ModernUO/Projects/Scripts/Items/Lights/BaseEquippableLight.cs
2019-10-04 23:08:13 -07:00

56 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
public abstract class BaseEquipableLight : BaseLight
{
[Constructible]
public BaseEquipableLight(int itemID) : base(itemID) => Layer = Layer.TwoHanded;
public BaseEquipableLight(Serial serial) : base(serial)
{
}
public override void Ignite()
{
if (!(Parent is Mobile) && RootParent is Mobile holder)
{
if (holder.EquipItem(this))
{
if (this is Candle)
holder.SendLocalizedMessage(502969); // You put the candle in your left hand.
else if (this is Torch)
holder.SendLocalizedMessage(502971); // You put the torch in your left hand.
base.Ignite();
}
else
{
holder.SendLocalizedMessage(502449); // You cannot hold this item.
}
}
else
{
base.Ignite();
}
}
public override void OnAdded(IEntity parent)
{
if (Burning && parent is Container)
Douse();
base.OnAdded(parent);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}