* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
561 lines
16 KiB
C#
561 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Buffers;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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[Flippable(0x1E5E, 0x1E5F)]
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public class BulletinBoard : BaseBulletinBoard
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{
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[Constructible]
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public BulletinBoard() : base(0x1E5E)
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{
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}
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public BulletinBoard(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public abstract class BaseBulletinBoard : Item
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{
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// Threads will be removed six hours after the last post was made
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private static TimeSpan ThreadDeletionTime = TimeSpan.FromHours(6.0);
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// A player may only create a thread once every two minutes
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private static TimeSpan ThreadCreateTime = TimeSpan.FromMinutes(2.0);
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// A player may only reply once every thirty seconds
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private static TimeSpan ThreadReplyTime = TimeSpan.FromSeconds(30.0);
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public BaseBulletinBoard(int itemID) : base(itemID)
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{
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BoardName = "bulletin board";
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Movable = false;
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}
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public BaseBulletinBoard(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string BoardName { get; set; }
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public static bool CheckTime(DateTime time, TimeSpan range) => time + range < DateTime.UtcNow;
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public static string FormatTS(TimeSpan ts)
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{
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int totalSeconds = (int)ts.TotalSeconds;
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int seconds = totalSeconds % 60;
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int minutes = totalSeconds / 60;
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if (minutes != 0 && seconds != 0)
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return $"{minutes} minute{(minutes == 1 ? "" : "s")} and {seconds} second{(seconds == 1 ? "" : "s")}";
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if (minutes != 0)
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return $"{minutes} minute{(minutes == 1 ? "" : "s")}";
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return $"{seconds} second{(seconds == 1 ? "" : "s")}";
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}
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public virtual void Cleanup()
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{
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List<Item> items = Items;
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for (int i = items.Count - 1; i >= 0; --i)
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{
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if (i >= items.Count)
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continue;
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if (!(items[i] is BulletinMessage msg))
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continue;
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if (msg.Thread == null && CheckTime(msg.LastPostTime, ThreadDeletionTime))
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{
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msg.Delete();
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RecurseDelete(msg); // A root-level thread has expired
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}
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}
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}
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private void RecurseDelete(BulletinMessage msg)
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{
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List<Item> found = new List<Item>();
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List<Item> items = Items;
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for (int i = items.Count - 1; i >= 0; --i)
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{
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if (i >= items.Count)
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continue;
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if (!(items[i] is BulletinMessage check))
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continue;
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if (check.Thread == msg)
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{
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check.Delete();
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found.Add(check);
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}
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}
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for (int i = 0; i < found.Count; ++i)
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RecurseDelete((BulletinMessage)found[i]);
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}
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public virtual bool GetLastPostTime(Mobile poster, bool onlyCheckRoot, ref DateTime lastPostTime)
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{
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List<Item> items = Items;
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bool wasSet = false;
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for (int i = 0; i < items.Count; ++i)
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{
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if (!(items[i] is BulletinMessage msg) || msg.Poster != poster)
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continue;
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if (onlyCheckRoot && msg.Thread != null)
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continue;
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if (msg.Time > lastPostTime)
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{
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wasSet = true;
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lastPostTime = msg.Time;
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}
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}
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return wasSet;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (CheckRange(from))
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{
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Cleanup();
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NetState state = from.NetState;
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BBPackets.SendBBDisplayBoard(state, this);
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Packets.SendContainerContent(state, from, this);
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}
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else
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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}
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public virtual bool CheckRange(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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return true;
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return from.Map == Map && from.InRange(GetWorldLocation(), 2);
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}
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public void PostMessage(Mobile from, BulletinMessage thread, string subject, string[] lines)
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{
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if (thread != null)
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thread.LastPostTime = DateTime.UtcNow;
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AddItem(new BulletinMessage(from, thread, subject, lines));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(BoardName);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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BoardName = reader.ReadString();
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break;
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}
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}
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}
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public static void Initialize()
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{
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PacketHandlers.Register(0x71, 0, true, BBClientRequest);
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}
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public static void BBClientRequest(NetState state, PacketReader pvSrc)
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{
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Mobile from = state.Mobile;
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int packetID = pvSrc.ReadByte();
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if (!(World.FindItem(pvSrc.ReadUInt32()) is BaseBulletinBoard board) || !board.CheckRange(from))
