ModernUO/Projects/Scripts/Items/Deeds/HairRestylingDeed.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

146 lines
5.4 KiB
C#

using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Items
{
public class HairRestylingDeed : Item
{
[Constructible]
public HairRestylingDeed() : base(0x14F0)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public HairRestylingDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041061; // a coupon for a free hair restyling
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
from.SendLocalizedMessage(1042001); // That must be in your pack...
else
from.SendGump(new InternalGump(from, this));
}
private class InternalGump : Gump
{
private int[][] ElvenArray =
{
new[] { 0 },
new[] { 1011064, 1011064, 0, 0, 0, 0 }, // bald
new[] { 1074386, 1074386, 0x2fc0, 0x2fc0, 0xedf5, 0xc6e5 }, // long feather
new[] { 1074387, 1074387, 0x2fc1, 0x2fc1, 0xedf6, 0xc6e6 }, // short
new[] { 1074388, 1074388, 0x2fc2, 0x2fc2, 0xedf7, 0xc6e7 }, // mullet
new[] { 1074391, 1074391, 0x2fce, 0x2fce, 0xeddc, 0xc6cc }, // knob
new[] { 1074392, 1074392, 0x2fcf, 0x2fcf, 0xeddd, 0xc6cd }, // braided
new[] { 1074394, 1074394, 0x2fd1, 0x2fd1, 0xeddf, 0xc6cf }, // spiked
new[] { 1074389, 1074385, 0x2fcc, 0x2fbf, 0xedda, 0xc6e4 }, // flower, mid-long
new[] { 1074393, 1074390, 0x2fd0, 0x2fcd, 0xedde, 0xc6cb } // buns, long
};
// racial arrays are: cliloc_F, cliloc_M, ItemID_F, ItemID_M, gump_img_F, gump_img_M
private int[][] HumanArray = /* why on earth cant these utilies be consistent with hex/dec */
{
new[] { 0 },
new[] { 1011064, 1011064, 0, 0, 0, 0 }, // bald
new[] { 1011052, 1011052, 0x203B, 0x203B, 0xed1c, 0xC60C }, // Short
new[] { 1011053, 1011053, 0x203C, 0x203C, 0xed1d, 0xc60d }, // Long
new[] { 1011054, 1011054, 0x203D, 0x203D, 0xed1e, 0xc60e }, // Ponytail
new[] { 1011055, 1011055, 0x2044, 0x2044, 0xed27, 0xC60F }, // Mohawk
new[] { 1011047, 1011047, 0x2045, 0x2045, 0xED26, 0xED26 }, // Pageboy
new[] { 1074393, 1011048, 0x2046, 0x2048, 0xed28, 0xEDE5 }, // Buns, Receding
new[] { 1011049, 1011049, 0x2049, 0x2049, 0xede6, 0xede6 }, // 2-tails
new[] { 1011050, 1011050, 0x204A, 0x204A, 0xED29, 0xED29 }, // Topknot
new[] { 1011396, 1011396, 0x2047, 0x2047, 0xed25, 0xc618 } // Curly
};
// gump data: bgX, bgY, htmlX, htmlY, imgX, imgY, butX, butY
private int[][] LayoutArray =
{
new[] { 0 }, /* padding: its more efficient than code to ++ the index/buttonid */
new[] { 425, 280, 342, 295, 000, 000, 310, 292 },
new[] { 235, 060, 150, 075, 168, 020, 118, 073 },
new[] { 235, 115, 150, 130, 168, 070, 118, 128 },
new[] { 235, 170, 150, 185, 168, 130, 118, 183 },
new[] { 235, 225, 150, 240, 168, 185, 118, 238 },
new[] { 425, 060, 342, 075, 358, 018, 310, 073 },
new[] { 425, 115, 342, 130, 358, 075, 310, 128 },
new[] { 425, 170, 342, 185, 358, 125, 310, 183 },
new[] { 425, 225, 342, 240, 358, 185, 310, 238 },
new[] { 235, 280, 150, 295, 168, 245, 118, 292 } // slot 10, Curly - N/A for elfs.
};
private HairRestylingDeed m_Deed;
private Mobile m_From;
public InternalGump(Mobile from, HairRestylingDeed deed) : base(50, 50)
{
m_From = from;
m_Deed = deed;
from.CloseGump<InternalGump>();
AddBackground(100, 10, 400, 385, 0xA28);
AddHtmlLocalized(100, 25, 400, 35, 1013008);
AddButton(175, 340, 0xFA5, 0xFA7, 0x0); // CANCEL
AddHtmlLocalized(210, 342, 90, 35, 1011012); // <CENTER>HAIRSTYLE SELECTION MENU</center>
int[][] RacialData = from.Race == Race.Human ? HumanArray : ElvenArray;
for (int i = 1; i < RacialData.Length; i++)
{
AddHtmlLocalized(LayoutArray[i][2], LayoutArray[i][3], i == 1 ? 125 : 80, i == 1 ? 70 : 35,
m_From.Female ? RacialData[i][0] : RacialData[i][1]);
if (LayoutArray[i][4] != 0)
{
AddBackground(LayoutArray[i][0], LayoutArray[i][1], 50, 50, 0xA3C);
AddImage(LayoutArray[i][4], LayoutArray[i][5], m_From.Female ? RacialData[i][4] : RacialData[i][5]);
}
AddButton(LayoutArray[i][6], LayoutArray[i][7], 0xFA5, 0xFA7, i);
}
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_From?.Alive != true)
return;
if (m_Deed.Deleted)
return;
if (info.ButtonID < 1 || info.ButtonID > 10)
return;
int[][] RacialData = m_From.Race == Race.Human ? HumanArray : ElvenArray;
if (m_From is PlayerMobile pm)
{
pm.SetHairMods(-1, -1); // clear any hairmods (disguise kit, incognito)
pm.HairItemID = pm.Female ? RacialData[info.ButtonID][2] : RacialData[info.ButtonID][3];
m_Deed.Delete();
}
}
}
}
}