ModernUO/Projects/Scripts/Misc/AutoSave.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

184 lines
4.5 KiB
C#

using System;
using System.IO;
namespace Server.Misc
{
public class AutoSave : Timer
{
private static TimeSpan m_Delay = TimeSpan.FromMinutes(5.0);
private static TimeSpan m_Warning = TimeSpan.Zero;
private static string[] m_Backups =
{
"Third Backup",
"Second Backup",
"Most Recent"
};
public AutoSave() : base(m_Delay - m_Warning, m_Delay) => Priority = TimerPriority.OneMinute;
public static bool SavesEnabled{ get; set; } = true;
//private static TimeSpan m_Warning = TimeSpan.FromSeconds( 15.0 );
public static void Initialize()
{
new AutoSave().Start();
CommandSystem.Register("SetSaves", AccessLevel.Administrator, SetSaves_OnCommand);
}
[Usage("SetSaves <true | false>")]
[Description("Enables or disables automatic shard saving.")]
public static void SetSaves_OnCommand(CommandEventArgs e)
{
if (e.Length == 1)
{
SavesEnabled = e.GetBoolean(0);
e.Mobile.SendMessage("Saves have been {0}.", SavesEnabled ? "enabled" : "disabled");
}
else
{
e.Mobile.SendMessage("Format: SetSaves <true | false>");
}
}
protected override void OnTick()
{
if (!SavesEnabled || AutoRestart.Restarting)
return;
if (m_Warning == TimeSpan.Zero)
{
Save(true);
}
else
{
int s = (int)m_Warning.TotalSeconds;
int m = s / 60;
s %= 60;
if (m > 0 && s > 0)
World.Broadcast(0x35, true, "The world will save in {0} minute{1} and {2} second{3}.", m,
m != 1 ? "s" : "", s, s != 1 ? "s" : "");
else if (m > 0)
World.Broadcast(0x35, true, "The world will save in {0} minute{1}.", m, m != 1 ? "s" : "");
else
World.Broadcast(0x35, true, "The world will save in {0} second{1}.", s, s != 1 ? "s" : "");
DelayCall(m_Warning, Save);
}
}
public static void Save()
{
Save(false);
}
public static void Save(bool permitBackgroundWrite)
{
if (AutoRestart.Restarting)
return;
World.WaitForWriteCompletion();
try
{
Backup();
}
catch (Exception e)
{
Console.WriteLine("WARNING: Automatic backup FAILED: {0}", e);
}
World.Save(true, permitBackgroundWrite);
}
private static void Backup()
{
if (m_Backups.Length == 0)
return;
string root = Path.Combine(Core.BaseDirectory, "Backups/Automatic");
if (!Directory.Exists(root))
Directory.CreateDirectory(root);
string[] existing = Directory.GetDirectories(root);
for (int i = 0; i < m_Backups.Length; ++i)
{
DirectoryInfo dir = Match(existing, m_Backups[i]);
if (dir == null)
continue;
if (i > 0)
{
string timeStamp = FindTimeStamp(dir.Name);
if (timeStamp != null)
try
{
dir.MoveTo(FormatDirectory(root, m_Backups[i - 1], timeStamp));
}
catch
{
// ignored
}
}
else
{
try
{
dir.Delete(true);
}
catch
{
// ignored
}
}
}
string saves = Path.Combine(Core.BaseDirectory, "Saves");
if (Directory.Exists(saves))
Directory.Move(saves, FormatDirectory(root, m_Backups[^1], GetTimeStamp()));
}
private static DirectoryInfo Match(string[] paths, string match)
{
for (int i = 0; i < paths.Length; ++i)
{
DirectoryInfo info = new DirectoryInfo(paths[i]);
if (info.Name.StartsWith(match))
return info;
}
return null;
}
private static string FormatDirectory(string root, string name, string timeStamp) => Path.Combine(root, $"{name} ({timeStamp})");
private static string FindTimeStamp(string input)
{
int start = input.IndexOf('(');
if (start >= 0)
{
int end = input.IndexOf(')', ++start);
if (end >= start)
return input.Substring(start, end - start);
}
return null;
}
private static string GetTimeStamp()
{
DateTime now = DateTime.UtcNow;
return $"{now.Day}-{now.Month}-{now.Year} {now.Hour}-{now.Minute:D2}-{now.Second:D2}";
}
}
}