ModernUO/Projects/Scripts/Items/Special/Veteran Rewards/Cannon.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

447 lines
12 KiB
C#

using System;
using Server.Engines.Quests.Haven;
using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class CannonAddonComponent : AddonComponent
{
public CannonAddonComponent(int itemID) : base(itemID) => LootType = LootType.Blessed;
public CannonAddonComponent(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1076157; // Decorative Cannon
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (Addon is CannonAddon addon)
{
if (addon.IsRewardItem)
list.Add(1076223); // 7th Year Veteran Reward
list.Add(1076207, addon.Charges.ToString()); // Remaining Charges: ~1_val~
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CannonAddon : BaseAddon
{
private static int[] m_Effects =
{
0x36B0, 0x3728, 0x3709, 0x36FE
};
private int m_Charges;
private bool m_IsRewardItem;
[Constructible]
public CannonAddon(CannonDirection direction)
{
CannonDirection = direction;
switch (direction)
{
case CannonDirection.North:
{
AddComponent(new CannonAddonComponent(0xE8D), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE8C), 0, 1, 0);
AddComponent(new CannonAddonComponent(0xE8B), 0, 2, 0);
break;
}
case CannonDirection.East:
{
AddComponent(new CannonAddonComponent(0xE96), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE95), -1, 0, 0);
AddComponent(new CannonAddonComponent(0xE94), -2, 0, 0);
break;
}
case CannonDirection.South:
{
AddComponent(new CannonAddonComponent(0xE91), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE92), 0, -1, 0);
AddComponent(new CannonAddonComponent(0xE93), 0, -2, 0);
break;
}
default:
{
AddComponent(new CannonAddonComponent(0xE8E), 0, 0, 0);
AddComponent(new CannonAddonComponent(0xE8F), 1, 0, 0);
AddComponent(new CannonAddonComponent(0xE90), 2, 0, 0);
break;
}
}
}
public CannonAddon(Serial serial) : base(serial)
{
}
public override BaseAddonDeed Deed
{
get
{
CannonDeed deed = new CannonDeed();
deed.Charges = m_Charges;
deed.IsRewardItem = m_IsRewardItem;
return deed;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public CannonDirection CannonDirection { get; private set; }
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => m_Charges;
set
{
m_Charges = value;
foreach (AddonComponent c in Components)
c.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
foreach (AddonComponent c in Components)
c.InvalidateProperties();
}
}
public override void OnComponentUsed(AddonComponent c, Mobile from)
{
if (from.InRange(Location, 2))
{
if (m_Charges > 0)
{
from.Target = new InternalTarget(this);
}
else
{
if (from.Backpack != null)
{
PotionKeg keg = from.Backpack.FindItemByType<PotionKeg>();
if (Validate(keg) > 0)
from.SendGump(new InternalGump(this, keg));
else
from.SendLocalizedMessage(
1076198); // You do not have a full keg of explosion potions needed to recharge the cannon.
}
}
}
else
{
from.SendLocalizedMessage(1076766); // That is too far away.
}
}
public int Validate(PotionKeg keg)
{
if (keg?.Deleted != false || keg.Held != 100)
return 0;
return keg.Type switch
{
PotionEffect.ExplosionLesser => 5,
PotionEffect.Explosion => 10,
PotionEffect.ExplosionGreater => 15,
_ => 0
};
}
public void Fill(Mobile from, PotionKeg keg)
{
Charges = Validate(keg);
if (Charges > 0)
{
keg.Delete();
from.SendLocalizedMessage(1076199); // Your cannon is recharged.
}
else
{
from.SendLocalizedMessage(
1076198); // You do not have a full keg of explosion potions needed to recharge the cannon.
