ModernUO/Projects/Scripts/Items/Talismans/TalismanSummons.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

623 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Items;
using Server.Regions;
namespace Server.Mobiles
{
public class BaseTalismanSummon : BaseCreature
{
//public override bool IsInvulnerable => true; // TODO: Wailing banshees are NOT invulnerable, are any of the others?
public BaseTalismanSummon() : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4)
{
// TODO: Stats/skills
}
public BaseTalismanSummon(Serial serial) : base(serial)
{
}
public override bool Commandable => false;
public override bool InitialInnocent => true;
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
{
if (from.Alive && ControlMaster == from)
list.Add(new TalismanReleaseEntry(this));
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private class TalismanReleaseEntry : ContextMenuEntry
{
private Mobile m_Mobile;
public TalismanReleaseEntry(Mobile m) : base(6118, 3) => m_Mobile = m;
public override void OnClick()
{
Effects.SendLocationParticles(EffectItem.Create(m_Mobile.Location, m_Mobile.Map, EffectItem.DefaultDuration),
0x3728, 8, 20, 5042);
Effects.PlaySound(m_Mobile, m_Mobile.Map, 0x201);
m_Mobile.Delete();
}
}
}
public class SummonedAntLion : BaseTalismanSummon
{
[Constructible]
public SummonedAntLion()
{
Body = 787;
BaseSoundID = 1006;
}
public SummonedAntLion(Serial serial) : base(serial)
{
}
public override string DefaultName => "an ant lion";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedArcticOgreLord : BaseTalismanSummon
{
[Constructible]
public SummonedArcticOgreLord()
{
Body = 135;
BaseSoundID = 427;
}
public SummonedArcticOgreLord(Serial serial) : base(serial)
{
}
public override string DefaultName => "an arctic ogre lord";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedBakeKitsune : BaseTalismanSummon
{
[Constructible]
public SummonedBakeKitsune()
{
Body = 246;
BaseSoundID = 0x4DD;
}
public SummonedBakeKitsune(Serial serial) : base(serial)
{
}
public override string DefaultName => "a bake kitsune";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedBogling : BaseTalismanSummon
{
[Constructible]
public SummonedBogling()
{
Body = 779;
BaseSoundID = 422;
}
public SummonedBogling(Serial serial) : base(serial)
{
}
public override string DefaultName => "a bogling";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedBullFrog : BaseTalismanSummon
{
[Constructible]
public SummonedBullFrog()
{
Body = 81;
Hue = Utility.RandomList(0x5AC, 0x5A3, 0x59A, 0x591, 0x588, 0x57F);
BaseSoundID = 0x266;
}
public SummonedBullFrog(Serial serial) : base(serial)
{
}
public override string DefaultName => "a bull frog";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedChicken : BaseTalismanSummon
{
[Constructible]
public SummonedChicken()
{
Body = 0xD0;
BaseSoundID = 0x6E;
}
public SummonedChicken(Serial serial) : base(serial)
{
}
public override string DefaultName => "a chicken";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedCow : BaseTalismanSummon
{
[Constructible]
public SummonedCow()
{
Body = Utility.RandomList(0xD8, 0xE7);
BaseSoundID = 0x78;
}
public SummonedCow(Serial serial) : base(serial)
{
}
public override string DefaultName => "a cow";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedDoppleganger : BaseTalismanSummon
{
[Constructible]
public SummonedDoppleganger()
{
Body = 0x309;
BaseSoundID = 0x451;
}
public SummonedDoppleganger(Serial serial) : base(serial)
{
}
public override string DefaultName => "a doppleganger";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedFrostSpider : BaseTalismanSummon
{
[Constructible]
public SummonedFrostSpider()
{
Body = 20;
BaseSoundID = 0x388;
}
public SummonedFrostSpider(Serial serial) : base(serial)
{
}
public override string DefaultName => "a frost spider";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedGreatHart : BaseTalismanSummon
{
[Constructible]
public SummonedGreatHart()
{
Body = 0xEA;
BaseSoundID = 0x82;
}
public SummonedGreatHart(Serial serial) : base(serial)
{
}
public override string DefaultName => "a great hart";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedLavaSerpent : BaseTalismanSummon
{
[Constructible]
public SummonedLavaSerpent()
{
Body = 90;
BaseSoundID = 219;
}
public SummonedLavaSerpent(Serial serial) : base(serial)
{
}
public override string DefaultName => "a lava serpent";
public override void OnThink()
{
/*
if ( m_NextWave < DateTime.UtcNow )
AreaHeatDamage();
*/
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private DateTime m_NextWave;
public void AreaHeatDamage()
{
Mobile mob = ControlMaster;
if ( mob != null )
{
if ( mob.InRange( Location, 2 ) )
if ( mob.AccessLevel == AccessLevel.Player )
{
AOS.Damage( mob, Utility.Random( 2, 3 ), 0, 100, 0, 0, 0 );
mob.SendLocalizedMessage( 1008112 ); // The intense heat is damaging you!
}
if ( Region is GuardedRegion && mob.Alive )
foreach ( Mobile m in GetMobilesInRange( 2 ) )
if ( !mob.CanBeHarmful( m ) )
mob.CriminalAction( false );
}
m_NextWave = DateTime.UtcNow + TimeSpan.FromSeconds( 3 );
}
}
public class SummonedOrcBrute : BaseTalismanSummon
{
[Constructible]
public SummonedOrcBrute()
{
Body = 189;
BaseSoundID = 0x45A;
}
public SummonedOrcBrute(Serial serial) : base(serial)
{
}
public override string DefaultName => "an orc brute";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedPanther : BaseTalismanSummon
{
[Constructible]
public SummonedPanther()
{
Body = 0xD6;
Hue = 0x901;
BaseSoundID = 0x462;
}
public SummonedPanther(Serial serial) : base(serial)
{
}
public override string DefaultName => "a panther";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedSheep : BaseTalismanSummon
{
[Constructible]
public SummonedSheep()
{
Body = 0xCF;
BaseSoundID = 0xD6;
}
public SummonedSheep(Serial serial) : base(serial)
{
}
public override string DefaultName => "a sheep";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedSkeletalKnight : BaseTalismanSummon
{
[Constructible]
public SummonedSkeletalKnight()
{
Body = 147;
BaseSoundID = 451;
}
public SummonedSkeletalKnight(Serial serial) : base(serial)
{
}
public override string DefaultName => "a skeletal knight";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedVorpalBunny : BaseTalismanSummon
{
[Constructible]
public SummonedVorpalBunny()
{
Body = 205;
Hue = 0x480;
BaseSoundID = 0xC9;
Timer.DelayCall(TimeSpan.FromMinutes(30.0), BeginTunnel);
}
public SummonedVorpalBunny(Serial serial) : base(serial)
{
}
public override string DefaultName => "a vorpal bunny";
public virtual void BeginTunnel()
{
if (Deleted)
return;
new VorpalBunny.BunnyHole().MoveToWorld(Location, Map);
Frozen = true;
Say("* The bunny begins to dig a tunnel back to its underground lair *");
PlaySound(0x247);
Timer.DelayCall(TimeSpan.FromSeconds(5.0), Delete);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SummonedWailingBanshee : BaseTalismanSummon
{
[Constructible]
public SummonedWailingBanshee()
{
Body = 310;
BaseSoundID = 0x482;
}
public SummonedWailingBanshee(Serial serial) : base(serial)
{
}
public override string DefaultName => "a wailing banshee";
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}