = false;
public FillableContainer(Serial serial)
: base(serial)
{
}
public virtual int MinRespawnMinutes => 60;
public virtual int MaxRespawnMinutes => 90;
public virtual bool IsLockable => true;
public virtual bool IsTrappable => IsLockable;
public virtual int SpawnThreshold => 2;
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextRespawnTime => m_NextRespawnTime;
[CommandProperty(AccessLevel.GameMaster)]
public FillableContentType ContentType
{
get => FillableContent.Lookup(m_Content);
set => Content = FillableContent.Lookup(value);
}
public FillableContent Content
{
get => m_Content;
set
{
if (m_Content == value)
return;
m_Content = value;
for (int i = Items.Count - 1; i >= 0; --i)
if (i < Items.Count)
Items[i].Delete();
Respawn();
}
}
public override void OnMapChange()
{
base.OnMapChange();
AcquireContent();
}
public override void OnLocationChange(Point3D oldLocation)
{
base.OnLocationChange(oldLocation);
AcquireContent();
}
public virtual void AcquireContent()
{
if (m_Content != null)
return;
m_Content = FillableContent.Acquire(GetWorldLocation(), Map);
if (m_Content != null)
Respawn();
}
public override void OnItemRemoved(Item item)
{
CheckRespawn();
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if (m_RespawnTimer != null)
{
m_RespawnTimer.Stop();
m_RespawnTimer = null;
}
}
public int GetItemsCount() => Items.Sum(item => item.Amount);
public void CheckRespawn()
{
bool canSpawn = m_Content != null && !Deleted && GetItemsCount() <= SpawnThreshold && !Movable &&
Parent == null && !IsLockedDown && !IsSecure;
if (canSpawn)
{
if (m_RespawnTimer == null)
{
int mins = Utility.RandomMinMax(MinRespawnMinutes, MaxRespawnMinutes);
TimeSpan delay = TimeSpan.FromMinutes(mins);
m_NextRespawnTime = DateTime.UtcNow + delay;
m_RespawnTimer = Timer.DelayCall(delay, Respawn);
}
}
else if (m_RespawnTimer != null)
{
m_RespawnTimer.Stop();
m_RespawnTimer = null;
}
}
public void Respawn()
{
if (m_RespawnTimer != null)
{
m_RespawnTimer.Stop();
m_RespawnTimer = null;
}
if (m_Content == null || Deleted)
return;
GenerateContent();
if (IsLockable)
{
Locked = true;
int difficulty = (m_Content.Level - 1) * 30;
LockLevel = difficulty - 10;
MaxLockLevel = difficulty + 30;
RequiredSkill = difficulty;
}
if (IsTrappable && (m_Content.Level > 1 || 4 > Utility.Random(5)))
{
if (m_Content.Level > Utility.Random(5))
TrapType = TrapType.PoisonTrap;
else
TrapType = TrapType.ExplosionTrap;
TrapPower = m_Content.Level * Utility.RandomMinMax(10, 30);
TrapLevel = m_Content.Level;
}
else
{
TrapType = TrapType.None;
TrapPower = 0;
TrapLevel = 0;
}
CheckRespawn();
}
protected virtual int GetSpawnCount()
{
int itemsCount = GetItemsCount();
if (itemsCount > SpawnThreshold)
return 0;
int maxSpawnCount = (1 + SpawnThreshold - itemsCount) * 2;
return Utility.RandomMinMax(0, maxSpawnCount);
}
public virtual void GenerateContent()
{
if (m_Content == null || Deleted)
return;
int toSpawn = GetSpawnCount();
for (int i = 0; i < toSpawn; ++i)
{
Item item = m_Content.Construct();
if (item == null)
continue;
List<Item> list = Items;
for (int j = 0; j < list.Count; ++j)
{
Item subItem = list[j];
if (!(subItem is Container) && subItem.StackWith(null, item, false))
break;
}
if (!item.Deleted)
DropItem(item);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
writer.Write((int)ContentType);
if (m_RespawnTimer != null)
{
writer.Write(true);
writer.WriteDeltaTime(m_NextRespawnTime);
}
else
{
writer.Write(false);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
switch (version)
{
case 1:
{
m_Content = FillableContent.Lookup((FillableContentType)reader.ReadInt());
goto case 0;
}
case 0:
{
if (reader.ReadBool())
{
m_NextRespawnTime = reader.ReadDeltaTime();
