ModernUO/Projects/Scripts/Items/Special/Solen Items/BraceletOfBinding.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

466 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Factions;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Regions;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public class BraceletOfBinding : BaseBracelet, TranslocationItem
{
private BraceletOfBinding m_Bound;
private int m_Charges;
private string m_Inscription;
private int m_Recharges;
private TransportTimer m_Timer;
[Constructible]
public BraceletOfBinding() : base(0x1086)
{
Hue = 0x489;
Weight = 1.0;
m_Inscription = "";
}
public BraceletOfBinding(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public string Inscription
{
get => m_Inscription;
set
{
m_Inscription = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BraceletOfBinding Bound
{
get
{
if (m_Bound?.Deleted == true)
m_Bound = null;
return m_Bound;
}
set => m_Bound = value;
}
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => m_Charges;
set
{
if (value > MaxCharges)
m_Charges = MaxCharges;
else if (value < 0)
m_Charges = 0;
else
m_Charges = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Recharges
{
get => m_Recharges;
set
{
if (value > MaxRecharges)
m_Recharges = MaxRecharges;
else if (value < 0)
m_Recharges = 0;
else
m_Recharges = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxCharges => 20;
[CommandProperty(AccessLevel.GameMaster)]
public int MaxRecharges => 255;
public string TranslocationItemName => "bracelet of binding";
public override void AddNameProperty(ObjectPropertyList list)
{
list.Add(1054000,
m_Charges + (m_Inscription.Length == 0
? "\t "
: $" :\t{m_Inscription}")); // a bracelet of binding : ~1_val~ ~2_val~
}
public override void OnSingleClick(Mobile from)
{
LabelTo(from, 1054000,
m_Charges + (m_Inscription.Length == 0
? "\t "
: $" :\t{m_Inscription}")); // a bracelet of binding : ~1_val~ ~2_val~
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive && IsChildOf(from))
{
BraceletOfBinding bound = Bound;
list.Add(new BraceletEntry(Activate, 6170, bound != null));
list.Add(new BraceletEntry(Search, 6171, bound != null));
list.Add(new BraceletEntry(Bind, bound == null ? 6173 : 6174, true));
list.Add(new BraceletEntry(Inscribe, 6175, true));
}
}
public override void OnDoubleClick(Mobile from)
{
BraceletOfBinding bound = Bound;
if (Bound == null)
Bind(from);
else
Activate(from);
}
public void Activate(Mobile from)
{
BraceletOfBinding bound = Bound;
if (Deleted || bound == null)
return;
if (!IsChildOf(from))
{
from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
}
else if (m_Timer != null)
{
from.SendLocalizedMessage(
1054013); // The bracelet is already attempting contact. You decide to wait a moment.
}
else
{
from.PlaySound(0xF9);
from.LocalOverheadMessage(MessageType.Regular, 0x5D, true,
"* You concentrate on the bracelet to summon its power *");
from.Frozen = true;
m_Timer = new TransportTimer(this, from);
m_Timer.Start();
}
}
public void Search(Mobile from)
{
BraceletOfBinding bound = Bound;
if (Deleted || bound == null)
return;
if (!IsChildOf(from))
from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
else
CheckUse(from, true);
}
private bool CheckUse(Mobile from, bool successMessage)
{
BraceletOfBinding bound = Bound;
if (bound == null)
return false;
Mobile boundRoot = bound.RootParent as Mobile;
if (Charges == 0)
{
from.SendLocalizedMessage(
1054005); // The bracelet glows black. It must be charged before it can be used again.
return false;
}
if (from.FindItemOnLayer(Layer.Bracelet) != this)
{
from.SendLocalizedMessage(1054004); // You must equip the bracelet in order to use its power.
return false;
}
if (boundRoot?.NetState == null || boundRoot.FindItemOnLayer(Layer.Bracelet) != bound)
{
from.SendLocalizedMessage(
1054006); // The bracelet emits a red glow. The bracelet's twin is not available for transport.
return false;
}
if (!Core.AOS && from.Map != boundRoot.Map)
{
from.SendLocalizedMessage(1054014); // The bracelet glows black. The bracelet's target is on another facet.
return false;
}
if (Sigil.ExistsOn(from))
{
from.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
return false;
}
if (!SpellHelper.CheckTravel(from, TravelCheckType.RecallFrom)) return false;
if (!SpellHelper.CheckTravel(from, boundRoot.Map, boundRoot.Location, TravelCheckType.RecallTo)) return false;
if (boundRoot.Map == Map.Felucca && from is PlayerMobile mobile && mobile.Young)
{
mobile.SendLocalizedMessage(1049543); // You decide against traveling to Felucca while you are still young.
return false;
}
if (from.Kills >= 5 && boundRoot.Map != Map.Felucca)
{
from.SendLocalizedMessage(1019004); // You are not allowed to travel there.
