* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
184 lines
4.5 KiB
C#
184 lines
4.5 KiB
C#
using System;
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using System.IO;
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namespace Server.Misc
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{
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public class AutoSave : Timer
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{
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private static TimeSpan m_Delay = TimeSpan.FromMinutes(5.0);
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private static TimeSpan m_Warning = TimeSpan.Zero;
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private static string[] m_Backups =
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{
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"Third Backup",
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"Second Backup",
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"Most Recent"
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};
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public AutoSave() : base(m_Delay - m_Warning, m_Delay) => Priority = TimerPriority.OneMinute;
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public static bool SavesEnabled{ get; set; } = true;
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//private static TimeSpan m_Warning = TimeSpan.FromSeconds( 15.0 );
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public static void Initialize()
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{
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new AutoSave().Start();
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CommandSystem.Register("SetSaves", AccessLevel.Administrator, SetSaves_OnCommand);
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}
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[Usage("SetSaves <true | false>")]
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[Description("Enables or disables automatic shard saving.")]
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public static void SetSaves_OnCommand(CommandEventArgs e)
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{
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if (e.Length == 1)
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{
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SavesEnabled = e.GetBoolean(0);
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e.Mobile.SendMessage("Saves have been {0}.", SavesEnabled ? "enabled" : "disabled");
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}
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else
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{
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e.Mobile.SendMessage("Format: SetSaves <true | false>");
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}
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}
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protected override void OnTick()
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{
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if (!SavesEnabled || AutoRestart.Restarting)
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return;
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if (m_Warning == TimeSpan.Zero)
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{
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Save(true);
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}
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else
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{
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int s = (int)m_Warning.TotalSeconds;
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int m = s / 60;
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s %= 60;
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if (m > 0 && s > 0)
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World.Broadcast(0x35, true, "The world will save in {0} minute{1} and {2} second{3}.", m,
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m != 1 ? "s" : "", s, s != 1 ? "s" : "");
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else if (m > 0)
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World.Broadcast(0x35, true, "The world will save in {0} minute{1}.", m, m != 1 ? "s" : "");
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else
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World.Broadcast(0x35, true, "The world will save in {0} second{1}.", s, s != 1 ? "s" : "");
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DelayCall(m_Warning, Save);
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}
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}
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public static void Save()
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{
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Save(false);
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}
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public static void Save(bool permitBackgroundWrite)
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{
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if (AutoRestart.Restarting)
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return;
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World.WaitForWriteCompletion();
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try
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{
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Backup();
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}
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catch (Exception e)
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{
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Console.WriteLine("WARNING: Automatic backup FAILED: {0}", e);
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}
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World.Save(true, permitBackgroundWrite);
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}
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private static void Backup()
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{
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if (m_Backups.Length == 0)
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return;
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string root = Path.Combine(Core.BaseDirectory, "Backups/Automatic");
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if (!Directory.Exists(root))
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Directory.CreateDirectory(root);
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string[] existing = Directory.GetDirectories(root);
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for (int i = 0; i < m_Backups.Length; ++i)
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{
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DirectoryInfo dir = Match(existing, m_Backups[i]);
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if (dir == null)
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continue;
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if (i > 0)
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{
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string timeStamp = FindTimeStamp(dir.Name);
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if (timeStamp != null)
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try
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{
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dir.MoveTo(FormatDirectory(root, m_Backups[i - 1], timeStamp));
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}
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catch
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{
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// ignored
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}
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}
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else
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{
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try
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{
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dir.Delete(true);
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}
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catch
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{
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// ignored
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}
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}
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}
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string saves = Path.Combine(Core.BaseDirectory, "Saves");
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if (Directory.Exists(saves))
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Directory.Move(saves, FormatDirectory(root, m_Backups[^1], GetTimeStamp()));
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}
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private static DirectoryInfo Match(string[] paths, string match)
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{
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for (int i = 0; i < paths.Length; ++i)
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{
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DirectoryInfo info = new DirectoryInfo(paths[i]);
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if (info.Name.StartsWith(match))
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return info;
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}
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return null;
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}
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private static string FormatDirectory(string root, string name, string timeStamp) => Path.Combine(root, $"{name} ({timeStamp})");
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private static string FindTimeStamp(string input)
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{
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int start = input.IndexOf('(');
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if (start >= 0)
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{
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int end = input.IndexOf(')', ++start);
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if (end >= start)
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return input.Substring(start, end - start);
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}
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return null;
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}
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private static string GetTimeStamp()
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{
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DateTime now = DateTime.UtcNow;
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return $"{now.Day}-{now.Month}-{now.Year} {now.Hour}-{now.Minute:D2}-{now.Second:D2}";
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}
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}
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}
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