TimeSpan delay = m_NextRespawnTime - DateTime.UtcNow;
m_RespawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, Respawn);
}
else
{
CheckRespawn();
}
break;
}
}
}
}
[Flippable(0xA97, 0xA99, 0xA98, 0xA9A, 0xA9B, 0xA9C)]
public class LibraryBookcase : FillableContainer
{
[Constructible]
public LibraryBookcase()
: base(0xA97) =>
Weight = 1.0;
public LibraryBookcase(Serial serial)
: base(serial)
{
}
public override bool IsLockable => false;
public override int SpawnThreshold => 5;
protected override int GetSpawnCount() => 5 - GetItemsCount();
public override void AcquireContent()
{
if (m_Content != null)
return;
m_Content = FillableContent.Library;
if (m_Content != null)
Respawn();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
if (version == 0 && m_Content == null)
Timer.DelayCall(TimeSpan.Zero, AcquireContent);
}
}
[Flippable(0xE3D, 0xE3C)]
public class FillableLargeCrate : FillableContainer
{
[Constructible]
public FillableLargeCrate()
: base(0xE3D) =>
Weight = 1.0;
public FillableLargeCrate(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
[Flippable(0x9A9, 0xE7E)]
public class FillableSmallCrate : FillableContainer
{
[Constructible]
public FillableSmallCrate()
: base(0x9A9) =>
Weight = 1.0;
public FillableSmallCrate(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
[Flippable(0x9AA, 0xE7D)]
public class FillableWoodenBox : FillableContainer
{
[Constructible]
public FillableWoodenBox()
: base(0x9AA) =>
Weight = 4.0;
public FillableWoodenBox(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x9A8, 0xE80)]
public class FillableMetalBox : FillableContainer
{
[Constructible]
public FillableMetalBox()
: base(0x9A8)
{
}
public FillableMetalBox(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
if (version == 0 && Weight == 3)
Weight = -1;
}
}
public class FillableBarrel : FillableContainer
{
[Constructible]
public FillableBarrel()
: base(0xE77)
{
}
public FillableBarrel(Serial serial)
: base(serial)
{
}
public override bool IsLockable => false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[Flippable(0x9AB, 0xE7C)]
public class FillableMetalChest : FillableContainer
{
[Constructible]
public FillableMetalChest()
: base(0x9AB)
{
}
public FillableMetalChest(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[Flippable(0xE41, 0xE40)]
public class FillableMetalGoldenChest : FillableContainer
{
[Constructible]
public FillableMetalGoldenChest()
: base(0xE41)
{
}
public FillableMetalGoldenChest(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 25)
Weight = -1;
}
}
[Flippable(0xE43, 0xE42)]
public class FillableWoodenChest : FillableContainer
{
[Constructible]
public FillableWoodenChest()
: base(0xE43)
{
}
public FillableWoodenChest(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 2)
Weight = -1;
}
}
public class FillableEntry
{
protected Type[] m_Types;
protected int m_Weight;
public FillableEntry(Type type)
: this(1, new[] { type })
{
}
public FillableEntry(int weight, Type type)
: this(weight, new[] { type })
{
}
public FillableEntry(Type[] types)
: this(1, types)
{
}
public FillableEntry(int weight, Type[] types)
{
m_Weight = weight;
m_Types = types;
}
public FillableEntry(int weight, Type[] types, int offset, int count)
{
m_Weight = weight;
m_Types = new Type[count];
for (int i = 0; i < m_Types.Length; ++i)
m_Types[i] = types[offset + i];
}
public Type[] Types => m_Types;
public int Weight => m_Weight;
public virtual Item Construct()
{
Item item = Loot.Construct(m_Types);
if (item is Key key)
key.ItemID = Utility.RandomList((int)KeyType.Copper, (int)KeyType.Gold, (int)KeyType.Iron,
(int)KeyType.Rusty);
else if (item is Arrow || item is Bolt)
item.Amount = Utility.RandomMinMax(2, 6);
