* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
254 lines
6.3 KiB
C#
254 lines
6.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.ContextMenus;
|
|
using Server.Engines.Craft;
|
|
using Server.Engines.Harvest;
|
|
using Server.Mobiles;
|
|
using Server.Network;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public interface IUsesRemaining
|
|
{
|
|
int UsesRemaining{ get; set; }
|
|
bool ShowUsesRemaining{ get; set; }
|
|
}
|
|
|
|
public abstract class BaseHarvestTool : Item, IUsesRemaining, ICraftable
|
|
{
|
|
private Mobile m_Crafter;
|
|
private ToolQuality m_Quality;
|
|
private int m_UsesRemaining;
|
|
|
|
public BaseHarvestTool(int itemID, int usesRemaining = 50) : base(itemID)
|
|
{
|
|
m_UsesRemaining = usesRemaining;
|
|
m_Quality = ToolQuality.Regular;
|
|
}
|
|
|
|
public BaseHarvestTool(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public Mobile Crafter
|
|
{
|
|
get => m_Crafter;
|
|
set
|
|
{
|
|
m_Crafter = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public ToolQuality Quality
|
|
{
|
|
get => m_Quality;
|
|
set
|
|
{
|
|
UnscaleUses();
|
|
m_Quality = value;
|
|
InvalidateProperties();
|
|
ScaleUses();
|
|
}
|
|
}
|
|
|
|
public abstract HarvestSystem HarvestSystem{ get; }
|
|
|
|
#region ICraftable Members
|
|
|
|
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
|
CraftItem craftItem, int resHue)
|
|
{
|
|
Quality = (ToolQuality)quality;
|
|
|
|
if (makersMark)
|
|
Crafter = from;
|
|
|
|
return quality;
|
|
}
|
|
|
|
#endregion
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int UsesRemaining
|
|
{
|
|
get => m_UsesRemaining;
|
|
set
|
|
{
|
|
m_UsesRemaining = value;
|
|
InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
bool IUsesRemaining.ShowUsesRemaining
|
|
{
|
|
get => true;
|
|
set { }
|
|
}
|
|
|
|
public void ScaleUses()
|
|
{
|
|
m_UsesRemaining = m_UsesRemaining * GetUsesScalar() / 100;
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public void UnscaleUses()
|
|
{
|
|
m_UsesRemaining = m_UsesRemaining * 100 / GetUsesScalar();
|
|
}
|
|
|
|
public int GetUsesScalar()
|
|
{
|
|
if (m_Quality == ToolQuality.Exceptional)
|
|
return 200;
|
|
|
|
return 100;
|
|
}
|
|
|
|
public override void GetProperties(ObjectPropertyList list)
|
|
{
|
|
base.GetProperties(list);
|
|
|
|
// Makers mark not displayed on OSI
|
|
//if ( m_Crafter != null )
|
|
// list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
|
|
|
|
if (m_Quality == ToolQuality.Exceptional)
|
|
list.Add(1060636); // exceptional
|
|
|
|
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
|
|
}
|
|
|
|
public virtual void DisplayDurabilityTo(Mobile m)
|
|
{
|
|
LabelToAffix(m, 1017323, AffixType.Append, $": {m_UsesRemaining}"); // Durability
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
DisplayDurabilityTo(from);
|
|
|
|
base.OnSingleClick(from);
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (IsChildOf(from.Backpack) || Parent == from)
|
|
HarvestSystem.BeginHarvesting(from, this);
|
|
else
|
|
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
|
}
|
|
|
|
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
|
{
|
|
base.GetContextMenuEntries(from, list);
|
|
|
|
AddContextMenuEntries(from, this, list, HarvestSystem);
|
|
}
|
|
|
|
public static void AddContextMenuEntries(Mobile from, Item item, List<ContextMenuEntry> list, HarvestSystem system)
|
|
{
|
|
if (system != Mining.System)
|
|
return;
|
|
|
|
if (!item.IsChildOf(from.Backpack) && item.Parent != from)
|
|
return;
|
|
|
|
if (!(from is PlayerMobile pm))
|
|
return;
|
|
|
|
list.Add(new ContextMenuEntry(pm.ToggleMiningStone ? 6179 : 6178) {Color = 0x421F});
|
|
|
|
list.Add(new ToggleMiningStoneEntry(pm, false, 6176));
|
|
list.Add(new ToggleMiningStoneEntry(pm, true, 6177));
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(1); // version
|
|
|
|
writer.Write(m_Crafter);
|
|
writer.Write((int)m_Quality);
|
|
|
|
writer.Write(m_UsesRemaining);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch (version)
|
|
{
|
|
case 1:
|
|
{
|
|
m_Crafter = reader.ReadMobile();
|
|
m_Quality = (ToolQuality)reader.ReadInt();
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
m_UsesRemaining = reader.ReadInt();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private class ToggleMiningStoneEntry : ContextMenuEntry
|
|
{
|
|
private PlayerMobile m_Mobile;
|
|
private bool m_Value;
|
|
|
|
public ToggleMiningStoneEntry(PlayerMobile mobile, bool value, int number) : base(number)
|
|
{
|
|
m_Mobile = mobile;
|
|
m_Value = value;
|
|
|
|
bool stoneMining = mobile.StoneMining && mobile.Skills.Mining.Base >= 100.0;
|
|
|
|
if (mobile.ToggleMiningStone == value || value && !stoneMining)
|
|
Flags |= CMEFlags.Disabled;
|
|
}
|
|
|
|
public override void OnClick()
|
|
{
|
|
bool oldValue = m_Mobile.ToggleMiningStone;
|
|
|
|
if (m_Value)
|
|
{
|
|
if (oldValue)
|
|
{
|
|
m_Mobile.SendLocalizedMessage(1054023); // You are already set to mine both ore and stone!
|
|
}
|
|
else if (!m_Mobile.StoneMining || m_Mobile.Skills.Mining.Base < 100.0)
|
|
{
|
|
m_Mobile.SendLocalizedMessage(
|
|
1054024); // You have not learned how to mine stone or you do not have enough skill!
|
|
}
|
|
else
|
|
{
|
|
m_Mobile.ToggleMiningStone = true;
|
|
m_Mobile.SendLocalizedMessage(1054022); // You are now set to mine both ore and stone.
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (oldValue)
|
|
{
|
|
m_Mobile.ToggleMiningStone = false;
|
|
m_Mobile.SendLocalizedMessage(1054020); // You are now set to mine only ore.
|
|
}
|
|
else
|
|
{
|
|
m_Mobile.SendLocalizedMessage(1054021); // You are already set to mine only ore!
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|