}
}
public void DoFireEffect(IPoint3D target)
{
Map map = Map;
if (target == null || map == null)
return;
Effects.PlaySound(target, map, Utility.RandomList(0x11B, 0x11C, 0x11D));
Effects.SendLocationEffect(target, map, Utility.RandomList(m_Effects), 16, 1);
for (int count = Utility.Random(3); count > 0; count--)
{
IPoint3D location = new Point3D(target.X + Utility.RandomMinMax(-1, 1),
target.Y + Utility.RandomMinMax(-1, 1), target.Z);
int effect = Utility.RandomList(m_Effects);
Effects.SendLocationEffect(location, map, effect, 16, 1);
}
Charges -= 1;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write((int)CannonDirection);
writer.Write(m_Charges);
writer.Write(m_IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
CannonDirection = (CannonDirection)reader.ReadInt();
m_Charges = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
}
private class InternalTarget : Target
{
private CannonAddon m_Cannon;
public InternalTarget(CannonAddon cannon) : base(12, true, TargetFlags.None) => m_Cannon = cannon;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Cannon?.Deleted != false)
return;
if (!(targeted is IPoint3D p))
return;
if (from.InLOS(new Point3D(p)))
{
if (!Utility.InRange(new Point3D(p), m_Cannon.Location, 2))
{
int x = p.X - m_Cannon.X;
int y = p.Y - m_Cannon.Y;
bool allow = m_Cannon.CannonDirection switch
{
CannonDirection.North => y < 0 && Math.Abs(x) <= -y / 3,
CannonDirection.East => x > 0 && Math.Abs(y) <= x / 3,
CannonDirection.South => y > 0 && Math.Abs(x) <= y / 3,
CannonDirection.West => x < 0 && Math.Abs(y) <= -x / 3,
_ => false,
};
if (allow && Utility.InRange(new Point3D(p), m_Cannon.Location, 14))
m_Cannon.DoFireEffect(p);
else
from.SendLocalizedMessage(1076203); // Target out of range.
}
else
{
from.SendLocalizedMessage(1076215); // Cannon must be aimed farther away.
}
}
else
from.SendLocalizedMessage(1049630); // You cannot see that target!
}
protected override void OnTargetOutOfRange(Mobile from, object targeted)
{
from.SendLocalizedMessage(1076203); // Target out of range.
}
}
private class InternalGump : Gump
{
private CannonAddon m_Cannon;
private PotionKeg m_Keg;
public InternalGump(CannonAddon cannon, PotionKeg keg) : base(50, 50)
{
m_Cannon = cannon;
m_Keg = keg;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 291, 133, 0x13BE);
AddImageTiled(5, 5, 280, 100, 0xA40);
AddHtmlLocalized(9, 9, 272, 100, 1076196, cannon.Validate(keg).ToString(), 0x7FFF); // You will need a full keg of explosion potions to recharge the cannon. Your keg will provide ~1_CHARGES~ charges.
AddButton(5, 107, 0xFB1, 0xFB2, (int)Buttons.Cancel);
AddHtmlLocalized(40, 109, 100, 20, 1060051, 0x7FFF); // CANCEL
AddButton(160, 107, 0xFB7, 0xFB8, (int)Buttons.Recharge);
AddHtmlLocalized(195, 109, 120, 20, 1076197, 0x7FFF); // Recharge
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Cannon?.Deleted == false && info.ButtonID == (int)Buttons.Recharge)
m_Cannon.Fill(sender.Mobile, m_Keg);
}
private enum Buttons
{
Cancel,
Recharge
}
}
}
public class CannonDeed : BaseAddonDeed, IRewardItem, IRewardOption
{
private int m_Charges;
private CannonDirection m_Direction;
private bool m_IsRewardItem;
[Constructible]
public CannonDeed() => LootType = LootType.Blessed;
public CannonDeed(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1076195; // A deed for a cannon
public override BaseAddon Addon => new CannonAddon(m_Direction)
{
Charges = m_Charges,
IsRewardItem = m_IsRewardItem
};
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => m_Charges;
set
{
m_Charges = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
public void GetOptions(RewardOptionList list)
{
list.Add((int)CannonDirection.South, 1075386); // South
list.Add((int)CannonDirection.East, 1075387); // East
list.Add((int)CannonDirection.North, 1075389); // North
list.Add((int)CannonDirection.West, 1075390); // West
}
public void OnOptionSelected(Mobile from, int option)
{
m_Direction = (CannonDirection)option;
if (!Deleted)
base.OnDoubleClick(from);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
list.Add(1076223); // 7th Year Veteran Reward
list.Add(1076207, m_Charges.ToString()); // Remaining Charges: ~1_val~
}
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
return;
if (IsChildOf(from.Backpack))
{
from.CloseGump<RewardOptionGump>();
from.SendGump(new RewardOptionGump(this));
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_Charges);
writer.Write(m_IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_Charges = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
}
}
}