else if (item is Bandage || item is Lockpick)
item.Amount = Utility.RandomMinMax(1, 3);
return item;
}
}
public class FillableBvrge : FillableEntry
{
public FillableBvrge(Type type, BeverageType content)
: this(1, type, content)
{
}
public FillableBvrge(int weight, Type type, BeverageType content)
: base(weight, type) =>
Content = content;
public BeverageType Content{ get; }
public override Item Construct()
{
Item item;
int index = Utility.Random(m_Types.Length);
if (m_Types[index] == typeof(BeverageBottle))
{
item = new BeverageBottle(Content);
}
else if (m_Types[index] == typeof(Jug))
{
item = new Jug(Content);
}
else
{
item = base.Construct();
if (item is BaseBeverage bev)
{
bev.Content = Content;
bev.Quantity = bev.MaxQuantity;
}
}
return item;
}
}
public enum FillableContentType
{
None = -1,
Weaponsmith,
Provisioner,
Mage,
Alchemist,
Armorer,
ArtisanGuild,
Baker,
Bard,
Blacksmith,
Bowyer,
Butcher,
Carpenter,
Clothier,
Cobbler,
Docks,
Farm,
FighterGuild,
Guard,
Healer,
Herbalist,
Inn,
Jeweler,
Library,
Merchant,
Mill,
Mine,
Observatory,
Painter,
Ranger,
Stables,
Tanner,
Tavern,
ThiefGuild,
Tinker,
Veterinarian
}
public class FillableContent
{
public static FillableContent Alchemist = new FillableContent(
1,
new[]
{
typeof(Alchemist)
},
new[]
{
new FillableEntry(typeof(NightSightPotion)),
new FillableEntry(typeof(LesserCurePotion)),
new FillableEntry(typeof(AgilityPotion)),
new FillableEntry(typeof(StrengthPotion)),
new FillableEntry(typeof(LesserPoisonPotion)),
new FillableEntry(typeof(RefreshPotion)),
new FillableEntry(typeof(LesserHealPotion)),
new FillableEntry(typeof(LesserExplosionPotion)),
new FillableEntry(typeof(MortarPestle))
});
public static FillableContent Armorer = new FillableContent(
2,
new[]
{
typeof(Armorer)
},
new[]
{
new FillableEntry(2, typeof(ChainCoif)),
new FillableEntry(1, typeof(PlateGorget)),
new FillableEntry(1, typeof(BronzeShield)),
new FillableEntry(1, typeof(Buckler)),
new FillableEntry(2, typeof(MetalKiteShield)),
new FillableEntry(2, typeof(HeaterShield)),
new FillableEntry(1, typeof(WoodenShield)),
new FillableEntry(1, typeof(MetalShield))
});
public static FillableContent ArtisanGuild = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(1, typeof(PaintsAndBrush)),
new FillableEntry(1, typeof(SledgeHammer)),
new FillableEntry(2, typeof(SmithHammer)),
new FillableEntry(2, typeof(Tongs)),
new FillableEntry(4, typeof(Lockpick)),
new FillableEntry(4, typeof(TinkerTools)),
new FillableEntry(1, typeof(MalletAndChisel)),
new FillableEntry(1, typeof(StatueEast2)),
new FillableEntry(1, typeof(StatueSouth)),
new FillableEntry(1, typeof(StatueSouthEast)),
new FillableEntry(1, typeof(StatueWest)),
new FillableEntry(1, typeof(StatueNorth)),
new FillableEntry(1, typeof(StatueEast)),
new FillableEntry(1, typeof(BustEast)),
new FillableEntry(1, typeof(BustSouth)),
new FillableEntry(1, typeof(BearMask)),
new FillableEntry(1, typeof(DeerMask)),
new FillableEntry(4, typeof(OrcHelm)),
new FillableEntry(1, typeof(TribalMask)),
new FillableEntry(1, typeof(HornedTribalMask))
});
public static FillableContent Baker = new FillableContent(
1,
new[]
{
typeof(Baker)
},
new[]
{
new FillableEntry(1, typeof(RollingPin)),
new FillableEntry(2, typeof(SackFlour)),
new FillableEntry(2, typeof(BreadLoaf)),
new FillableEntry(1, typeof(FrenchBread))
});
public static FillableContent Bard = new FillableContent(
1,
new[]
{
typeof(Bard),
typeof(BardGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(LapHarp)),
new FillableEntry(2, typeof(Lute)),
new FillableEntry(1, typeof(Drums)),
new FillableEntry(1, typeof(Tambourine)),
new FillableEntry(1, typeof(TambourineTassel))
});
