* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
371 lines
8.7 KiB
C#
371 lines
8.7 KiB
C#
using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public enum KeyType
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{
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Copper = 0x100E,
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Gold = 0x100F,
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Iron = 0x1010,
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Rusty = 0x1013
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}
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public interface ILockable
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{
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bool Locked{ get; set; }
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uint KeyValue{ get; set; }
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}
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public class Key : Item
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{
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private string m_Description;
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private uint m_KeyVal;
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[Constructible]
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public Key(uint val = 0) : this(KeyType.Iron, val)
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{
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}
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public Key(KeyType type, uint val = 0, Item link = null) : base((int)type)
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{
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Weight = 1.0;
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MaxRange = 3;
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m_KeyVal = val;
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Link = link;
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}
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public Key(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Description
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{
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get => m_Description;
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set
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{
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m_Description = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxRange{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public uint KeyValue
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{
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get => m_KeyVal;
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set
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{
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m_KeyVal = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Item Link{ get; set; }
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public static uint RandomValue() => (uint)(0xFFFFFFFE * Utility.RandomDouble()) + 1;
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public static void RemoveKeys(Mobile m, uint keyValue)
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{
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if (keyValue == 0)
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return;
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RemoveKeys(m.Backpack, keyValue);
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RemoveKeys(m.BankBox, keyValue);
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}
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public static void RemoveKeys(Container cont, uint keyValue)
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{
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if (cont == null || keyValue == 0)
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return;
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Item[] items = cont.FindItemsByType(new[] { typeof(Key), typeof(KeyRing) });
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foreach (Item item in items)
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if (item is Key key)
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{
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if (key.KeyValue == keyValue)
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key.Delete();
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}
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else
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{
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KeyRing keyRing = (KeyRing)item;
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keyRing.RemoveKeys(keyValue);
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}
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}
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public static bool ContainsKey(Container cont, uint keyValue)
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{
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if (cont == null)
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return false;
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Item[] items = cont.FindItemsByType(new[] { typeof(Key), typeof(KeyRing) });
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foreach (Item item in items)
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if (item is Key key)
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{
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if (key.KeyValue == keyValue)
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return true;
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}
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else
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{
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KeyRing keyRing = (KeyRing)item;
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if (keyRing.ContainsKey(keyValue))
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return true;
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}
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(2); // version
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writer.Write(MaxRange);
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writer.Write(Link);
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writer.Write(m_Description);
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writer.Write(m_KeyVal);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 2:
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{
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MaxRange = reader.ReadInt();
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goto case 1;
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}
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case 1:
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{
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Link = reader.ReadItem();
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goto case 0;
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}
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case 0:
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{
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if (version < 2 || MaxRange == 0)
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MaxRange = 3;
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m_Description = reader.ReadString();
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m_KeyVal = reader.ReadUInt();
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break;
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}
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(501661); // That key is unreachable.
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return;
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}
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Target t;
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int number;
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if (m_KeyVal != 0)
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{
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number = 501662; // What shall I use this key on?
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t = new UnlockTarget(this);
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}
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else
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{
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number = 501663; // This key is a key blank. Which key would you like to make a copy of?
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t = new CopyTarget(this);
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}
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from.SendLocalizedMessage(number);
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from.Target = t;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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string desc = m_KeyVal == 0 ? "(blank)" : m_Description?.Trim() ?? "";
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if (desc != "")
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list.Add(desc);
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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string desc = m_KeyVal == 0 ? "(blank)" : m_Description?.Trim() ?? "";
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if (desc.Length > 0)
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Packets.SendUnicodeMessage(from.NetState, Serial, ItemID, MessageType.Regular, 0x3B2, 3, "ENU", "", desc);
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}
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public bool UseOn(Mobile from, ILockable o)
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{
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if (o.KeyValue == KeyValue)
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{
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if (o is BaseDoor door && !door.UseLocks())
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return false;
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o.Locked = !o.Locked;
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if (o is LockableContainer cont1)
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if (cont1.LockLevel == -255)
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cont1.LockLevel = cont1.RequiredSkill - 10;
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if (o is Item item)
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{
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if (o.Locked)
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item.SendLocalizedMessageTo(from, 1048000); // You lock it.
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else
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item.SendLocalizedMessageTo(from, 1048001); // You unlock it.
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if (item is LockableContainer cont && cont.TrapType != TrapType.None && cont.TrapOnLockpick)
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{
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if (o.Locked)
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cont.SendLocalizedMessageTo(from, 501673); // You re-enable the trap.
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else
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cont.SendLocalizedMessageTo(from,
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501672); // You disable the trap temporarily. Lock it again to re-enable it.
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}
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}
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return true;
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}
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return false;
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}
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private class RenamePrompt : Prompt
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{
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private Key m_Key;
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public RenamePrompt(Key key) => m_Key = key;
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public override void OnResponse(Mobile from, string text)
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{
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if (m_Key.Deleted || !m_Key.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(501661); // That key is unreachable.
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return;
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}
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m_Key.Description = Utility.FixHtml(text);
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}
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}
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private class UnlockTarget : Target
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{
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private Key m_Key;
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public UnlockTarget(Key key) : base(key.MaxRange, false, TargetFlags.None)
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{
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m_Key = key;
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CheckLOS = false;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Key.Deleted || !m_Key.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(501661); // That key is unreachable.
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return;
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}
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int number;
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if (targeted == m_Key)
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{
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number = 501665; // Enter a description for this key.
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from.Prompt = new RenamePrompt(m_Key);
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}
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else if (targeted is ILockable lockable)
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{
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if (m_Key.UseOn(from, lockable))
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number = -1;
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else
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number = 501668; // This key doesn't seem to unlock that.
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}
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else
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{
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number = 501666; // You can't unlock that!
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}
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if (number != -1) from.SendLocalizedMessage(number);
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}
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}
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private class CopyTarget : Target
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{
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private Key m_Key;
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public CopyTarget(Key key) : base(3, false, TargetFlags.None) => m_Key = key;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Key.Deleted || !m_Key.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(501661); // That key is unreachable.
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return;
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}
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int number;
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if (targeted is Key k)
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{
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if (k.m_KeyVal == 0)
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{
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number = 501675; // This key is also blank.
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}
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else if (from.CheckTargetSkill(SkillName.Tinkering, k, 0, 75.0))
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{
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number = 501676; // You make a copy of the key.
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m_Key.Description = k.Description;
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m_Key.KeyValue = k.KeyValue;
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m_Key.Link = k.Link;
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m_Key.MaxRange = k.MaxRange;
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}
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else if (Utility.RandomDouble() <= 0.1) // 10% chance to destroy the key
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{
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from.SendLocalizedMessage(501677); // You fail to make a copy of the key.
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number = 501678; // The key was destroyed in the attempt.
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m_Key.Delete();
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}
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else
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{
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number = 501677; // You fail to make a copy of the key.
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}
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}
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else
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{
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number = 501688; // Not a key.
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}
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from.SendLocalizedMessage(number);
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}
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}
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}
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}
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