* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
447 lines
12 KiB
C#
447 lines
12 KiB
C#
using System;
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using Server.Engines.Quests.Haven;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class CannonAddonComponent : AddonComponent
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{
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public CannonAddonComponent(int itemID) : base(itemID) => LootType = LootType.Blessed;
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public CannonAddonComponent(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1076157; // Decorative Cannon
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Addon is CannonAddon addon)
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{
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if (addon.IsRewardItem)
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list.Add(1076223); // 7th Year Veteran Reward
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list.Add(1076207, addon.Charges.ToString()); // Remaining Charges: ~1_val~
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class CannonAddon : BaseAddon
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{
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private static int[] m_Effects =
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{
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0x36B0, 0x3728, 0x3709, 0x36FE
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};
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private int m_Charges;
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private bool m_IsRewardItem;
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[Constructible]
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public CannonAddon(CannonDirection direction)
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{
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CannonDirection = direction;
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switch (direction)
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{
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case CannonDirection.North:
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{
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AddComponent(new CannonAddonComponent(0xE8D), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8C), 0, 1, 0);
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AddComponent(new CannonAddonComponent(0xE8B), 0, 2, 0);
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break;
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}
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case CannonDirection.East:
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{
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AddComponent(new CannonAddonComponent(0xE96), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE95), -1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE94), -2, 0, 0);
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break;
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}
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case CannonDirection.South:
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{
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AddComponent(new CannonAddonComponent(0xE91), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE92), 0, -1, 0);
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AddComponent(new CannonAddonComponent(0xE93), 0, -2, 0);
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break;
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}
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default:
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{
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AddComponent(new CannonAddonComponent(0xE8E), 0, 0, 0);
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AddComponent(new CannonAddonComponent(0xE8F), 1, 0, 0);
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AddComponent(new CannonAddonComponent(0xE90), 2, 0, 0);
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break;
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}
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}
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}
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public CannonAddon(Serial serial) : base(serial)
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{
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}
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public override BaseAddonDeed Deed
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{
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get
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{
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CannonDeed deed = new CannonDeed();
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deed.Charges = m_Charges;
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deed.IsRewardItem = m_IsRewardItem;
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return deed;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CannonDirection CannonDirection { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get => m_Charges;
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set
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{
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m_Charges = value;
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foreach (AddonComponent c in Components)
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c.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set
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{
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m_IsRewardItem = value;
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foreach (AddonComponent c in Components)
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c.InvalidateProperties();
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}
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}
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public override void OnComponentUsed(AddonComponent c, Mobile from)
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{
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if (from.InRange(Location, 2))
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{
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if (m_Charges > 0)
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{
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from.Target = new InternalTarget(this);
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}
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else
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{
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if (from.Backpack != null)
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{
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PotionKeg keg = from.Backpack.FindItemByType<PotionKeg>();
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if (Validate(keg) > 0)
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from.SendGump(new InternalGump(this, keg));
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else
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from.SendLocalizedMessage(
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1076198); // You do not have a full keg of explosion potions needed to recharge the cannon.
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(1076766); // That is too far away.
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}
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}
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public int Validate(PotionKeg keg)
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{
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if (keg?.Deleted != false || keg.Held != 100)
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return 0;
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return keg.Type switch
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{
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PotionEffect.ExplosionLesser => 5,
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PotionEffect.Explosion => 10,
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PotionEffect.ExplosionGreater => 15,
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_ => 0
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};
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}
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public void Fill(Mobile from, PotionKeg keg)
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{
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Charges = Validate(keg);
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if (Charges > 0)
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{
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keg.Delete();
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from.SendLocalizedMessage(1076199); // Your cannon is recharged.
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}
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else
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{
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from.SendLocalizedMessage(
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1076198); // You do not have a full keg of explosion potions needed to recharge the cannon.
