* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
283 lines
7.1 KiB
C#
283 lines
7.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Items
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{
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public class Firebomb : Item
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{
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private Mobile m_LitBy;
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private int m_Ticks;
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private Timer m_Timer;
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private List<Mobile> m_Users;
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[Constructible]
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public Firebomb(int itemID = 0x99B) : base(itemID)
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{
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//Name = "a firebomb";
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Weight = 2.0;
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Hue = 1260;
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}
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public Firebomb(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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return;
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}
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if (Core.AOS && (from.Paralyzed || from.Frozen || from.Spell?.IsCasting == true))
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{
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// to prevent exploiting for pvp
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from.SendLocalizedMessage(1075857); // You cannot use that while paralyzed.
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return;
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}
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if (m_Timer == null)
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{
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1), TimeSpan.FromSeconds(1), OnFirebombTimerTick);
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m_LitBy = from;
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from.SendLocalizedMessage(1060582); // You light the firebomb. Throw it now!
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}
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else
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{
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from.SendLocalizedMessage(1060581); // You've already lit it! Better throw it now!
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}
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m_Users ??= new List<Mobile>();
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if (!m_Users.Contains(from))
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m_Users.Add(from);
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from.Target = new ThrowTarget(this);
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}
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private void OnFirebombTimerTick()
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{
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if (Deleted)
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{
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m_Timer.Stop();
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return;
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}
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if (Map == Map.Internal && HeldBy == null)
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return;
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switch (m_Ticks)
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{
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case 0:
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case 1:
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case 2:
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{
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++m_Ticks;
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if (HeldBy != null)
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HeldBy.PublicOverheadMessage(MessageType.Regular, 957, false, m_Ticks.ToString());
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else if (RootParent == null)
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PublicOverheadMessage(MessageType.Regular, 957, false, m_Ticks.ToString());
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else if (RootParent is Mobile mobile)
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mobile.PublicOverheadMessage(MessageType.Regular, 957, false, m_Ticks.ToString());
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break;
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}
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default:
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{
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HeldBy?.DropHolding();
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if (m_Users != null)
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{
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foreach (Mobile m in m_Users)
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if (m.Target is ThrowTarget targ && targ.Bomb == this)
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Target.Cancel(m);
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m_Users.Clear();
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m_Users = null;
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}
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if (RootParent is Mobile parent)
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{
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parent.SendLocalizedMessage(1060583); // The firebomb explodes in your hand!
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AOS.Damage(parent, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
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}
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else if (RootParent == null)
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{
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IPooledEnumerable<Mobile> eable = Map.GetMobilesInRange(Location, 1);
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List<Mobile> toDamage = eable.ToList();
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eable.Free();
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for (int i = 0; i < toDamage.Count; ++i)
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{
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Mobile victim = toDamage[i];
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if (m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, victim) &&
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m_LitBy.CanBeHarmful(victim, false))
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{
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m_LitBy?.DoHarmful(victim);
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AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
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}
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}
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new FirebombField(m_LitBy, toDamage).MoveToWorld(Location, Map);
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}
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m_Timer.Stop();
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Delete();
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break;
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}
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}
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}
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private void OnFirebombTarget(Mobile from, object obj)
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{
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if (Deleted || Map == Map.Internal || !IsChildOf(from.Backpack))
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return;
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if (!(obj is IPoint3D p))
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return;
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SpellHelper.GetSurfaceTop(ref p);
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from.RevealingAction();
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IEntity to = p as IEntity ?? new Entity(Serial.Zero, new Point3D(p), Map);
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Effects.SendMovingEffect(from, to, ItemID, 7, 0, false, false, Hue);
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), () => FirebombReposition_OnTick(p, Map));
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Internalize();
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}
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private void FirebombReposition_OnTick(IPoint3D p, Map map)
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{
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if (Deleted)
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return;
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MoveToWorld(new Point3D(p), map);
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}
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private class ThrowTarget : Target
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{
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public ThrowTarget(Firebomb bomb)
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: base(12, true, TargetFlags.None) =>
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Bomb = bomb;
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public Firebomb Bomb{ get; }
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protected override void OnTarget(Mobile from, object targeted)
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{
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Bomb.OnFirebombTarget(from, targeted);
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}
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}
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}
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public class FirebombField : Item
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{
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private List<Mobile> m_Burning;
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private DateTime m_Expire;
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private Mobile m_LitBy;
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private Timer m_Timer;
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public FirebombField(Mobile litBy, List<Mobile> toDamage) : base(0x376A)
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{
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Movable = false;
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m_LitBy = litBy;
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m_Expire = DateTime.UtcNow + TimeSpan.FromSeconds(10);
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m_Burning = toDamage;
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnFirebombFieldTimerTick);
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}
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public FirebombField(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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// Don't serialize these...
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}
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public override void Deserialize(GenericReader reader)
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{
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (ItemID == 0x398C && m_LitBy == null ||
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SpellHelper.ValidIndirectTarget(m_LitBy, m) && m_LitBy.CanBeHarmful(m, false))
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{
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m_LitBy?.DoHarmful(m);
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AOS.Damage(m, m_LitBy, 2, 0, 100, 0, 0, 0);
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m.PlaySound(0x208);
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if (!m_Burning.Contains(m))
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m_Burning.Add(m);
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}
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return true;
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}
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private void OnFirebombFieldTimerTick()
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{
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if (Deleted)
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{
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m_Timer.Stop();
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return;
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}
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if (ItemID == 0x376A)
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{
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ItemID = 0x398C;
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return;
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}
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for (int i = 0; i < m_Burning.Count;)
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{
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Mobile victim = m_Burning[i];
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if (victim.Location == Location && victim.Map == Map &&
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(m_LitBy == null || SpellHelper.ValidIndirectTarget(m_LitBy, victim) &&
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m_LitBy.CanBeHarmful(victim, false)))
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{
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m_LitBy?.DoHarmful(victim);
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AOS.Damage(victim, m_LitBy, Utility.Random(3) + 4, 0, 100, 0, 0, 0);
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++i;
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}
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else
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{
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m_Burning.RemoveAt(i);
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}
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}
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if (DateTime.UtcNow >= m_Expire)
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{
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m_Timer.Stop();
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Delete();
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}
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}
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}
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}
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