ModernUO/Projects/Scripts/Items/Misc/Firebomb.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

283 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Network;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public class Firebomb : Item
{
private Mobile m_LitBy;
private int m_Ticks;
private Timer m_Timer;
private List<Mobile> m_Users;
[Constructible]
public Firebomb(int itemID = 0x99B) : base(itemID)
{
//Name = "a firebomb";
Weight = 2.0;
Hue = 1260;
}
public Firebomb(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
}
if (Core.AOS && (from.Paralyzed || from.Frozen || from.Spell?.IsCasting == true))
{
// to prevent exploiting for pvp
from.SendLocalizedMessage(1075857); // You cannot use that while paralyzed.
return;
}
if (m_Timer == null)
{
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), OnFirebombTimerTick);
m_LitBy = from;
from.SendLocalizedMessage(1060582); // You light the firebomb. Throw it now!
}
else
{
from.SendLocalizedMessage(1060581); // You've already lit it! Better throw it now!
}
m_Users ??= new List<Mobile>();
if (!m_Users.Contains(from))
m_Users.Add(from);
from.Target = new ThrowTarget(this);
}
private void OnFirebombTimerTick()
{
if (Deleted)
{
m_Timer.Stop();
return;
}
if (Map == Map.Internal && HeldBy == null)
return;
switch (m_Ticks)
{
case 0:
case 1:
case 2:
{
++m_Ticks;
if (HeldBy != null)
HeldBy.PublicOverheadMessage(MessageType.Regular, 957, false, m_Ticks.ToString());
else if (RootParent == null)
PublicOverheadMessage(MessageType.Regular, 957, false, m_Ticks.ToString());
else if (RootParent is Mobile mobile)
mobile.PublicOverheadMessage(MessageType.Regular, 957, false, m_Ticks.ToString());
break;
}
default:
{
HeldBy?.DropHolding();
if (m_Users != null)
{
foreach (Mobile m in m_Users)
if (m.Target is ThrowTarget targ && targ.Bomb == this)
Target.Cancel(m);
m_Users.Clear();
m_Users = null;
}
if (RootParent is Mobile parent)
{
parent.SendLocalizedMessage(1060583); // The firebomb explodes in your hand!
AOS.Damage(parent, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
}
else if (RootParent == null)
{
IPooledEnumerable<Mobile> eable = Map.GetMobilesInRange(Location, 1);
List<Mobile> toDamage = eable.ToList();
eable.Free();
for (int i = 0; i < toDamage.Count; ++i)
{
Mobile victim = toDamage[i];
if (m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, victim) &&
m_LitBy.CanBeHarmful(victim, false))
{
m_LitBy?.DoHarmful(victim);
AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
}
}
new FirebombField(m_LitBy, toDamage).MoveToWorld(Location, Map);
}
m_Timer.Stop();
Delete();
break;
}
}
}
private void OnFirebombTarget(Mobile from, object obj)
{
if (Deleted || Map == Map.Internal || !IsChildOf(from.Backpack))
return;
if (!(obj is IPoint3D p))
return;
SpellHelper.GetSurfaceTop(ref p);
from.RevealingAction();
IEntity to = p as IEntity ?? new Entity(Serial.Zero, new Point3D(p), Map);
Effects.SendMovingEffect(from, to, ItemID, 7, 0, false, false, Hue);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => FirebombReposition_OnTick(p, Map));
Internalize();
}
private void FirebombReposition_OnTick(IPoint3D p, Map map)
{
if (Deleted)
return;
MoveToWorld(new Point3D(p), map);
}
private class ThrowTarget : Target
{
public ThrowTarget(Firebomb bomb)
: base(12, true, TargetFlags.None) =>
Bomb = bomb;
public Firebomb Bomb{ get; }
protected override void OnTarget(Mobile from, object targeted)
{
Bomb.OnFirebombTarget(from, targeted);
}
}
}
public class FirebombField : Item
{
private List<Mobile> m_Burning;
private DateTime m_Expire;
private Mobile m_LitBy;
private Timer m_Timer;
public FirebombField(Mobile litBy, List<Mobile> toDamage) : base(0x376A)
{
Movable = false;
m_LitBy = litBy;
m_Expire = DateTime.UtcNow + TimeSpan.FromSeconds(10);
m_Burning = toDamage;
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnFirebombFieldTimerTick);
}
public FirebombField(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
// Don't serialize these...
}
public override void Deserialize(GenericReader reader)
{
}
public override bool OnMoveOver(Mobile m)
{
if (ItemID == 0x398C && m_LitBy == null ||
SpellHelper.ValidIndirectTarget(m_LitBy, m) && m_LitBy.CanBeHarmful(m, false))
{
m_LitBy?.DoHarmful(m);
AOS.Damage(m, m_LitBy, 2, 0, 100, 0, 0, 0);
m.PlaySound(0x208);
if (!m_Burning.Contains(m))
m_Burning.Add(m);
}
return true;
}
private void OnFirebombFieldTimerTick()
{
if (Deleted)
{
m_Timer.Stop();
return;
}
if (ItemID == 0x376A)
{
ItemID = 0x398C;
return;
}
for (int i = 0; i < m_Burning.Count;)
{
Mobile victim = m_Burning[i];
if (victim.Location == Location && victim.Map == Map &&
(m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, victim) &&
m_LitBy.CanBeHarmful(victim, false)))
{
m_LitBy?.DoHarmful(victim);
AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
++i;
}
else
{
m_Burning.RemoveAt(i);
}
}
if (DateTime.UtcNow >= m_Expire)
{
m_Timer.Stop();
Delete();
}
}
}
}