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}
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}
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public void DoFireEffect(IPoint3D target)
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{
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Map map = Map;
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if (target == null || map == null)
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return;
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Effects.PlaySound(target, map, Utility.RandomList(0x11B, 0x11C, 0x11D));
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Effects.SendLocationEffect(target, map, Utility.RandomList(m_Effects), 16, 1);
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for (int count = Utility.Random(3); count > 0; count--)
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{
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IPoint3D location = new Point3D(target.X + Utility.RandomMinMax(-1, 1),
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target.Y + Utility.RandomMinMax(-1, 1), target.Z);
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int effect = Utility.RandomList(m_Effects);
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Effects.SendLocationEffect(location, map, effect, 16, 1);
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}
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Charges -= 1;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((int)CannonDirection);
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writer.Write(m_Charges);
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writer.Write(m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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CannonDirection = (CannonDirection)reader.ReadInt();
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m_Charges = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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}
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private class InternalTarget : Target
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{
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private CannonAddon m_Cannon;
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public InternalTarget(CannonAddon cannon) : base(12, true, TargetFlags.None) => m_Cannon = cannon;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Cannon?.Deleted != false)
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return;
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if (!(targeted is IPoint3D p))
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return;
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if (from.InLOS(new Point3D(p)))
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{
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if (!Utility.InRange(new Point3D(p), m_Cannon.Location, 2))
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{
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int x = p.X - m_Cannon.X;
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int y = p.Y - m_Cannon.Y;
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bool allow = m_Cannon.CannonDirection switch
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{
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CannonDirection.North => y < 0 && Math.Abs(x) <= -y / 3,
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CannonDirection.East => x > 0 && Math.Abs(y) <= x / 3,
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CannonDirection.South => y > 0 && Math.Abs(x) <= y / 3,
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CannonDirection.West => x < 0 && Math.Abs(y) <= -x / 3,
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_ => false,
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};
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if (allow && Utility.InRange(new Point3D(p), m_Cannon.Location, 14))
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m_Cannon.DoFireEffect(p);
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else
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from.SendLocalizedMessage(1076203); // Target out of range.
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}
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else
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{
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from.SendLocalizedMessage(1076215); // Cannon must be aimed farther away.
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}
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}
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else
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from.SendLocalizedMessage(1049630); // You cannot see that target!
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}
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protected override void OnTargetOutOfRange(Mobile from, object targeted)
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{
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from.SendLocalizedMessage(1076203); // Target out of range.
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}
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}
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private class InternalGump : Gump
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{
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private CannonAddon m_Cannon;
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private PotionKeg m_Keg;
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public InternalGump(CannonAddon cannon, PotionKeg keg) : base(50, 50)
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{
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m_Cannon = cannon;
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m_Keg = keg;
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddBackground(0, 0, 291, 133, 0x13BE);
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AddImageTiled(5, 5, 280, 100, 0xA40);
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AddHtmlLocalized(9, 9, 272, 100, 1076196, cannon.Validate(keg).ToString(), 0x7FFF); // You will need a full keg of explosion potions to recharge the cannon. Your keg will provide ~1_CHARGES~ charges.
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AddButton(5, 107, 0xFB1, 0xFB2, (int)Buttons.Cancel);
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AddHtmlLocalized(40, 109, 100, 20, 1060051, 0x7FFF); // CANCEL
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AddButton(160, 107, 0xFB7, 0xFB8, (int)Buttons.Recharge);
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AddHtmlLocalized(195, 109, 120, 20, 1076197, 0x7FFF); // Recharge
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (m_Cannon?.Deleted == false && info.ButtonID == (int)Buttons.Recharge)
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m_Cannon.Fill(sender.Mobile, m_Keg);
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}
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private enum Buttons
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{
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Cancel,
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Recharge
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}
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}
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}
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public class CannonDeed : BaseAddonDeed, IRewardItem, IRewardOption
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{
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private int m_Charges;
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private CannonDirection m_Direction;
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private bool m_IsRewardItem;
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[Constructible]
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public CannonDeed() => LootType = LootType.Blessed;
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public CannonDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1076195; // A deed for a cannon
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public override BaseAddon Addon => new CannonAddon(m_Direction)
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{
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Charges = m_Charges,
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IsRewardItem = m_IsRewardItem
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};
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[CommandProperty(AccessLevel.GameMaster)]
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public int Charges
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{
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get => m_Charges;
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set
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{
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m_Charges = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set
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{
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m_IsRewardItem = value;
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InvalidateProperties();
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}
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}
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public void GetOptions(RewardOptionList list)
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{
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list.Add((int)CannonDirection.South, 1075386); // South
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list.Add((int)CannonDirection.East, 1075387); // East
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list.Add((int)CannonDirection.North, 1075389); // North
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list.Add((int)CannonDirection.West, 1075390); // West
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}
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public void OnOptionSelected(Mobile from, int option)
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{
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m_Direction = (CannonDirection)option;
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if (!Deleted)
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base.OnDoubleClick(from);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_IsRewardItem)
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list.Add(1076223); // 7th Year Veteran Reward
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list.Add(1076207, m_Charges.ToString()); // Remaining Charges: ~1_val~
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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return;
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if (IsChildOf(from.Backpack))
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{
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from.CloseGump<RewardOptionGump>();
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from.SendGump(new RewardOptionGump(this));
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}
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else
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{
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write(m_Charges);
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writer.Write(m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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m_Charges = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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}
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}
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}
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