public static FillableContent Blacksmith = new FillableContent(
2,
new[]
{
typeof(Blacksmith),
typeof(BlacksmithGuildmaster)
},
new[]
{
new FillableEntry(8, typeof(SmithHammer)),
new FillableEntry(8, typeof(Tongs)),
new FillableEntry(8, typeof(SledgeHammer)),
//new FillableEntry( 8, typeof( IronOre ) ), TODO: Smaller ore
new FillableEntry(8, typeof(IronIngot)),
new FillableEntry(1, typeof(IronWire)),
new FillableEntry(1, typeof(SilverWire)),
new FillableEntry(1, typeof(GoldWire)),
new FillableEntry(1, typeof(CopperWire)),
new FillableEntry(1, typeof(HorseShoes)),
new FillableEntry(1, typeof(ForgedMetal))
});
public static FillableContent Bowyer = new FillableContent(
2,
new[]
{
typeof(Bowyer)
},
new[]
{
new FillableEntry(2, typeof(Bow)),
new FillableEntry(2, typeof(Crossbow)),
new FillableEntry(1, typeof(Arrow))
});
public static FillableContent Butcher = new FillableContent(
1,
new[]
{
typeof(Butcher)
},
new[]
{
new FillableEntry(2, typeof(Cleaver)),
new FillableEntry(2, typeof(SlabOfBacon)),
new FillableEntry(2, typeof(Bacon)),
new FillableEntry(1, typeof(RawFishSteak)),
new FillableEntry(1, typeof(FishSteak)),
new FillableEntry(2, typeof(CookedBird)),
new FillableEntry(2, typeof(RawBird)),
new FillableEntry(2, typeof(Ham)),
new FillableEntry(1, typeof(RawLambLeg)),
new FillableEntry(1, typeof(LambLeg)),
new FillableEntry(1, typeof(Ribs)),
new FillableEntry(1, typeof(RawRibs)),
new FillableEntry(2, typeof(Sausage)),
new FillableEntry(1, typeof(RawChickenLeg)),
new FillableEntry(1, typeof(ChickenLeg))
});
public static FillableContent Carpenter = new FillableContent(
1,
new[]
{
typeof(Carpenter),
typeof(Architect),
typeof(RealEstateBroker)
},
new[]
{
new FillableEntry(1, typeof(ChiselsNorth)),
new FillableEntry(1, typeof(ChiselsWest)),
new FillableEntry(2, typeof(DovetailSaw)),
new FillableEntry(2, typeof(Hammer)),
new FillableEntry(2, typeof(MouldingPlane)),
new FillableEntry(2, typeof(Nails)),
new FillableEntry(2, typeof(JointingPlane)),
new FillableEntry(2, typeof(SmoothingPlane)),
new FillableEntry(2, typeof(Saw)),
new FillableEntry(2, typeof(DrawKnife)),
new FillableEntry(1, typeof(Log)),
new FillableEntry(1, typeof(Froe)),
new FillableEntry(1, typeof(Inshave)),
new FillableEntry(1, typeof(Scorp))
});
public static FillableContent Clothier = new FillableContent(
1,
new[]
{
typeof(Tailor),
typeof(Weaver),
typeof(TailorGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(Cotton)),
new FillableEntry(1, typeof(Wool)),
new FillableEntry(1, typeof(DarkYarn)),
new FillableEntry(1, typeof(LightYarn)),
new FillableEntry(1, typeof(LightYarnUnraveled)),
new FillableEntry(1, typeof(SpoolOfThread)),
// Four different types
//new FillableEntry( 1, typeof( FoldedCloth ) ),
//new FillableEntry( 1, typeof( FoldedCloth ) ),
//new FillableEntry( 1, typeof( FoldedCloth ) ),
//new FillableEntry( 1, typeof( FoldedCloth ) ),
new FillableEntry(1, typeof(Dyes)),
new FillableEntry(2, typeof(Leather))
});
public static FillableContent Cobbler = new FillableContent(
1,
new[]
{
typeof(Cobbler)
},
new[]
{
new FillableEntry(1, typeof(Boots)),
new FillableEntry(2, typeof(Shoes)),
new FillableEntry(2, typeof(Sandals)),
new FillableEntry(1, typeof(ThighBoots))
});
public static FillableContent Docks = new FillableContent(
1,
new[]
{
typeof(Fisherman),
typeof(FisherGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(FishingPole)),
// Two different types
//new FillableEntry( 1, typeof( SmallFish ) ),
//new FillableEntry( 1, typeof( SmallFish ) ),
new FillableEntry(4, typeof(Fish))
});
public static FillableContent Farm = new FillableContent(
1,
new[]
{
typeof(Farmer),
typeof(Rancher)
},
new[]
{
new FillableEntry(1, typeof(Shirt)),
new FillableEntry(1, typeof(ShortPants)),