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return;
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switch (packetID)
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{
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case 3:
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BBRequestContent(from, board, pvSrc);
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break;
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case 4:
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BBRequestHeader(from, board, pvSrc);
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break;
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case 5:
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BBPostMessage(from, board, pvSrc);
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break;
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case 6:
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BBRemoveMessage(from, board, pvSrc);
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break;
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}
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}
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public static void BBRequestContent(Mobile from, BaseBulletinBoard board, PacketReader pvSrc)
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{
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if (World.FindItem(pvSrc.ReadUInt32()) is BulletinMessage msg && msg.Parent == board)
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BBPackets.SendBBMessageContent(from.NetState, board, msg);
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}
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public static void BBRequestHeader(Mobile from, BaseBulletinBoard board, PacketReader pvSrc)
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{
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if (World.FindItem(pvSrc.ReadUInt32()) is BulletinMessage msg && msg.Parent == board)
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BBPackets.SendBBMessageHeader(from.NetState, board, msg);
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}
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public static void BBPostMessage(Mobile from, BaseBulletinBoard board, PacketReader pvSrc)
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{
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BulletinMessage thread = World.FindItem(pvSrc.ReadUInt32()) as BulletinMessage;
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if (thread != null && thread.Parent != board)
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thread = null;
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int breakout = 0;
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while (thread?.Thread != null && breakout++ < 10)
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thread = thread.Thread;
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DateTime lastPostTime = DateTime.MinValue;
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if (board.GetLastPostTime(from, thread == null, ref lastPostTime))
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if (!CheckTime(lastPostTime, thread == null ? ThreadCreateTime : ThreadReplyTime))
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{
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if (thread == null)
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from.SendMessage("You must wait {0} before creating a new thread.", FormatTS(ThreadCreateTime));
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else
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from.SendMessage("You must wait {0} before replying to another thread.", FormatTS(ThreadReplyTime));
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return;
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}
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string subject = pvSrc.ReadStringSafe(pvSrc.ReadByte());
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if (subject.Length == 0)
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return;
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string[] lines = new string[pvSrc.ReadByte()];
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if (lines.Length == 0)
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return;
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for (int i = 0; i < lines.Length; ++i)
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lines[i] = pvSrc.ReadStringSafe(pvSrc.ReadByte());
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board.PostMessage(from, thread, subject, lines);
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}
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public static void BBRemoveMessage(Mobile from, BaseBulletinBoard board, PacketReader pvSrc)
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{
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if (!(World.FindItem(pvSrc.ReadUInt32()) is BulletinMessage msg) || msg.Parent != board)
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return;
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if (from.AccessLevel < AccessLevel.GameMaster && msg.Poster != from)
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return;
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msg.Delete();
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}
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}
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public struct BulletinEquip
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{
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public int itemID;
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public int hue;
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public BulletinEquip(int itemID, int hue)
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{
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this.itemID = itemID;
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this.hue = hue;
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}
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}
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public class BulletinMessage : Item
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{
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public BulletinMessage(Mobile poster, BulletinMessage thread, string subject, string[] lines) : base(0xEB0)
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{
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Movable = false;
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Poster = poster;
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Subject = subject;
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Time = DateTime.UtcNow;
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LastPostTime = Time;
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Thread = thread;
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PostedName = Poster.Name;
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PostedBody = Poster.Body;
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PostedHue = Poster.Hue;
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Lines = lines;
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List<BulletinEquip> list = new List<BulletinEquip>();
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for (int i = 0; i < poster.Items.Count; ++i)
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{
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Item item = poster.Items[i];
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if (item.Layer >= Layer.OneHanded && item.Layer <= Layer.Mount)
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list.Add(new BulletinEquip(item.ItemID, item.Hue));
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}
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PostedEquip = list.ToArray();
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}
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public BulletinMessage(Serial serial) : base(serial)
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{
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}
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public Mobile Poster { get; private set; }
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public BulletinMessage Thread { get; private set; }
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public string Subject { get; private set; }
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public DateTime Time { get; private set; }
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public DateTime LastPostTime { get; set; }
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public string PostedName { get; private set; }
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public int PostedBody { get; private set; }
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public int PostedHue { get; private set; }
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public BulletinEquip[] PostedEquip { get; private set; }
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public string[] Lines { get; private set; }
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public string GetTimeAsString() => Time.ToString("MMM dd, yyyy");
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public override bool CheckTarget(Mobile from, Target targ, object targeted) => false;
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public override bool IsAccessibleTo(Mobile check) => false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(Poster);
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writer.Write(Subject);
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writer.Write(Time);
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writer.Write(LastPostTime);
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writer.Write(Thread != null);
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writer.Write(Thread);
