* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
623 lines
13 KiB
C#
623 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Items;
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using Server.Regions;
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namespace Server.Mobiles
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{
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public class BaseTalismanSummon : BaseCreature
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{
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//public override bool IsInvulnerable => true; // TODO: Wailing banshees are NOT invulnerable, are any of the others?
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public BaseTalismanSummon() : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4)
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{
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// TODO: Stats/skills
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}
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public BaseTalismanSummon(Serial serial) : base(serial)
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{
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}
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public override bool Commandable => false;
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public override bool InitialInnocent => true;
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public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
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{
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if (from.Alive && ControlMaster == from)
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list.Add(new TalismanReleaseEntry(this));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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private class TalismanReleaseEntry : ContextMenuEntry
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{
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private Mobile m_Mobile;
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public TalismanReleaseEntry(Mobile m) : base(6118, 3) => m_Mobile = m;
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public override void OnClick()
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{
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Effects.SendLocationParticles(EffectItem.Create(m_Mobile.Location, m_Mobile.Map, EffectItem.DefaultDuration),
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0x3728, 8, 20, 5042);
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Effects.PlaySound(m_Mobile, m_Mobile.Map, 0x201);
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m_Mobile.Delete();
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}
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}
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}
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public class SummonedAntLion : BaseTalismanSummon
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{
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[Constructible]
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public SummonedAntLion()
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{
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Body = 787;
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BaseSoundID = 1006;
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}
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public SummonedAntLion(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "an ant lion";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedArcticOgreLord : BaseTalismanSummon
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{
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[Constructible]
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public SummonedArcticOgreLord()
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{
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Body = 135;
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BaseSoundID = 427;
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}
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public SummonedArcticOgreLord(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "an arctic ogre lord";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedBakeKitsune : BaseTalismanSummon
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{
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[Constructible]
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public SummonedBakeKitsune()
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{
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Body = 246;
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BaseSoundID = 0x4DD;
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}
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public SummonedBakeKitsune(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a bake kitsune";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedBogling : BaseTalismanSummon
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{
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[Constructible]
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public SummonedBogling()
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{
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Body = 779;
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BaseSoundID = 422;
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}
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public SummonedBogling(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a bogling";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedBullFrog : BaseTalismanSummon
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{
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[Constructible]
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public SummonedBullFrog()
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{
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Body = 81;
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Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F);
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BaseSoundID = 0x266;
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}
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public SummonedBullFrog(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a bull frog";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedChicken : BaseTalismanSummon
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{
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[Constructible]
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public SummonedChicken()
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{
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Body = 0xD0;
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BaseSoundID = 0x6E;
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}
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public SummonedChicken(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a chicken";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedCow : BaseTalismanSummon
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{
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[Constructible]
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public SummonedCow()
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{
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Body = Utility.RandomList(0xD8, 0xE7);
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BaseSoundID = 0x78;
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}
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public SummonedCow(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a cow";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedDoppleganger : BaseTalismanSummon
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{
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[Constructible]
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public SummonedDoppleganger()
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{
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Body = 0x309;
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BaseSoundID = 0x451;
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}
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public SummonedDoppleganger(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a doppleganger";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedFrostSpider : BaseTalismanSummon
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{
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[Constructible]
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public SummonedFrostSpider()
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{
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Body = 20;
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BaseSoundID = 0x388;
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}
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public SummonedFrostSpider(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a frost spider";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedGreatHart : BaseTalismanSummon
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{
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[Constructible]
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public SummonedGreatHart()
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{
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Body = 0xEA;
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BaseSoundID = 0x82;
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}
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public SummonedGreatHart(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a great hart";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedLavaSerpent : BaseTalismanSummon
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{
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[Constructible]
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public SummonedLavaSerpent()
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{
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Body = 90;
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BaseSoundID = 219;
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}
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public SummonedLavaSerpent(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a lava serpent";
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public override void OnThink()
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{
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/*
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if ( m_NextWave < DateTime.UtcNow )
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AreaHeatDamage();
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*/
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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private DateTime m_NextWave;
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public void AreaHeatDamage()
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{
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Mobile mob = ControlMaster;
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if ( mob != null )
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{
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if ( mob.InRange( Location, 2 ) )
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if ( mob.AccessLevel == AccessLevel.Player )
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{
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AOS.Damage( mob, Utility.Random( 2, 3 ), 0, 100, 0, 0, 0 );
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mob.SendLocalizedMessage( 1008112 ); // The intense heat is damaging you!
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}
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if ( Region is GuardedRegion && mob.Alive )
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foreach ( Mobile m in GetMobilesInRange( 2 ) )
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if ( !mob.CanBeHarmful( m ) )
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mob.CriminalAction( false );
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}
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m_NextWave = DateTime.UtcNow + TimeSpan.FromSeconds( 3 );
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}
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}
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public class SummonedOrcBrute : BaseTalismanSummon
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{
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[Constructible]
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public SummonedOrcBrute()
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{
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Body = 189;
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BaseSoundID = 0x45A;
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}
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public SummonedOrcBrute(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "an orc brute";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedPanther : BaseTalismanSummon
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{
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[Constructible]
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public SummonedPanther()
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{
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Body = 0xD6;
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Hue = 0x901;
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BaseSoundID = 0x462;
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}
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public SummonedPanther(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a panther";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedSheep : BaseTalismanSummon
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{
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[Constructible]
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public SummonedSheep()
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{
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Body = 0xCF;
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BaseSoundID = 0xD6;
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}
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public SummonedSheep(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a sheep";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedSkeletalKnight : BaseTalismanSummon
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{
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[Constructible]
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public SummonedSkeletalKnight()
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{
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Body = 147;
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BaseSoundID = 451;
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}
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public SummonedSkeletalKnight(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a skeletal knight";
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class SummonedVorpalBunny : BaseTalismanSummon
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{
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[Constructible]
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public SummonedVorpalBunny()
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{
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Body = 205;
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Hue = 0x480;
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BaseSoundID = 0xC9;
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Timer.DelayCall(TimeSpan.FromMinutes(30.0), BeginTunnel);
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}
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public SummonedVorpalBunny(Serial serial) : base(serial)
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{
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}
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public override string DefaultName => "a vorpal bunny";
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public virtual void BeginTunnel()
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{
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if (Deleted)
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return;
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new VorpalBunny.BunnyHole().MoveToWorld(Location, Map);
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Frozen = true;
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Say("* The bunny begins to dig a tunnel back to its underground lair *");
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PlaySound(0x247);
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), Delete);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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|
|
|
writer.WriteEncodedInt(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
|
|
public class SummonedWailingBanshee : BaseTalismanSummon
|
|
{
|
|
[Constructible]
|
|
public SummonedWailingBanshee()
|
|
{
|
|
Body = 310;
|
|
BaseSoundID = 0x482;
|
|
}
|
|
|
|
public SummonedWailingBanshee(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override string DefaultName => "a wailing banshee";
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
}
|