new FillableEntry(1, typeof(Skirt)),
new FillableEntry(1, typeof(PlainDress)),
new FillableEntry(1, typeof(Cap)),
new FillableEntry(2, typeof(Sandals)),
new FillableEntry(2, typeof(GnarledStaff)),
new FillableEntry(2, typeof(Pitchfork)),
new FillableEntry(1, typeof(Bag)),
new FillableEntry(1, typeof(Kindling)),
new FillableEntry(1, typeof(Lettuce)),
new FillableEntry(1, typeof(Onion)),
new FillableEntry(1, typeof(Turnip)),
new FillableEntry(1, typeof(Ham)),
new FillableEntry(1, typeof(Bacon)),
new FillableEntry(1, typeof(RawLambLeg)),
new FillableEntry(1, typeof(SheafOfHay)),
new FillableBvrge(1, typeof(Pitcher), BeverageType.Milk)
});
public static FillableContent FighterGuild = new FillableContent(
3,
new[]
{
typeof(WarriorGuildmaster)
},
new[]
{
new FillableEntry(12, Loot.ArmorTypes),
new FillableEntry(8, Loot.WeaponTypes),
new FillableEntry(3, Loot.ShieldTypes),
new FillableEntry(1, typeof(Arrow))
});
public static FillableContent Guard = new FillableContent(
3,
new Type[]
{
},
new[]
{
new FillableEntry(12, Loot.ArmorTypes),
new FillableEntry(8, Loot.WeaponTypes),
new FillableEntry(3, Loot.ShieldTypes),
new FillableEntry(1, typeof(Arrow))
});
public static FillableContent Healer = new FillableContent(
1,
new[]
{
typeof(Healer),
typeof(HealerGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(Bandage)),
new FillableEntry(1, typeof(MortarPestle)),
new FillableEntry(1, typeof(LesserHealPotion))
});
public static FillableContent Herbalist = new FillableContent(
1,
new[]
{
typeof(Herbalist)
},
new[]
{
new FillableEntry(10, typeof(Garlic)),
new FillableEntry(10, typeof(Ginseng)),
new FillableEntry(10, typeof(MandrakeRoot)),
new FillableEntry(1, typeof(DeadWood)),
new FillableEntry(1, typeof(WhiteDriedFlowers)),
new FillableEntry(1, typeof(GreenDriedFlowers)),
new FillableEntry(1, typeof(DriedOnions)),
new FillableEntry(1, typeof(DriedHerbs))
});
public static FillableContent Inn = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(1, typeof(Candle)),
new FillableEntry(1, typeof(Torch)),
new FillableEntry(1, typeof(Lantern))
});
public static FillableContent Jeweler = new FillableContent(
2,
new[]
{
typeof(Jeweler)
},
new[]
{
new FillableEntry(1, typeof(GoldRing)),
new FillableEntry(1, typeof(GoldBracelet)),
new FillableEntry(1, typeof(GoldEarrings)),
new FillableEntry(1, typeof(GoldNecklace)),
new FillableEntry(1, typeof(GoldBeadNecklace)),
new FillableEntry(1, typeof(Necklace)),
new FillableEntry(1, typeof(Beads)),
new FillableEntry(9, Loot.GemTypes)
});
public static FillableContent Library = new FillableContent(
1,
new[]
{
typeof(Scribe)
},
new[]
{
new FillableEntry(8, Loot.LibraryBookTypes),
new FillableEntry(1, typeof(RedBook)),
new FillableEntry(1, typeof(BlueBook))
});
public static FillableContent Mage = new FillableContent(
2,
new[]
{
typeof(Mage),
typeof(HolyMage),
typeof(MageGuildmaster)
},
new[]
{
new FillableEntry(16, typeof(BlankScroll)),
new FillableEntry(14, typeof(Spellbook)),
new FillableEntry(12, Loot.RegularScrollTypes, 0, 8),
new FillableEntry(11, Loot.RegularScrollTypes, 8, 8),
new FillableEntry(10, Loot.RegularScrollTypes, 16, 8),
new FillableEntry(9, Loot.RegularScrollTypes, 24, 8),
new FillableEntry(8, Loot.RegularScrollTypes, 32, 8),
new FillableEntry(7, Loot.RegularScrollTypes, 40, 8),
new FillableEntry(6, Loot.RegularScrollTypes, 48, 8),
new FillableEntry(5, Loot.RegularScrollTypes, 56, 8)
});
public static FillableContent Merchant = new FillableContent(
1,
new[]
{
typeof(MerchantGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(CheeseWheel)),
new FillableEntry(1, typeof(CheeseWedge)),
new FillableEntry(1, typeof(CheeseSlice)),
new FillableEntry(1, typeof(Eggs)),