return false;
}
if (from.Criminal)
{
from.SendLocalizedMessage(1005561, "", 0x22); // Thou'rt a criminal and cannot escape so easily.
return false;
}
if (SpellHelper.CheckCombat(from))
{
from.SendLocalizedMessage(1005564, "", 0x22); // Wouldst thou flee during the heat of battle??
return false;
}
if (WeightOverloading.IsOverloaded(from))
{
from.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
return false;
}
if (from.Region.IsPartOf<Jail>())
{
from.SendLocalizedMessage(1114345, "", 0x35); // You'll need a better jailbreak plan than that!
return false;
}
if (boundRoot.Region.IsPartOf<Jail>())
{
from.SendLocalizedMessage(1019004); // You are not allowed to travel there.
return false;
}
if (successMessage)
from.SendLocalizedMessage(1054015); // The bracelet's twin is available for transport.
return true;
}
public void Bind(Mobile from)
{
if (Deleted)
return;
if (!IsChildOf(from))
{
from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
}
else
{
from.SendLocalizedMessage(1054001); // Target the bracelet of binding you wish to bind this bracelet to.
from.Target = new BindTarget(this);
}
}
public void Inscribe(Mobile from)
{
if (Deleted)
return;
if (!IsChildOf(from))
{
from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
}
else
{
from.SendLocalizedMessage(1054009); // Enter the text to inscribe upon the bracelet :
from.Prompt = new InscribePrompt(this);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
writer.WriteEncodedInt(m_Recharges);
writer.WriteEncodedInt(m_Charges);
writer.Write(m_Inscription);
writer.Write(Bound);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
switch (version)
{
case 1:
{
m_Recharges = reader.ReadEncodedInt();
goto case 0;
}
case 0:
{
m_Charges = Math.Min(reader.ReadEncodedInt(), MaxCharges);
m_Inscription = reader.ReadString();
Bound = (BraceletOfBinding)reader.ReadItem();
break;
}
}
}
private delegate void BraceletCallback(Mobile from);
private class BraceletEntry : ContextMenuEntry
{
private BraceletCallback m_Callback;
public BraceletEntry(BraceletCallback callback, int number, bool enabled) : base(number)
{
m_Callback = callback;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
Mobile from = Owner.From;
if (from.CheckAlive())
m_Callback(from);
}
}
private class TransportTimer : Timer
{
private BraceletOfBinding m_Bracelet;
private Mobile m_From;
public TransportTimer(BraceletOfBinding bracelet, Mobile from) : base(TimeSpan.FromSeconds(2.0))
{
m_Bracelet = bracelet;
m_From = from;
}
protected override void OnTick()
{
m_Bracelet.m_Timer = null;
m_From.Frozen = false;
if (m_Bracelet.Deleted || m_From.Deleted ||
!m_Bracelet.CheckUse(m_From, false) ||
!(m_Bracelet.Bound.RootParent is Mobile boundRoot))
return;
m_Bracelet.Charges--;
BaseCreature.TeleportPets(m_From, boundRoot.Location, boundRoot.Map, true);
m_From.PlaySound(0x1FC);
m_From.MoveToWorld(boundRoot.Location, boundRoot.Map);
m_From.PlaySound(0x1FC);
}
}
private class BindTarget : Target
{
private BraceletOfBinding m_Bracelet;
public BindTarget(BraceletOfBinding bracelet) : base(-1, false, TargetFlags.None) => m_Bracelet = bracelet;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Bracelet.Deleted)
return;
if (!m_Bracelet.IsChildOf(from))
{
from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
}
else if (targeted is BraceletOfBinding bindBracelet)
{
if (bindBracelet == m_Bracelet)
{
from.SendLocalizedMessage(1054012); // You cannot bind a bracelet of binding to itself!
}
else if (!bindBracelet.IsChildOf(from))
{
from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
}
else
{
from.SendLocalizedMessage(
1054003); // You bind the bracelet to its counterpart. The bracelets glow with power.
from.PlaySound(0x1FA);
m_Bracelet.Bound = bindBracelet;
}
}
else
{
from.SendLocalizedMessage(1054002); // You can only bind this bracelet to another bracelet of binding!
}
}
}
private class InscribePrompt : Prompt
{
private BraceletOfBinding m_Bracelet;
public InscribePrompt(BraceletOfBinding bracelet) => m_Bracelet = bracelet;
public override void OnResponse(Mobile from, string text)
{
if (m_Bracelet.Deleted)
return;
if (!m_Bracelet.IsChildOf(from))
{
from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
}
else
{
from.SendLocalizedMessage(1054011); // You mark the bracelet with your inscription.
m_Bracelet.Inscription = text;
}
}
public override void OnCancel(Mobile from)
{
from.SendLocalizedMessage(1054010); // You decide not to inscribe the bracelet at this time.
}
}
}
}