ModernUO/Projects/Scripts/Items/Misc/TrashBarrel.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

147 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Multis;
using Server.Network;
namespace Server.Items
{
public class TrashBarrel : Container, IChopable
{
private Timer m_Timer;
[Constructible]
public TrashBarrel() : base(0xE77)
{
Hue = 0x3B2;
Movable = false;
}
public TrashBarrel(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041064; // a trash barrel
public override int DefaultMaxWeight => 0; // A value of 0 signals unlimited weight
public override bool IsDecoContainer => false;
public void OnChop(Mobile from)
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if (house?.IsCoOwner(from) == true)
{
Effects.PlaySound(Location, Map, 0x3B3);
from.SendLocalizedMessage(500461); // You destroy the item.
Destroy();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Items.Count > 0)
{
m_Timer = new EmptyTimer(this);
m_Timer.Start();
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (!base.OnDragDrop(from, dropped))
return false;
if (TotalItems >= 50)
{
Empty(501478); // The trash is full! Emptying!
}
else
{
SendLocalizedMessageTo(from, 1010442); // The item will be deleted in three minutes
if (m_Timer != null)
m_Timer.Stop();
else
m_Timer = new EmptyTimer(this);
m_Timer.Start();
}
return true;
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (!base.OnDragDropInto(from, item, p))
return false;
if (TotalItems >= 50)
{
Empty(501478); // The trash is full! Emptying!
}
else
{
SendLocalizedMessageTo(from, 1010442); // The item will be deleted in three minutes
if (m_Timer != null)
m_Timer.Stop();
else
m_Timer = new EmptyTimer(this);
m_Timer.Start();
}
return true;
}
public void Empty(int message)
{
List<Item> items = Items;
if (items.Count > 0)
{
PublicOverheadMessage(MessageType.Regular, 0x3B2, message);
for (int i = items.Count - 1; i >= 0; --i)
{
if (i >= items.Count)
continue;
items[i].Delete();
}
}
m_Timer?.Stop();
m_Timer = null;
}
private class EmptyTimer : Timer
{
private TrashBarrel m_Barrel;
public EmptyTimer(TrashBarrel barrel) : base(TimeSpan.FromMinutes(3.0))
{
m_Barrel = barrel;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
m_Barrel.Empty(501479); // Emptying the trashcan!
}
}
}
}