new FillableEntry(4, typeof(Fish)),
new FillableEntry(2, typeof(RawFishSteak)),
new FillableEntry(2, typeof(FishSteak)),
new FillableEntry(1, typeof(Apple)),
new FillableEntry(2, typeof(Banana)),
new FillableEntry(2, typeof(Bananas)),
new FillableEntry(2, typeof(OpenCoconut)),
new FillableEntry(1, typeof(SplitCoconut)),
new FillableEntry(1, typeof(Coconut)),
new FillableEntry(1, typeof(Dates)),
new FillableEntry(1, typeof(Grapes)),
new FillableEntry(1, typeof(Lemon)),
new FillableEntry(1, typeof(Lemons)),
new FillableEntry(1, typeof(Lime)),
new FillableEntry(1, typeof(Limes)),
new FillableEntry(1, typeof(Peach)),
new FillableEntry(1, typeof(Pear)),
new FillableEntry(2, typeof(SlabOfBacon)),
new FillableEntry(2, typeof(Bacon)),
new FillableEntry(2, typeof(CookedBird)),
new FillableEntry(2, typeof(RawBird)),
new FillableEntry(2, typeof(Ham)),
new FillableEntry(1, typeof(RawLambLeg)),
new FillableEntry(1, typeof(LambLeg)),
new FillableEntry(1, typeof(Ribs)),
new FillableEntry(1, typeof(RawRibs)),
new FillableEntry(2, typeof(Sausage)),
new FillableEntry(1, typeof(RawChickenLeg)),
new FillableEntry(1, typeof(ChickenLeg)),
new FillableEntry(1, typeof(Watermelon)),
new FillableEntry(1, typeof(SmallWatermelon)),
new FillableEntry(3, typeof(Turnip)),
new FillableEntry(2, typeof(YellowGourd)),
new FillableEntry(2, typeof(GreenGourd)),
new FillableEntry(2, typeof(Pumpkin)),
new FillableEntry(1, typeof(SmallPumpkin)),
new FillableEntry(2, typeof(Onion)),
new FillableEntry(2, typeof(Lettuce)),
new FillableEntry(2, typeof(Squash)),
new FillableEntry(2, typeof(HoneydewMelon)),
new FillableEntry(1, typeof(Carrot)),
new FillableEntry(2, typeof(Cantaloupe)),
new FillableEntry(2, typeof(Cabbage)),
new FillableEntry(4, typeof(EarOfCorn))
});
public static FillableContent Mill = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(1, typeof(SackFlour))
});
public static FillableContent Mine = new FillableContent(
1,
new[]
{
typeof(Miner)
},
new[]
{
new FillableEntry(2, typeof(Pickaxe)),
new FillableEntry(2, typeof(Shovel)),
new FillableEntry(2, typeof(IronIngot)),
//new FillableEntry( 2, typeof( IronOre ) ), TODO: Smaller Ore
new FillableEntry(1, typeof(ForgedMetal))
});
public static FillableContent Observatory = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(2, typeof(Sextant)),
new FillableEntry(2, typeof(Clock)),
new FillableEntry(1, typeof(Spyglass))
});
public static FillableContent Painter = new FillableContent(
1,
new Type[]
{
},
new[]
{
new FillableEntry(1, typeof(PaintsAndBrush)),
new FillableEntry(2, typeof(PenAndInk))
});
public static FillableContent Provisioner = new FillableContent(
1,
new[]
{
typeof(Provisioner)
},
new[]
{
new FillableEntry(1, typeof(CheeseWheel)),
new FillableEntry(1, typeof(CheeseWedge)),
new FillableEntry(1, typeof(CheeseSlice)),
new FillableEntry(1, typeof(Eggs)),
new FillableEntry(4, typeof(Fish)),
new FillableEntry(1, typeof(DirtyFrypan)),
new FillableEntry(1, typeof(DirtyPan)),
new FillableEntry(1, typeof(DirtyKettle)),
new FillableEntry(1, typeof(DirtySmallRoundPot)),
new FillableEntry(1, typeof(DirtyRoundPot)),
new FillableEntry(1, typeof(DirtySmallPot)),
new FillableEntry(1, typeof(DirtyPot)),
new FillableEntry(1, typeof(Apple)),
new FillableEntry(2, typeof(Banana)),
new FillableEntry(2, typeof(Bananas)),
new FillableEntry(2, typeof(OpenCoconut)),
new FillableEntry(1, typeof(SplitCoconut)),
new FillableEntry(1, typeof(Coconut)),
new FillableEntry(1, typeof(Dates)),
new FillableEntry(1, typeof(Grapes)),
new FillableEntry(1, typeof(Lemon)),
new FillableEntry(1, typeof(Lemons)),
new FillableEntry(1, typeof(Lime)),
new FillableEntry(1, typeof(Limes)),
new FillableEntry(1, typeof(Peach)),
