* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
96 lines
2.8 KiB
C#
96 lines
2.8 KiB
C#
using System;
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using System.Net;
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using System.Net.Mail;
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using System.Text.RegularExpressions;
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using System.Threading;
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namespace Server.Misc
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{
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public static class Email
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{
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/* In order to support emailing, fill in EmailServer and FromAddress:
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* Example:
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* public static readonly string EmailServer = "mail.domain.com";
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* public static readonly string FromAddress = "runuo@domain.com";
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*
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* If you want to add crash reporting emailing, fill in CrashAddresses:
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* Example:
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* public static readonly string CrashAddresses = "first@email.here,second@email.here,third@email.here";
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*
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* If you want to add speech log page emailing, fill in SpeechLogPageAddresses:
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* Example:
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* public static readonly string SpeechLogPageAddresses = "first@email.here,second@email.here,third@email.here";
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*/
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public static readonly string EmailServer = null;
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public static readonly int EmailPort = 25;
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public static readonly string FromAddress = null;
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public static readonly string EmailUsername = null;
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public static readonly string EmailPassword = null;
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public static readonly string CrashAddresses = null;
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public static readonly string SpeechLogPageAddresses = null;
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private static Regex _pattern = new Regex(@"^[a-z0-9.+_-]+@([a-z0-9-]+\.)+[a-z]+$",
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RegexOptions.Compiled | RegexOptions.IgnoreCase);
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private static SmtpClient _Client;
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public static bool IsValid(string address)
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{
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if (address == null || address.Length > 320)
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return false;
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return _pattern.IsMatch(address);
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}
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public static void Configure()
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{
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if (EmailServer != null)
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{
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_Client = new SmtpClient(EmailServer, EmailPort);
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if (EmailUsername != null) _Client.Credentials = new NetworkCredential(EmailUsername, EmailPassword);
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}
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}
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public static bool Send(MailMessage message)
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{
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try
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{
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// .NET relies on the MTA to generate Message-ID header. Not all MTAs will add this header.
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DateTime now = DateTime.UtcNow;
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string messageID = $"<{now:yyyyMMdd}.{now:HHmmssff}@{EmailServer}>";
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message.Headers.Add("Message-ID", messageID);
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message.Headers.Add("X-Mailer", "RunUO");
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lock (_Client)
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{
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_Client.Send(message);
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}
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}
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catch
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{
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return false;
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}
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return true;
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}
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public static void AsyncSend(MailMessage message)
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{
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ThreadPool.QueueUserWorkItem(SendCallback, message);
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}
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private static void SendCallback(object state)
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{
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MailMessage message = (MailMessage)state;
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Console.WriteLine(Send(message) ? "Sent e-mail '{0}' to '{1}'." : "Failure sending e-mail '{0}' to '{1}'.",
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message.Subject, message.To);
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}
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}
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}
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