* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
177 lines
4.1 KiB
C#
177 lines
4.1 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Server.Targeting;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class KeyRing : Item
|
|
{
|
|
public static readonly int MaxKeys = 20;
|
|
|
|
[Constructible]
|
|
public KeyRing() : base(0x1011)
|
|
{
|
|
Weight = 1.0; // They seem to have no weight on OSI ?!
|
|
|
|
Keys = new List<Key>();
|
|
}
|
|
|
|
public KeyRing(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public List<Key> Keys{ get; private set; }
|
|
|
|
public override bool OnDragDrop(Mobile from, Item dropped)
|
|
{
|
|
if (!IsChildOf(from.Backpack))
|
|
{
|
|
from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it.
|
|
return false;
|
|
}
|
|
|
|
if (!(dropped is Key key) || key.KeyValue == 0)
|
|
{
|
|
from.SendLocalizedMessage(501689); // Only non-blank keys can be put on a keyring.
|
|
return false;
|
|
}
|
|
|
|
if (Keys.Count >= MaxKeys)
|
|
{
|
|
from.SendLocalizedMessage(1008138); // This keyring is full.
|
|
return false;
|
|
}
|
|
|
|
Add(key);
|
|
from.SendLocalizedMessage(501691); // You put the key on the keyring.
|
|
return true;
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (!IsChildOf(from.Backpack))
|
|
{
|
|
from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it.
|
|
return;
|
|
}
|
|
|
|
from.SendLocalizedMessage(501680); // What do you want to unlock?
|
|
from.Target = new InternalTarget(this);
|
|
}
|
|
|
|
public override void OnDelete()
|
|
{
|
|
base.OnDelete();
|
|
|
|
foreach (Key key in Keys) key.Delete();
|
|
|
|
Keys.Clear();
|
|
}
|
|
|
|
public void Add(Key key)
|
|
{
|
|
key.Internalize();
|
|
Keys.Add(key);
|
|
|
|
UpdateItemID();
|
|
}
|
|
|
|
public void Open(Mobile from)
|
|
{
|
|
if (!(Parent is Container cont))
|
|
return;
|
|
|
|
for (int i = Keys.Count - 1; i >= 0; i--)
|
|
{
|
|
Key key = Keys[i];
|
|
|
|
if (!key.Deleted && !cont.TryDropItem(from, key, true))
|
|
break;
|
|
|
|
Keys.RemoveAt(i);
|
|
}
|
|
|
|
UpdateItemID();
|
|
}
|
|
|
|
public void RemoveKeys(uint keyValue)
|
|
{
|
|
for (int i = Keys.Count - 1; i >= 0; i--)
|
|
{
|
|
Key key = Keys[i];
|
|
|
|
if (key.KeyValue == keyValue)
|
|
{
|
|
key.Delete();
|
|
Keys.RemoveAt(i);
|
|
}
|
|
}
|
|
|
|
UpdateItemID();
|
|
}
|
|
|
|
public bool ContainsKey(uint keyValue) => Keys.Any(key => key.KeyValue == keyValue);
|
|
|
|
private void UpdateItemID()
|
|
{
|
|
if (Keys.Count < 1)
|
|
ItemID = 0x1011;
|
|
else if (Keys.Count < 3)
|
|
ItemID = 0x1769;
|
|
else if (Keys.Count < 5)
|
|
ItemID = 0x176A;
|
|
else
|
|
ItemID = 0x176B;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
|
|
writer.WriteItemList(Keys);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
Keys = reader.ReadStrongItemList<Key>();
|
|
}
|
|
|
|
private class InternalTarget : Target
|
|
{
|
|
private KeyRing m_KeyRing;
|
|
|
|
public InternalTarget(KeyRing keyRing) : base(-1, false, TargetFlags.None) => m_KeyRing = keyRing;
|
|
|
|
protected override void OnTarget(Mobile from, object targeted)
|
|
{
|
|
if (m_KeyRing.Deleted || !m_KeyRing.IsChildOf(from.Backpack))
|
|
{
|
|
from.SendLocalizedMessage(1060640); // The item must be in your backpack to use it.
|
|
return;
|
|
}
|
|
|
|
if (m_KeyRing == targeted)
|
|
{
|
|
m_KeyRing.Open(from);
|
|
from.SendLocalizedMessage(501685); // You open the keyring.
|
|
}
|
|
else if (targeted is ILockable o)
|
|
{
|
|
if (m_KeyRing.Keys.Any(key => key.UseOn(from, o))) return;
|
|
|
|
from.SendLocalizedMessage(1008140); // You do not have a key for that.
|
|
}
|
|
else
|
|
{
|
|
from.SendLocalizedMessage(501666); // You can't unlock that!
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|