* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
92 lines
3.1 KiB
C#
92 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Mobiles;
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namespace Server.Items
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{
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public enum TalismanSlayerName
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{
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None,
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Bear,
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Vermin,
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Bat,
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Mage,
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Beetle,
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Bird,
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Ice,
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Flame,
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Bovine
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}
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public static class TalismanSlayer
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{
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private static Dictionary<TalismanSlayerName, Type[]> m_Table;
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public static void Initialize()
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{
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m_Table = new Dictionary<TalismanSlayerName, Type[]>
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{
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[TalismanSlayerName.Bear] = new[]
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{
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typeof(GrizzlyBear), typeof(BlackBear), typeof(BrownBear), typeof(PolarBear) //, typeof( Grobu )
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},
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[TalismanSlayerName.Vermin] = new[]
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{
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typeof(RatmanMage), typeof(RatmanMage), typeof(RatmanArcher), typeof(Barracoon), typeof(Ratman), typeof(SewerRat),
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typeof(Rat), typeof(GiantRat) //, typeof( Chiikkaha )
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},
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[TalismanSlayerName.Bat] = new[] { typeof(Mongbat), typeof(StrongMongbat), typeof(VampireBat) },
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[TalismanSlayerName.Mage] =
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new[]
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{
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typeof(EvilMage), typeof(EvilMageLord), typeof(AncientLich), typeof(Lich), typeof(LichLord),
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typeof(SkeletalMage), typeof(BoneMagi), typeof(OrcishMage), typeof(KhaldunZealot), typeof(JukaMage)
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},
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[TalismanSlayerName.Beetle] =
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new[]
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{
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typeof(Beetle), typeof(RuneBeetle), typeof(FireBeetle), typeof(DeathwatchBeetle),
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typeof(DeathwatchBeetleHatchling)
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},
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[TalismanSlayerName.Bird] = new[]
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{
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typeof(Bird), typeof(TropicalBird), typeof(Chicken), typeof(Crane), typeof(DesertOstard), typeof(Eagle),
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typeof(ForestOstard), typeof(FrenziedOstard),
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typeof(Phoenix), /*typeof( Pyre ), typeof( Swoop ), typeof( Saliva ),*/ typeof(Harpy), typeof(StoneHarpy) // ?????
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},
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[TalismanSlayerName.Ice] = new[]
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{
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typeof(ArcticOgreLord), typeof(IceElemental), typeof(SnowElemental), typeof(FrostOoze),
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typeof(IceFiend), /*typeof( UnfrozenMummy ),*/ typeof(FrostSpider), typeof(LadyOfTheSnow), typeof(FrostTroll),
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// TODO WinterReaper, check
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typeof(IceSnake), typeof(SnowLeopard), typeof(PolarBear), typeof(IceSerpent), typeof(GiantIceWorm)
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},
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[TalismanSlayerName.Flame] = new[]
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{
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typeof(FireBeetle), typeof(HellHound), typeof(LavaSerpent), typeof(FireElemental), typeof(PredatorHellCat),
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typeof(Phoenix), typeof(FireGargoyle), typeof(HellCat),
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/*typeof( Pyre ),*/ typeof(FireSteed), typeof(LavaLizard),
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// TODO check
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typeof(LavaSnake)
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},
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[TalismanSlayerName.Bovine] = new[]
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{
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typeof(Cow), typeof(Bull), typeof(Gaman), typeof(TormentedMinotaur)
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}
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};
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}
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public static bool Slays(TalismanSlayerName name, Mobile m)
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{
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if (m == null || !m_Table.TryGetValue(name, out Type[] types) || types == null)
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return false;
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Type type = m.GetType();
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return types.Any(t => t.IsAssignableFrom(type));
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}
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}
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}
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