ModernUO/Projects/Scripts/Items/Food/CookableFood.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

705 lines
16 KiB
C#

using System;
using Server.Targeting;
namespace Server.Items
{
public abstract class CookableFood : Item
{
[CommandProperty(AccessLevel.GameMaster)]
public int CookingLevel{ get; set; }
public CookableFood(int itemID, int cookingLevel) : base(itemID) => CookingLevel = cookingLevel;
public CookableFood(Serial serial) : base(serial)
{
}
public abstract Food Cook();
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
// Version 1
writer.Write(CookingLevel);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
CookingLevel = reader.ReadInt();
break;
}
}
}
#if false
public override void OnDoubleClick( Mobile from )
{
if ( !Movable )
return;
from.Target = new InternalTarget( this );
}
#endif
public static bool IsHeatSource(object targeted)
{
int itemID;
if (targeted is Item item)
itemID = item.ItemID;
else if (targeted is StaticTarget target)
itemID = target.ItemID;
else
return false;
return itemID == 0xFAC ||
itemID >= 0xDE3 && itemID <= 0xDE9 ||
itemID >= 0x461 && itemID <= 0x48E ||
itemID >= 0x92B && itemID <= 0x96C ||
itemID >= 0x184A && itemID <= 0x184C ||
itemID >= 0x184E && itemID <= 0x1850 ||
itemID >= 0x398C && itemID <= 0x399F;
}
private class InternalTarget : Target
{
private CookableFood m_Item;
public InternalTarget(CookableFood item) : base(1, false, TargetFlags.None) => m_Item = item;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Item.Deleted) return;
if (IsHeatSource(targeted))
{
if (from.BeginAction<CookableFood>())
{
from.PlaySound(0x225);
m_Item.Consume();
InternalTimer t = new InternalTimer(from, targeted as IPoint3D, from.Map, m_Item);
t.Start();
}
else
from.SendLocalizedMessage(500119); // You must wait to perform another action
}
}
private class InternalTimer : Timer
{
private CookableFood m_CookableFood;
private Mobile m_From;
private Map m_Map;
private IPoint3D m_Point;
public InternalTimer(Mobile from, IPoint3D p, Map map, CookableFood cookableFood) : base(
TimeSpan.FromSeconds(5.0))
{
m_From = from;
m_Point = p;
m_Map = map;
m_CookableFood = cookableFood;
}
protected override void OnTick()
{
m_From.EndAction<CookableFood>();
if (m_From.Map != m_Map || m_Point != null && m_From.GetDistanceToSqrt(m_Point) > 3)
{
m_From.SendLocalizedMessage(500686); // You burn the food to a crisp! It's ruined.
return;
}
if (m_From.CheckSkill(SkillName.Cooking, m_CookableFood.CookingLevel, 100))
{
Food cookedFood = m_CookableFood.Cook();
if (m_From.AddToBackpack(cookedFood))
m_From.PlaySound(0x57);
}
else
m_From.SendLocalizedMessage(500686); // You burn the food to a crisp! It's ruined.
