* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
259 lines
7.3 KiB
C#
259 lines
7.3 KiB
C#
using System;
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using Server.Buffers;
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using Server.Mobiles;
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using Server.Network;
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namespace Server
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{
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public class BuffInfo
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{
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public static bool Enabled => Core.ML;
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public static void Initialize()
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{
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if (Enabled)
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EventSink.ClientVersionReceived += delegate(ClientVersionReceivedArgs args)
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{
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if (args.State.Mobile is PlayerMobile pm)
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Timer.DelayCall(TimeSpan.Zero, pm.ResendBuffs);
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};
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}
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public BuffIcon ID{ get; }
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public int Title{ get; }
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public TextDefinition Description{ get; }
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public TimeSpan TimeLength{ get; }
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public DateTime TimeStart{ get; }
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public Timer Timer{ get; }
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public bool RetainThroughDeath { get; }
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public BuffInfo(BuffIcon iconId, int title, TimeSpan time = default, Mobile m = null) :
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this(iconId, title, title + 1, time, m)
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{
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}
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public BuffInfo(BuffIcon iconId, int title, string args, TimeSpan time = default, Mobile m = null) :
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this(iconId, title, title + 1, args, time, m)
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{
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}
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public BuffInfo(BuffIcon iconId, int title, int desc, TimeSpan time = default, Mobile m = null) :
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this(iconId, title, desc, null, time, m)
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{
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}
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public BuffInfo(BuffIcon iconId, int title, string args, bool retain, Mobile m = null) :
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this(iconId, title, title + 1, args, DateTime.UtcNow, default, retain, m)
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{
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}
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public BuffInfo(BuffIcon iconId, int title, int desc, string args, TimeSpan time, Mobile m = null) :
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this(iconId, title, new TextDefinition(desc, args), DateTime.UtcNow, time, false, m)
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{
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}
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public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args)
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: this(iconID, titleCliloc, secondaryCliloc) =>
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Args = args;
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public BuffInfo(BuffIcon iconId, int title, int desc, string args, TimeSpan time = default, bool retain = false,
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Mobile m = null) : this(iconId, title, new TextDefinition(desc, args), DateTime.UtcNow, time, retain, m)
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{
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}
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public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, bool retainThroughDeath)
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: this(iconID, titleCliloc, secondaryCliloc) =>
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RetainThroughDeath = retainThroughDeath;
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public BuffInfo(BuffIcon iconId, int title, TextDefinition desc, DateTime start = default, TimeSpan time = default, bool retain = false,
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Mobile m = null)
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{
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ID = iconId;
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Title = title;
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Description = desc;
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TimeLength = time;
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TimeStart = start;
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RetainThroughDeath = retain;
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if (m is PlayerMobile pm)
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Timer = Timer.DelayCall(time, playermobile => playermobile.RemoveBuff(this), pm);
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}
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public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args, bool retainThroughDeath)
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: this(iconID, titleCliloc, secondaryCliloc, args) =>
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RetainThroughDeath = retainThroughDeath;
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public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args)
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: this(iconID, titleCliloc, titleCliloc + 1, length, m, args)
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{
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}
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public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m,
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TextDefinition args)
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: this(iconID, titleCliloc, secondaryCliloc, length, m) =>
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Args = args;
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public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args,
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bool retainThroughDeath)
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: this(iconID, titleCliloc, titleCliloc + 1, length, m, args, retainThroughDeath)
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{
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}
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public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m,
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TextDefinition args, bool retainThroughDeath)
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: this(iconID, titleCliloc, secondaryCliloc, length, m)
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{
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Args = args;
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RetainThroughDeath = retainThroughDeath;
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}
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#endregion
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#region Convenience Methods
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public static void AddBuff(Mobile m, BuffInfo b)
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{
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(m as PlayerMobile)?.AddBuff(b);
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}
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public static void RemoveBuff(Mobile m, BuffInfo b)
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{
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(m as PlayerMobile)?.RemoveBuff(b);
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}
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public static void RemoveBuff(Mobile m, BuffIcon b)
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{
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(m as PlayerMobile)?.RemoveBuff(b);
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}
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#endregion
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}
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public enum BuffIcon : short
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{
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DismountPrevention = 0x3E9,
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NoRearm = 0x3EA,
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//Currently, no 0x3EB or 0x3EC
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NightSight = 0x3ED, //*
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DeathStrike,
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EvilOmen,
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UnknownStandingSwirl, //Which is healing throttle & Stamina throttle?
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UnknownKneelingSword,
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DivineFury, //*
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EnemyOfOne, //*
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HidingAndOrStealth, //*
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ActiveMeditation, //*
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BloodOathCaster, //*
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BloodOathCurse, //*
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CorpseSkin, //*
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Mindrot, //*
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PainSpike, //*
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Strangle,
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GiftOfRenewal, //*
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AttuneWeapon, //*
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Thunderstorm, //*
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EssenceOfWind, //*
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EtherealVoyage, //*
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GiftOfLife, //*
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ArcaneEmpowerment, //*
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MortalStrike,
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ReactiveArmor, //*
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Protection, //*
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ArchProtection,
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MagicReflection, //*
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Incognito, //*
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Disguised,
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AnimalForm,
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Polymorph,
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Invisibility, //*
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Paralyze, //*
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Poison,
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Bleed,
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Clumsy, //*
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FeebleMind, //*
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Weaken, //*
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Curse, //*
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MassCurse,
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Agility, //*
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Cunning, //*
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Strength, //*
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Bless, //*
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Sleep,
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StoneForm,
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SpellPlague,
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SpellTrigger,
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NetherBolt,
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Fly
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}
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public static class BuffPackets
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{
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public static void SendAddBuff(Mobile m, BuffInfo info)
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{
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SendAddBuff(m.NetState, m.Serial, info.ID, info.Title, info.Description,
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info.TimeStart != DateTime.MinValue ? info.TimeStart + info.TimeLength - DateTime.UtcNow : TimeSpan.Zero);
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}
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public static void SendAddBuff(NetState ns, Serial m, BuffIcon iconID, int title, TextDefinition desc, TimeSpan time)
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{
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if (ns == null)
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return;
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string args = desc?.String ?? "";
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int length = 44 + args.Length * 2;
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SpanWriter writer = new SpanWriter(stackalloc byte[length]);
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writer.Write((byte)0xDF); // Packet ID
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writer.Write((ushort)length); // Dynamic Length
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writer.Write(m);
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writer.Write((short)iconID); //ID
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writer.Write((short)0x1); //Type 0 for removal. 1 for add 2 for Data
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writer.Position += 4;
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writer.Write((short)iconID); //ID
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writer.Write((short)0x01); //Type 0 for removal. 1 for add 2 for Data
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writer.Position += 4;
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writer.Write((short)Math.Max(time.TotalSeconds, 0)); //Time in seconds
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writer.Position += 3;
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writer.Write(title);
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writer.Write(desc?.Number ?? 0);
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writer.Position += 5;
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writer.Write((byte)0x1); // Start indicator?
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writer.Position += 2;
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writer.WriteLittleUniNull(args);
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ns.Send(writer.Span);
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}
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public static void SendRemoveBuffPacket(NetState ns, Serial m, int icon)
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{
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SpanWriter writer = new SpanWriter(stackalloc byte[13]);
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writer.Write((byte)0xDF); // Packet ID
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writer.Write((ushort)13); // Dynamic Length
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writer.Write(m);
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writer.Write((short)icon); //ID
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writer.Write((short)0x0); //Type 0 for removal. 1 for add 2 for Data
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writer.Position += 4;
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ns.Send(writer.Span);
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}
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}
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}
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