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writer.Write(PostedName);
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writer.Write(PostedBody);
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writer.Write(PostedHue);
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writer.Write(PostedEquip.Length);
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for (int i = 0; i < PostedEquip.Length; ++i)
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{
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writer.Write(PostedEquip[i].itemID);
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writer.Write(PostedEquip[i].hue);
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}
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writer.Write(Lines.Length);
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for (int i = 0; i < Lines.Length; ++i)
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writer.Write(Lines[i]);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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case 0:
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{
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Poster = reader.ReadMobile();
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Subject = reader.ReadString();
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Time = reader.ReadDateTime();
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LastPostTime = reader.ReadDateTime();
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bool hasThread = reader.ReadBool();
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Thread = reader.ReadItem() as BulletinMessage;
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PostedName = reader.ReadString();
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PostedBody = reader.ReadInt();
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PostedHue = reader.ReadInt();
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PostedEquip = new BulletinEquip[reader.ReadInt()];
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for (int i = 0; i < PostedEquip.Length; ++i)
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{
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PostedEquip[i].itemID = reader.ReadInt();
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PostedEquip[i].hue = reader.ReadInt();
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}
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Lines = new string[reader.ReadInt()];
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for (int i = 0; i < Lines.Length; ++i)
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Lines[i] = reader.ReadString();
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if (hasThread && Thread == null)
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Delete();
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if (version == 0)
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ValidationQueue<BulletinMessage>.Add(this);
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break;
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}
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}
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}
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public void Validate()
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{
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if ((Parent as BulletinBoard)?.Items.Contains(this) == false)
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Delete();
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}
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}
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public static class BBPackets
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{
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public static void SendBBDisplayBoard(NetState ns, BaseBulletinBoard board)
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{
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SpanWriter writer = new SpanWriter(stackalloc byte[38]);
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writer.Write((byte)0x71); // Packet ID
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writer.Write((ushort)38); // Dynamic Length
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writer.Position++; // writer.Write((byte)0); // Command
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writer.Write(board.Serial);
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writer.WriteAsciiNull(board.BoardName ?? "", 29);
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ns.Send(writer.Span);
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}
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public static void SendBBMessageHeader(NetState ns, BaseBulletinBoard board, BulletinMessage msg)
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{
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string poster = msg.PostedName ?? "";
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string subject = msg.Subject ?? "";
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string time = msg.GetTimeAsString() ?? "";
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byte posterLength = Math.Min((byte)poster.Length, (byte)254);
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byte subjectLength = Math.Min((byte)subject.Length, (byte)254);
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byte timeLength = Math.Min((byte)time.Length, (byte)254);
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int length = 22 + posterLength + subjectLength + timeLength;
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SpanWriter writer = new SpanWriter(stackalloc byte[length]);
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writer.Write((byte)0x71); // Packet ID
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writer.Write((ushort)length); // Dynamic Length
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writer.Write((byte)0x01); // Command
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writer.Write(board.Serial); // Bulletin board serial
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writer.Write(msg.Serial); // Message serial
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writer.Write(msg.Thread?.Serial ?? 0);
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writer.Write(posterLength);
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writer.WriteAsciiNull(poster, posterLength + 1);
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writer.Write(subjectLength);
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writer.WriteAsciiNull(subject, subjectLength + 1);
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writer.Write(timeLength);
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writer.WriteAsciiNull(time, timeLength + 1);
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ns.Send(writer.Span);
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}
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public static void SendBBMessageContent(NetState ns, BaseBulletinBoard board, BulletinMessage msg)
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{
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string poster = msg.PostedName ?? "";
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string subject = msg.Subject ?? "";
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string time = msg.GetTimeAsString() ?? "";
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byte posterLength = Math.Min((byte)poster.Length, (byte)254);
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byte subjectLength = Math.Min((byte)subject.Length, (byte)254);
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byte timeLength = Math.Min((byte)time.Length, (byte)254);
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int equipLength = Math.Min(msg.PostedEquip.Length, 255);
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int msgLength = Math.Min(msg.Lines.Length, 255);
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public string SafeString(string v) => v ?? string.Empty;
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}
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public class BBMessageContent : Packet
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{
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public BBMessageContent(BaseBulletinBoard board, BulletinMessage msg) : base(0x71)
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{
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string poster = SafeString(msg.PostedName);
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string subject = SafeString(msg.Subject);
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string time = SafeString(msg.GetTimeAsString());
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EnsureCapacity(22 + poster.Length + subject.Length + time.Length);
|
|
|
|
writer.Write((byte)0x02); // Command
|
|
writer.Write(board.Serial); // Bulletin board serial
|
|
writer.Write(msg.Serial); // Message serial
|
|
|
|
writer.Write(posterLength);
|
|
writer.WriteAsciiNull(poster, posterLength + 1);
|
|
writer.Write(subjectLength);
|
|
writer.WriteAsciiNull(subject, subjectLength + 1);
|
|
writer.Write(timeLength);
|
|
writer.WriteAsciiNull(time, timeLength + 1);
|
|
|
|
writer.Write((short)msg.PostedBody);
|
|
writer.Write((short)msg.PostedHue);
|
|
|
|
writer.Write((byte)equipLength);
|
|
|
|
for (int i = 0; i < equipLength; ++i)
|
|
{
|
|
BulletinEquip eq = msg.PostedEquip[i];
|
|
|
|
writer.Write((short)eq.itemID);
|
|
writer.Write((short)eq.hue);
|
|
}
|
|
|
|
writer.Write((byte)msgLength);
|
|
|
|
for (int i = 0; i < msgLength; ++i)
|
|
{
|
|
string line = msg.Lines[i];
|
|
byte len = Math.Min((byte)line.Length, (byte)254);
|
|
writer.WriteAsciiNull(line, len);
|
|
}
|
|
|
|
writer.Position = 1;
|
|
writer.Write((ushort)writer.WrittenCount);
|
|
|
|
ns.Send(writer.Span);
|
|
}
|
|
}
|
|
}
|