new FillableEntry(1, typeof(Pear)),
new FillableEntry(2, typeof(SlabOfBacon)),
new FillableEntry(2, typeof(Bacon)),
new FillableEntry(1, typeof(RawFishSteak)),
new FillableEntry(1, typeof(FishSteak)),
new FillableEntry(2, typeof(CookedBird)),
new FillableEntry(2, typeof(RawBird)),
new FillableEntry(2, typeof(Ham)),
new FillableEntry(1, typeof(RawLambLeg)),
new FillableEntry(1, typeof(LambLeg)),
new FillableEntry(1, typeof(Ribs)),
new FillableEntry(1, typeof(RawRibs)),
new FillableEntry(2, typeof(Sausage)),
new FillableEntry(1, typeof(RawChickenLeg)),
new FillableEntry(1, typeof(ChickenLeg)),
new FillableEntry(1, typeof(Watermelon)),
new FillableEntry(1, typeof(SmallWatermelon)),
new FillableEntry(3, typeof(Turnip)),
new FillableEntry(2, typeof(YellowGourd)),
new FillableEntry(2, typeof(GreenGourd)),
new FillableEntry(2, typeof(Pumpkin)),
new FillableEntry(1, typeof(SmallPumpkin)),
new FillableEntry(2, typeof(Onion)),
new FillableEntry(2, typeof(Lettuce)),
new FillableEntry(2, typeof(Squash)),
new FillableEntry(2, typeof(HoneydewMelon)),
new FillableEntry(1, typeof(Carrot)),
new FillableEntry(2, typeof(Cantaloupe)),
new FillableEntry(2, typeof(Cabbage)),
new FillableEntry(4, typeof(EarOfCorn))
});
public static FillableContent Ranger = new FillableContent(
2,
new[]
{
typeof(Ranger),
typeof(RangerGuildmaster)
},
new[]
{
new FillableEntry(2, typeof(StuddedChest)),
new FillableEntry(2, typeof(StuddedLegs)),
new FillableEntry(2, typeof(StuddedArms)),
new FillableEntry(2, typeof(StuddedGloves)),
new FillableEntry(1, typeof(StuddedGorget)),
new FillableEntry(2, typeof(LeatherChest)),
new FillableEntry(2, typeof(LeatherLegs)),
new FillableEntry(2, typeof(LeatherArms)),
new FillableEntry(2, typeof(LeatherGloves)),
new FillableEntry(1, typeof(LeatherGorget)),
new FillableEntry(2, typeof(FeatheredHat)),
new FillableEntry(1, typeof(CloseHelm)),
new FillableEntry(1, typeof(TallStrawHat)),
new FillableEntry(1, typeof(Bandana)),
new FillableEntry(1, typeof(Cloak)),
new FillableEntry(2, typeof(Boots)),
new FillableEntry(2, typeof(ThighBoots)),
new FillableEntry(2, typeof(GnarledStaff)),
new FillableEntry(1, typeof(Whip)),
new FillableEntry(2, typeof(Bow)),
new FillableEntry(2, typeof(Crossbow)),
new FillableEntry(2, typeof(HeavyCrossbow)),
new FillableEntry(4, typeof(Arrow))
});
public static FillableContent Stables = new FillableContent(
1,
new[]
{
typeof(AnimalTrainer),
typeof(GypsyAnimalTrainer)
},
new[]
{
//new FillableEntry( 1, typeof( Wheat ) ),
new FillableEntry(1, typeof(Carrot))
});
public static FillableContent Tanner = new FillableContent(
2,
new[]
{
typeof(Tanner),
typeof(LeatherWorker),
typeof(Furtrader)
},
new[]
{
new FillableEntry(1, typeof(FeatheredHat)),
new FillableEntry(1, typeof(LeatherArms)),
new FillableEntry(2, typeof(LeatherLegs)),
new FillableEntry(2, typeof(LeatherChest)),
new FillableEntry(2, typeof(LeatherGloves)),
new FillableEntry(1, typeof(LeatherGorget)),
new FillableEntry(2, typeof(Leather))
});
public static FillableContent Tavern = new FillableContent(
1,
new[]
{
typeof(TavernKeeper),
typeof(Barkeeper),
typeof(Waiter),
typeof(Cook)
},
new FillableEntry[]
{
new FillableBvrge(1, typeof(BeverageBottle), BeverageType.Ale),
new FillableBvrge(1, typeof(BeverageBottle), BeverageType.Wine),
new FillableBvrge(1, typeof(BeverageBottle), BeverageType.Liquor),
new FillableBvrge(1, typeof(Jug), BeverageType.Cider)
});
public static FillableContent ThiefGuild = new FillableContent(
1,
new[]
{
typeof(Thief),
typeof(ThiefGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(Lockpick)),
new FillableEntry(1, typeof(BearMask)),
new FillableEntry(1, typeof(DeerMask)),
new FillableEntry(1, typeof(TribalMask)),
