* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
146 lines
5.4 KiB
C#
146 lines
5.4 KiB
C#
using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public class HairRestylingDeed : Item
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{
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[Constructible]
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public HairRestylingDeed() : base(0x14F0)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public HairRestylingDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041061; // a coupon for a free hair restyling
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1042001); // That must be in your pack...
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else
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from.SendGump(new InternalGump(from, this));
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}
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private class InternalGump : Gump
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{
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private int[][] ElvenArray =
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{
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new[] { 0 },
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new[] { 1011064, 1011064, 0, 0, 0, 0 }, // bald
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new[] { 1074386, 1074386, 0x2fc0, 0x2fc0, 0xedf5, 0xc6e5 }, // long feather
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new[] { 1074387, 1074387, 0x2fc1, 0x2fc1, 0xedf6, 0xc6e6 }, // short
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new[] { 1074388, 1074388, 0x2fc2, 0x2fc2, 0xedf7, 0xc6e7 }, // mullet
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new[] { 1074391, 1074391, 0x2fce, 0x2fce, 0xeddc, 0xc6cc }, // knob
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new[] { 1074392, 1074392, 0x2fcf, 0x2fcf, 0xeddd, 0xc6cd }, // braided
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new[] { 1074394, 1074394, 0x2fd1, 0x2fd1, 0xeddf, 0xc6cf }, // spiked
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new[] { 1074389, 1074385, 0x2fcc, 0x2fbf, 0xedda, 0xc6e4 }, // flower, mid-long
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new[] { 1074393, 1074390, 0x2fd0, 0x2fcd, 0xedde, 0xc6cb } // buns, long
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};
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// racial arrays are: cliloc_F, cliloc_M, ItemID_F, ItemID_M, gump_img_F, gump_img_M
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private int[][] HumanArray = /* why on earth cant these utilies be consistent with hex/dec */
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{
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new[] { 0 },
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new[] { 1011064, 1011064, 0, 0, 0, 0 }, // bald
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new[] { 1011052, 1011052, 0x203B, 0x203B, 0xed1c, 0xC60C }, // Short
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new[] { 1011053, 1011053, 0x203C, 0x203C, 0xed1d, 0xc60d }, // Long
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new[] { 1011054, 1011054, 0x203D, 0x203D, 0xed1e, 0xc60e }, // Ponytail
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new[] { 1011055, 1011055, 0x2044, 0x2044, 0xed27, 0xC60F }, // Mohawk
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new[] { 1011047, 1011047, 0x2045, 0x2045, 0xED26, 0xED26 }, // Pageboy
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new[] { 1074393, 1011048, 0x2046, 0x2048, 0xed28, 0xEDE5 }, // Buns, Receding
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new[] { 1011049, 1011049, 0x2049, 0x2049, 0xede6, 0xede6 }, // 2-tails
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new[] { 1011050, 1011050, 0x204A, 0x204A, 0xED29, 0xED29 }, // Topknot
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new[] { 1011396, 1011396, 0x2047, 0x2047, 0xed25, 0xc618 } // Curly
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};
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// gump data: bgX, bgY, htmlX, htmlY, imgX, imgY, butX, butY
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private int[][] LayoutArray =
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{
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new[] { 0 }, /* padding: its more efficient than code to ++ the index/buttonid */
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new[] { 425, 280, 342, 295, 000, 000, 310, 292 },
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new[] { 235, 060, 150, 075, 168, 020, 118, 073 },
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new[] { 235, 115, 150, 130, 168, 070, 118, 128 },
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new[] { 235, 170, 150, 185, 168, 130, 118, 183 },
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new[] { 235, 225, 150, 240, 168, 185, 118, 238 },
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new[] { 425, 060, 342, 075, 358, 018, 310, 073 },
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new[] { 425, 115, 342, 130, 358, 075, 310, 128 },
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new[] { 425, 170, 342, 185, 358, 125, 310, 183 },
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new[] { 425, 225, 342, 240, 358, 185, 310, 238 },
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new[] { 235, 280, 150, 295, 168, 245, 118, 292 } // slot 10, Curly - N/A for elfs.
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};
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private HairRestylingDeed m_Deed;
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private Mobile m_From;
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public InternalGump(Mobile from, HairRestylingDeed deed) : base(50, 50)
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{
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m_From = from;
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m_Deed = deed;
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from.CloseGump<InternalGump>();
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AddBackground(100, 10, 400, 385, 0xA28);
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AddHtmlLocalized(100, 25, 400, 35, 1013008);
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AddButton(175, 340, 0xFA5, 0xFA7, 0x0); // CANCEL
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AddHtmlLocalized(210, 342, 90, 35, 1011012); // <CENTER>HAIRSTYLE SELECTION MENU</center>
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int[][] RacialData = from.Race == Race.Human ? HumanArray : ElvenArray;
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for (int i = 1; i < RacialData.Length; i++)
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{
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AddHtmlLocalized(LayoutArray[i][2], LayoutArray[i][3], i == 1 ? 125 : 80, i == 1 ? 70 : 35,
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m_From.Female ? RacialData[i][0] : RacialData[i][1]);
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if (LayoutArray[i][4] != 0)
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{
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AddBackground(LayoutArray[i][0], LayoutArray[i][1], 50, 50, 0xA3C);
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AddImage(LayoutArray[i][4], LayoutArray[i][5], m_From.Female ? RacialData[i][4] : RacialData[i][5]);
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}
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AddButton(LayoutArray[i][6], LayoutArray[i][7], 0xFA5, 0xFA7, i);
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_From?.Alive != true)
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return;
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if (m_Deed.Deleted)
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return;
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if (info.ButtonID < 1 || info.ButtonID > 10)
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return;
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int[][] RacialData = m_From.Race == Race.Human ? HumanArray : ElvenArray;
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if (m_From is PlayerMobile pm)
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{
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pm.SetHairMods(-1, -1); // clear any hairmods (disguise kit, incognito)
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pm.HairItemID = pm.Female ? RacialData[info.ButtonID][2] : RacialData[info.ButtonID][3];
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m_Deed.Delete();
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}
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}
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}
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}
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}
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