ModernUO/Projects/Scripts/Items/Special/Special Scrolls/SpecialScroll.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

168 lines
4.1 KiB
C#

using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public abstract class SpecialScroll : Item
{
public SpecialScroll(SkillName skill, double value) : base(0x14F0)
{
LootType = LootType.Cursed;
Weight = 1.0;
Skill = skill;
Value = value;
}
public SpecialScroll(Serial serial) : base(serial)
{
}
#region Old Item Serialization Vars
/* DO NOT USE! Only used in serialization of special scrolls that originally derived from Item */
protected bool InheritsItem{ get; private set; }
#endregion
public abstract int Message{ get; }
public virtual int Title => 0;
public abstract string DefaultTitle{ get; }
[CommandProperty(AccessLevel.GameMaster)]
public SkillName Skill{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public double Value{ get; set; }
public virtual string GetNameLocalized() => $"#{AosSkillBonuses.GetLabel(Skill)}";
public virtual string GetName()
{
int index = (int)Skill;
SkillInfo[] table = SkillInfo.Table;
if (index >= 0 && index < table.Length)
return table[index].Name.ToLower();
return "???";
}
public virtual bool CanUse(Mobile from)
{
if (Deleted)
return false;
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return false;
}
return true;
}
public virtual void Use(Mobile from)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!CanUse(from))
return;
from.CloseGump<InternalGump>();
from.SendGump(new InternalGump(from, this));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)Skill);
writer.Write(Value);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
Skill = (SkillName)reader.ReadInt();
Value = reader.ReadDouble();
break;
}
case 0:
{
InheritsItem = true;
if (!(this is StatCapScroll))
Skill = (SkillName)reader.ReadInt();
else
Skill = SkillName.Alchemy;
if (this is ScrollofAlacrity)
Value = 0.0;
else if (this is StatCapScroll)
Value = reader.ReadInt();
else
Value = reader.ReadDouble();
break;
}
}
}
public class InternalGump : Gump
{
private Mobile m_Mobile;
private SpecialScroll m_Scroll;
public InternalGump(Mobile mobile, SpecialScroll scroll) : base(25, 50)
{
m_Mobile = mobile;
m_Scroll = scroll;
AddPage(0);
AddBackground(25, 10, 420, 200, 5054);
AddImageTiled(33, 20, 401, 181, 2624);
AddAlphaRegion(33, 20, 401, 181);
AddHtmlLocalized(40, 48, 387, 100, m_Scroll.Message, true, true);
AddHtmlLocalized(125, 148, 200, 20, 1049478, 0xFFFFFF); // Do you wish to use this scroll?
AddButton(100, 172, 4005, 4007, 1);
AddHtmlLocalized(135, 172, 120, 20, 1046362, 0xFFFFFF); // Yes
AddButton(275, 172, 4005, 4007, 0);
AddHtmlLocalized(310, 172, 120, 20, 1046363, 0xFFFFFF); // No
if (m_Scroll.Title != 0)
AddHtmlLocalized(40, 20, 260, 20, m_Scroll.Title, 0xFFFFFF);
else
AddHtml(40, 20, 260, 20, m_Scroll.DefaultTitle);
if (m_Scroll is StatCapScroll)
AddHtmlLocalized(310, 20, 120, 20, 1038019, 0xFFFFFF); // Power
else
AddHtmlLocalized(310, 20, 120, 20, AosSkillBonuses.GetLabel(m_Scroll.Skill), 0xFFFFFF);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (info.ButtonID == 1)
m_Scroll.Use(m_Mobile);
}
}
}
}