ModernUO/Projects/Scripts/Items/Special/Veteran Rewards/WeaponEngravingTool.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

337 lines
9.9 KiB
C#

using Server.Engines.VeteranRewards;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class WeaponEngravingTool : Item, IUsesRemaining, IRewardItem
{
private bool m_IsRewardItem;
private int m_UsesRemaining;
[Constructible]
public WeaponEngravingTool(int uses = 10) : base(0x32F8)
{
LootType = LootType.Blessed;
Weight = 1.0;
m_UsesRemaining = uses;
}
public WeaponEngravingTool(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1076158; // Weapon Engraving Tool
[CommandProperty(AccessLevel.GameMaster)]
public bool IsRewardItem
{
get => m_IsRewardItem;
set
{
m_IsRewardItem = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
public bool ShowUsesRemaining
{
get => true;
set { }
}
public override void OnDoubleClick(Mobile from)
{
if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
return;
if (m_UsesRemaining > 0)
{
from.SendLocalizedMessage(1072357); // Select an object to engrave.
from.Target = new TargetWeapon(this);
}
else
{
if (from.Skills.Tinkering.Value == 0)
{
from.SendLocalizedMessage(
1076179); // Since you have no tinkering skill, you will need to find an NPC tinkerer to repair this for you.
}
else if (from.Skills.Tinkering.Value < 75.0)
{
from.SendLocalizedMessage(
1076178); // Your tinkering skill is too low to fix this yourself. An NPC tinkerer can help you repair this for a fee.
}
else
{
if (from.Backpack.FindItemByType<BlueDiamond>() != null)
from.SendGump(new ConfirmGump(this, null));
else
from.SendLocalizedMessage(
1076166); // You do not have a blue diamond needed to recharge the engraving tool.
}
from.SendLocalizedMessage(1076163); // There are no charges left on this engraving tool.
}
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_IsRewardItem)
list.Add(1076224); // 8th Year Veteran Reward
if (ShowUsesRemaining)
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_UsesRemaining);
writer.Write(m_IsRewardItem);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_UsesRemaining = reader.ReadInt();
m_IsRewardItem = reader.ReadBool();
}
public virtual void Recharge(Mobile from, Mobile guildmaster)
{
if (from.Backpack == null)
return;
BlueDiamond diamond = from.Backpack.FindItemByType<BlueDiamond>();
if (guildmaster != null)
{
if (m_UsesRemaining <= 0)
{
if (diamond != null && Banker.Withdraw(from, 100000))
{
diamond.Consume();
UsesRemaining = 10;
guildmaster.Say(1076165); // Your weapon engraver should be good as new!
}
else
{
guildmaster.Say(
1076167); // You need a 100,000 gold and a blue diamond to recharge the weapon engraver.
}
}
else
{
guildmaster.Say(
1076164); // I can only help with this if you are carrying an engraving tool that needs repair.
}
}
else
{
if (from.Skills.Tinkering.Value == 0)
{
from.SendLocalizedMessage(
1076179); // Since you have no tinkering skill, you will need to find an NPC tinkerer to repair this for you.
}
else if (from.Skills.Tinkering.Value < 75.0)
{
from.SendLocalizedMessage(
1076178); // Your tinkering skill is too low to fix this yourself. An NPC tinkerer can help you repair this for a fee.
}
else if (diamond != null)
{
diamond.Consume();
if (Utility.RandomDouble() < from.Skills.Tinkering.Value / 100)
{
UsesRemaining = 10;
from.SendLocalizedMessage(1076165); // Your weapon engraver should be good as new! ?????
}
else
{
from.SendLocalizedMessage(
1076175); // You cracked the diamond attempting to fix the weapon engraver.
}
}
else
{
from.SendLocalizedMessage(
1076166); // You do not have a blue diamond needed to recharge the engraving tool.
}
}
}
public static WeaponEngravingTool Find(Mobile from) => from.Backpack?.FindItemByType<WeaponEngravingTool>();
private class TargetWeapon : Target
{
private WeaponEngravingTool m_Tool;
public TargetWeapon(WeaponEngravingTool tool) : base(-1, true, TargetFlags.None) => m_Tool = tool;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Tool?.Deleted != false)
return;
if (targeted is BaseWeapon item)
{
from.CloseGump<InternalGump>();
from.SendGump(new InternalGump(m_Tool, item));
}
else
{
from.SendLocalizedMessage(1072309); // The selected item cannot be engraved by this engraving tool.
