ModernUO/Projects/Scripts/Misc/BuffIcons.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

259 lines
7.3 KiB
C#

using System;
using Server.Buffers;
using Server.Mobiles;
using Server.Network;
namespace Server
{
public class BuffInfo
{
public static bool Enabled => Core.ML;
public static void Initialize()
{
if (Enabled)
EventSink.ClientVersionReceived += delegate(ClientVersionReceivedArgs args)
{
if (args.State.Mobile is PlayerMobile pm)
Timer.DelayCall(TimeSpan.Zero, pm.ResendBuffs);
};
}
public BuffIcon ID{ get; }
public int Title{ get; }
public TextDefinition Description{ get; }
public TimeSpan TimeLength{ get; }
public DateTime TimeStart{ get; }
public Timer Timer{ get; }
public bool RetainThroughDeath { get; }
public BuffInfo(BuffIcon iconId, int title, TimeSpan time = default, Mobile m = null) :
this(iconId, title, title + 1, time, m)
{
}
public BuffInfo(BuffIcon iconId, int title, string args, TimeSpan time = default, Mobile m = null) :
this(iconId, title, title + 1, args, time, m)
{
}
public BuffInfo(BuffIcon iconId, int title, int desc, TimeSpan time = default, Mobile m = null) :
this(iconId, title, desc, null, time, m)
{
}
public BuffInfo(BuffIcon iconId, int title, string args, bool retain, Mobile m = null) :
this(iconId, title, title + 1, args, DateTime.UtcNow, default, retain, m)
{
}
public BuffInfo(BuffIcon iconId, int title, int desc, string args, TimeSpan time, Mobile m = null) :
this(iconId, title, new TextDefinition(desc, args), DateTime.UtcNow, time, false, m)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args)
: this(iconID, titleCliloc, secondaryCliloc) =>
Args = args;
public BuffInfo(BuffIcon iconId, int title, int desc, string args, TimeSpan time = default, bool retain = false,
Mobile m = null) : this(iconId, title, new TextDefinition(desc, args), DateTime.UtcNow, time, retain, m)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, bool retainThroughDeath)
: this(iconID, titleCliloc, secondaryCliloc) =>
RetainThroughDeath = retainThroughDeath;
public BuffInfo(BuffIcon iconId, int title, TextDefinition desc, DateTime start = default, TimeSpan time = default, bool retain = false,
Mobile m = null)
{
ID = iconId;
Title = title;
Description = desc;
TimeLength = time;
TimeStart = start;
RetainThroughDeath = retain;
if (m is PlayerMobile pm)
Timer = Timer.DelayCall(time, playermobile => playermobile.RemoveBuff(this), pm);
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TextDefinition args, bool retainThroughDeath)
: this(iconID, titleCliloc, secondaryCliloc, args) =>
RetainThroughDeath = retainThroughDeath;
public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args)
: this(iconID, titleCliloc, titleCliloc + 1, length, m, args)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m,
TextDefinition args)
: this(iconID, titleCliloc, secondaryCliloc, length, m) =>
Args = args;
public BuffInfo(BuffIcon iconID, int titleCliloc, TimeSpan length, Mobile m, TextDefinition args,
bool retainThroughDeath)
: this(iconID, titleCliloc, titleCliloc + 1, length, m, args, retainThroughDeath)
{
}
public BuffInfo(BuffIcon iconID, int titleCliloc, int secondaryCliloc, TimeSpan length, Mobile m,
TextDefinition args, bool retainThroughDeath)
: this(iconID, titleCliloc, secondaryCliloc, length, m)
{
Args = args;
RetainThroughDeath = retainThroughDeath;
}
#endregion
#region Convenience Methods
public static void AddBuff(Mobile m, BuffInfo b)
{
(m as PlayerMobile)?.AddBuff(b);
}
public static void RemoveBuff(Mobile m, BuffInfo b)
{
(m as PlayerMobile)?.RemoveBuff(b);
}
public static void RemoveBuff(Mobile m, BuffIcon b)
{
(m as PlayerMobile)?.RemoveBuff(b);
}
#endregion
}
public enum BuffIcon : short
{
DismountPrevention = 0x3E9,
NoRearm = 0x3EA,
//Currently, no 0x3EB or 0x3EC
NightSight = 0x3ED, //*
DeathStrike,
EvilOmen,
UnknownStandingSwirl, //Which is healing throttle & Stamina throttle?
UnknownKneelingSword,
DivineFury, //*
EnemyOfOne, //*
HidingAndOrStealth, //*
ActiveMeditation, //*
BloodOathCaster, //*
BloodOathCurse, //*
CorpseSkin, //*
Mindrot, //*
PainSpike, //*
Strangle,
GiftOfRenewal, //*
AttuneWeapon, //*
Thunderstorm, //*
EssenceOfWind, //*
EtherealVoyage, //*
GiftOfLife, //*
ArcaneEmpowerment, //*
MortalStrike,
ReactiveArmor, //*
Protection, //*
ArchProtection,
MagicReflection, //*
Incognito, //*
Disguised,
AnimalForm,
Polymorph,
Invisibility, //*
Paralyze, //*
Poison,
Bleed,
Clumsy, //*
FeebleMind, //*
Weaken, //*
Curse, //*
MassCurse,
Agility, //*
Cunning, //*
Strength, //*
Bless, //*
Sleep,
StoneForm,
SpellPlague,
SpellTrigger,
NetherBolt,
Fly
}
public static class BuffPackets
{
public static void SendAddBuff(Mobile m, BuffInfo info)
{
SendAddBuff(m.NetState, m.Serial, info.ID, info.Title, info.Description,
info.TimeStart != DateTime.MinValue ? info.TimeStart + info.TimeLength - DateTime.UtcNow : TimeSpan.Zero);
}
public static void SendAddBuff(NetState ns, Serial m, BuffIcon iconID, int title, TextDefinition desc, TimeSpan time)
{
if (ns == null)
return;
string args = desc?.String ?? "";
int length = 44 + args.Length * 2;
SpanWriter writer = new SpanWriter(stackalloc byte[length]);
writer.Write((byte)0xDF); // Packet ID
writer.Write((ushort)length); // Dynamic Length
writer.Write(m);
writer.Write((short)iconID); //ID
writer.Write((short)0x1); //Type 0 for removal. 1 for add 2 for Data
writer.Position += 4;
writer.Write((short)iconID); //ID
writer.Write((short)0x01); //Type 0 for removal. 1 for add 2 for Data
writer.Position += 4;
writer.Write((short)Math.Max(time.TotalSeconds, 0)); //Time in seconds
writer.Position += 3;
writer.Write(title);
writer.Write(desc?.Number ?? 0);
writer.Position += 5;
writer.Write((byte)0x1); // Start indicator?
writer.Position += 2;
writer.WriteLittleUniNull(args);
ns.Send(writer.Span);
}
public static void SendRemoveBuffPacket(NetState ns, Serial m, int icon)
{
SpanWriter writer = new SpanWriter(stackalloc byte[13]);
writer.Write((byte)0xDF); // Packet ID
writer.Write((ushort)13); // Dynamic Length
writer.Write(m);
writer.Write((short)icon); //ID
writer.Write((short)0x0); //Type 0 for removal. 1 for add 2 for Data
writer.Position += 4;
ns.Send(writer.Span);
}
}
}