new FillableEntry(1, typeof(HornedTribalMask)),
new FillableEntry(4, typeof(OrcHelm))
});
public static FillableContent Tinker = new FillableContent(
1,
new[]
{
typeof(Tinker),
typeof(TinkerGuildmaster)
},
new[]
{
new FillableEntry(1, typeof(Lockpick)),
//new FillableEntry( 1, typeof( KeyRing ) ),
new FillableEntry(2, typeof(Clock)),
new FillableEntry(2, typeof(ClockParts)),
new FillableEntry(2, typeof(AxleGears)),
new FillableEntry(2, typeof(Gears)),
new FillableEntry(2, typeof(Hinge)),
//new FillableEntry( 1, typeof( ArrowShafts ) ),
new FillableEntry(2, typeof(Sextant)),
new FillableEntry(2, typeof(SextantParts)),
new FillableEntry(2, typeof(Axle)),
new FillableEntry(2, typeof(Springs)),
new FillableEntry(5, typeof(TinkerTools)),
new FillableEntry(4, typeof(Key)),
new FillableEntry(1, typeof(DecoArrowShafts)),
new FillableEntry(1, typeof(Lockpicks)),
new FillableEntry(1, typeof(ToolKit))
});
public static FillableContent Veterinarian = new FillableContent(
1,
new[]
{
typeof(Veterinarian)
},
new[]
{
new FillableEntry(1, typeof(Bandage)),
new FillableEntry(1, typeof(MortarPestle)),
new FillableEntry(1, typeof(LesserHealPotion)),
//new FillableEntry( 1, typeof( Wheat ) ),
new FillableEntry(1, typeof(Carrot))
});
public static FillableContent Weaponsmith = new FillableContent(
2,
new[]
{
typeof(Weaponsmith)
},
new[]
{
new FillableEntry(8, Loot.WeaponTypes),
new FillableEntry(1, typeof(Arrow))
});
private static Dictionary<Type, FillableContent> m_AcquireTable;
private static FillableContent[] m_ContentTypes =
{
Weaponsmith, Provisioner, Mage,
Alchemist, Armorer, ArtisanGuild,
Baker, Bard, Blacksmith,
Bowyer, Butcher, Carpenter,
Clothier, Cobbler, Docks,
Farm, FighterGuild, Guard,
Healer, Herbalist, Inn,
Jeweler, Library, Merchant,
Mill, Mine, Observatory,
Painter, Ranger, Stables,
Tanner, Tavern, ThiefGuild,
Tinker, Veterinarian
};
private FillableEntry[] m_Entries;
private int m_Weight;
public FillableContent(int level, Type[] vendors, FillableEntry[] entries)
{
Level = level;
Vendors = vendors;
m_Entries = entries;
for (int i = 0; i < entries.Length; ++i)
m_Weight += entries[i].Weight;
}
public int Level{ get; }
public Type[] Vendors{ get; }
public FillableContentType TypeID => Lookup(this);
public virtual Item Construct()
{
int index = Utility.Random(m_Weight);
for (int i = 0; i < m_Entries.Length; ++i)
{
FillableEntry entry = m_Entries[i];
if (index < entry.Weight)
return entry.Construct();
index -= entry.Weight;
}
return null;
}
public static FillableContent Lookup(FillableContentType type)
{
int v = (int)type;
if (v >= 0 && v < m_ContentTypes.Length)
return m_ContentTypes[v];
return null;
}
public static FillableContentType Lookup(FillableContent content)
{
if (content == null)
return FillableContentType.None;
return (FillableContentType)Array.IndexOf(m_ContentTypes, content);
}
public static FillableContent Acquire(Point3D loc, Map map)
{
if (map == null || map == Map.Internal)
return null;
if (m_AcquireTable == null)
{
m_AcquireTable = new Dictionary<Type, FillableContent>();
for (int i = 0; i < m_ContentTypes.Length; ++i)
{
FillableContent fill = m_ContentTypes[i];
for (int j = 0; j < fill.Vendors.Length; ++j)
m_AcquireTable[fill.Vendors[j]] = fill;
}
}
Mobile nearest = null;
FillableContent content = null;
IPooledEnumerable eable = map.GetMobilesInRange(loc, 20);
foreach (Mobile mob in eable)
{
if (nearest != null && mob.GetDistanceToSqrt(loc) > nearest.GetDistanceToSqrt(loc) &&
!(nearest is Cobbler && mob is Provisioner))
continue;
if (m_AcquireTable.TryGetValue(mob.GetType(), out FillableContent check))
{
nearest = mob;
content = check;
}
}
eable.Free();
return content;
}
}
}