}
}
}
private class InternalGump : Gump
{
private BaseWeapon m_Target;
private WeaponEngravingTool m_Tool;
public InternalGump(WeaponEngravingTool tool, BaseWeapon target) : base(0, 0)
{
m_Tool = tool;
m_Target = target;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddBackground(50, 50, 400, 300, 0xA28);
AddPage(0);
AddHtmlLocalized(50, 70, 400, 20, 1072359, 0x0); // <CENTER>Engraving Tool</CENTER>
AddHtmlLocalized(75, 95, 350, 145, 1076229, 0x0, true,
true); // Please enter the text to add to the selected object. Leave the text area blank to remove any existing text. Removing text does not use a charge.
AddButton(125, 300, 0x81A, 0x81B, (int)Buttons.Okay);
AddButton(320, 300, 0x819, 0x818, (int)Buttons.Cancel);
AddImageTiled(75, 245, 350, 40, 0xDB0);
AddImageTiled(76, 245, 350, 2, 0x23C5);
AddImageTiled(75, 245, 2, 40, 0x23C3);
AddImageTiled(75, 285, 350, 2, 0x23C5);
AddImageTiled(425, 245, 2, 42, 0x23C3);
AddTextEntry(75, 245, 350, 40, 0x0, (int)Buttons.Text, "");
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Tool?.Deleted != false || m_Target?.Deleted != false)
return;
if (info.ButtonID != (int)Buttons.Okay)
{
state.Mobile.SendLocalizedMessage(1072363); // The object was not engraved.
return;
}
TextRelay relay = info.GetTextEntry((int)Buttons.Text);
if (relay == null)
return;
if (string.IsNullOrEmpty(relay.Text))
{
m_Target.EngravedText = null;
state.Mobile.SendLocalizedMessage(1072362); // You remove the engraving from the object.
}
else
{
m_Target.EngravedText = Utility.FixHtml(relay.Text.Length > 64 ?
relay.Text.Substring(0, 64) : relay.Text);
state.Mobile.SendLocalizedMessage(1072361); // You engraved the object.
m_Target.InvalidateProperties();
m_Tool.UsesRemaining -= 1;
m_Tool.InvalidateProperties();
}
}
private enum Buttons
{
Cancel,
Okay,
Text
}
}
public class ConfirmGump : Gump
{
private WeaponEngravingTool m_Engraver;
private Mobile m_Guildmaster;
public ConfirmGump(WeaponEngravingTool engraver, Mobile guildmaster) : base(200, 200)
{
m_Engraver = engraver;
m_Guildmaster = guildmaster;
Closable = false;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 291, 133, 0x13BE);
AddImageTiled(5, 5, 280, 100, 0xA40);
if (guildmaster != null)
{
AddHtmlLocalized(9, 9, 272, 100, 1076169, 0x7FFF); // It will cost you 100,000 gold and a blue diamond to recharge your weapon engraver with 10 charges.
AddHtmlLocalized(195, 109, 120, 20, 1076172, 0x7FFF); // Recharge it
}
else
{
AddHtmlLocalized(9, 9, 272, 100, 1076176, 0x7FFF); // You will need a blue diamond to repair the tip of the engraver. A successful repair will give the engraver 10 charges.
AddHtmlLocalized(195, 109, 120, 20, 1076177, 0x7FFF); // Replace the tip.
}
AddButton(160, 107, 0xFB7, 0xFB8, (int)Buttons.Confirm);
AddButton(5, 107, 0xFB1, 0xFB2, (int)Buttons.Cancel);
AddHtmlLocalized(40, 109, 100, 20, 1060051, 0x7FFF); // CANCEL
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Engraver?.Deleted != false || info.ButtonID != (int)Buttons.Confirm)
return;
m_Engraver.Recharge(sender.Mobile, m_Guildmaster);
}
private enum Buttons
{
Cancel,
Confirm
}
}
}
}