}
}
}
}
// ********** RawRibs **********
public class RawRibs : CookableFood
{
[Constructible]
public RawRibs(int amount = 1) : base(0x9F1, 10)
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawRibs(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new Ribs();
}
// ********** RawLambLeg **********
public class RawLambLeg : CookableFood
{
[Constructible]
public RawLambLeg(int amount = 1) : base(0x1609, 10)
{
Stackable = true;
Amount = amount;
}
public RawLambLeg(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 1)
Weight = -1;
}
public override Food Cook() => new LambLeg();
}
// ********** RawChickenLeg **********
public class RawChickenLeg : CookableFood
{
[Constructible]
public RawChickenLeg() : base(0x1607, 10)
{
Weight = 1.0;
Stackable = true;
}
public RawChickenLeg(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new ChickenLeg();
}
// ********** RawBird **********
public class RawBird : CookableFood
{
[Constructible]
public RawBird(int amount = 1) : base(0x9B9, 10)
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public RawBird(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new CookedBird();
}
// ********** UnbakedPeachCobbler **********
public class UnbakedPeachCobbler : CookableFood
{
[Constructible]
public UnbakedPeachCobbler() : base(0x1042, 25) => Weight = 1.0;
public UnbakedPeachCobbler(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041335; // unbaked peach cobbler
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new PeachCobbler();
}
// ********** UnbakedFruitPie **********
public class UnbakedFruitPie : CookableFood
{
[Constructible]
public UnbakedFruitPie() : base(0x1042, 25) => Weight = 1.0;
public UnbakedFruitPie(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041334; // unbaked fruit pie
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new FruitPie();
}
// ********** UnbakedMeatPie **********
public class UnbakedMeatPie : CookableFood
{
[Constructible]
public UnbakedMeatPie() : base(0x1042, 25) => Weight = 1.0;
public UnbakedMeatPie(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041338; // unbaked meat pie
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new MeatPie();
}
// ********** UnbakedPumpkinPie **********
public class UnbakedPumpkinPie : CookableFood
{
[Constructible]
public UnbakedPumpkinPie() : base(0x1042, 25) => Weight = 1.0;
public UnbakedPumpkinPie(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041342; // unbaked pumpkin pie
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new PumpkinPie();
}
// ********** UnbakedApplePie **********
public class UnbakedApplePie : CookableFood
{
[Constructible]
public UnbakedApplePie() : base(0x1042, 25) => Weight = 1.0;
public UnbakedApplePie(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041336; // unbaked apple pie
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new ApplePie();
}
// ********** UncookedCheesePizza **********
[TypeAlias("Server.Items.UncookedPizza")]
public class UncookedCheesePizza : CookableFood
{
[Constructible]
public UncookedCheesePizza() : base(0x1083, 20) => Weight = 1.0;
public UncookedCheesePizza(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041341; // uncooked cheese pizza
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (ItemID == 0x1040)
ItemID = 0x1083;
if (Hue == 51)
Hue = 0;
}
public override Food Cook() => new CheesePizza();
}
// ********** UncookedSausagePizza **********
public class UncookedSausagePizza : CookableFood
{
[Constructible]
public UncookedSausagePizza() : base(0x1083, 20) => Weight = 1.0;
public UncookedSausagePizza(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041337; // uncooked sausage pizza
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new SausagePizza();
}
// ********** UnbakedQuiche **********
public class UnbakedQuiche : CookableFood
{
[Constructible]
public UnbakedQuiche() : base(0x1042, 25) => Weight = 1.0;
public UnbakedQuiche(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041339; // unbaked quiche
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new Quiche();
}
// ********** Eggs **********
public class Eggs : CookableFood
{
[Constructible]
public Eggs(int amount = 1) : base(0x9B5, 15)
{
Weight = 1.0;
Stackable = true;
Amount = amount;
}
public Eggs(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1)
{
Stackable = true;
if (Weight == 0.5)
Weight = 1.0;
}
}
public override Food Cook() => new FriedEggs();
}
// ********** BrightlyColoredEggs **********
public class BrightlyColoredEggs : CookableFood
{
[Constructible]
public BrightlyColoredEggs() : base(0x9B5, 15)
{
Weight = 0.5;
Hue = 3 + Utility.Random(20) * 5;
}
public BrightlyColoredEggs(Serial serial) : base(serial)
{
}
public override string DefaultName => "brightly colored eggs";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new FriedEggs();
}
// ********** EasterEggs **********
public class EasterEggs : CookableFood
{
[Constructible]
public EasterEggs() : base(0x9B5, 15)
{
Weight = 0.5;
Hue = 3 + Utility.Random(20) * 5;
}
public EasterEggs(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1016105; // Easter Eggs
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new FriedEggs();
}
// ********** CookieMix **********
public class CookieMix : CookableFood
{
[Constructible]
public CookieMix() : base(0x103F, 20) => Weight = 1.0;
public CookieMix(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new Cookies();
}
// ********** CakeMix **********
public class CakeMix : CookableFood
{
[Constructible]
public CakeMix() : base(0x103F, 40) => Weight = 1.0;
public CakeMix(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041002; // cake mix
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override Food Cook() => new Cake();
}
public class RawFishSteak : CookableFood
{
[Constructible]
public RawFishSteak(int amount = 1) : base(0x097A, 10)
{
Stackable = true;
Amount = amount;
}
public RawFishSteak(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 0.1;
public override Food Cook() => new FishSteak();
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}