ModernUO/Projects/Scripts/Misc/NameVerification.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

183 lines
4.4 KiB
C#

namespace Server.Misc
{
public static class NameVerification
{
public static readonly char[] SpaceDashPeriodQuote =
{
' ', '-', '.', '\''
};
public static readonly char[] Empty = new char[0];
public static string[] StartDisallowed{ get; } =
{
"seer",
"counselor",
"gm",
"admin",
"lady",
"lord"
};
public static string[] Disallowed{ get; } =
{
"jigaboo",
"chigaboo",
"wop",
"kyke",
"kike",
"tit",
"spic",
"prick",
"piss",
"lezbo",
"lesbo",
"felatio",
"dyke",
"dildo",
"chinc",
"chink",
"cunnilingus",
"cum",
"cocksucker",
"cock",
"clitoris",
"clit",
"ass",
"hitler",
"penis",
"nigga",
"nigger",
"klit",
"kunt",
"jiz",
"jism",
"jerkoff",
"jackoff",
"goddamn",
"fag",
"blowjob",
"bitch",
"asshole",
"dick",
"pussy",
"snatch",
"cunt",
"twat",
"shit",
"fuck",
"tailor",
"smith",
"scholar",
"rogue",
"novice",
"neophyte",
"merchant",
"medium",
"master",
"mage",
"lb",
"journeyman",
"grandmaster",
"fisherman",
"expert",
"chef",
"carpenter",
"british",
"blackthorne",
"blackthorn",
"beggar",
"archer",
"apprentice",
"adept",
"gamemaster",
"frozen",
"squelched",
"invulnerable",
"osi",
"origin"
};
public static void Initialize()
{
CommandSystem.Register("ValidateName", AccessLevel.Administrator, ValidateName_OnCommand);
}
[Usage("ValidateName")]
[Description("Checks the result of NameValidation on the specified name.")]
public static void ValidateName_OnCommand(CommandEventArgs e)
{
if (Validate(e.ArgString, 2, 16, true, false, true, 1, SpaceDashPeriodQuote))
e.Mobile.SendMessage(0x59, "That name is considered valid.");
else
e.Mobile.SendMessage(0x22, "That name is considered invalid.");
}
public static bool Validate(string name, int minLength, int maxLength, bool allowLetters, bool allowDigits,
bool noExceptionsAtStart, int maxExceptions, char[] exceptions) =>
Validate(name, minLength, maxLength, allowLetters, allowDigits, noExceptionsAtStart, maxExceptions,
exceptions, Disallowed, StartDisallowed);
public static bool Validate(string name, int minLength, int maxLength, bool allowLetters, bool allowDigits,
bool noExceptionsAtStart, int maxExceptions, char[] exceptions, string[] disallowed, string[] startDisallowed)
{
if (name == null || name.Length < minLength || name.Length > maxLength)
return false;
int exceptCount = 0;
name = name.ToLower();
if (!allowLetters || !allowDigits ||
exceptions.Length > 0 && (noExceptionsAtStart || maxExceptions < int.MaxValue))
for (int i = 0; i < name.Length; ++i)
{
char c = name[i];
if (c >= 'a' && c <= 'z')
{
if (!allowLetters)
return false;
exceptCount = 0;
}
else if (c >= '0' && c <= '9')
{
if (!allowDigits)
return false;
exceptCount = 0;
}
else if (exceptCount++ == maxExceptions || exceptions.All(exception => exception != c) ||
i == 0 && noExceptionsAtStart)
return false;
}
for (int i = 0; i < disallowed.Length; ++i)
{
int indexOf = name.IndexOf(disallowed[i]);
if (indexOf == -1)
continue;
bool badPrefix = indexOf == 0;
for (int j = 0; !badPrefix && j < exceptions.Length; ++j)
badPrefix = name[indexOf - 1] == exceptions[j];
if (!badPrefix)
continue;
bool badSuffix = indexOf + disallowed[i].Length >= name.Length;
for (int j = 0; !badSuffix && j < exceptions.Length; ++j)
badSuffix = name[indexOf + disallowed[i].Length] == exceptions[j];
if (badSuffix)
return false;
}
return startDisallowed.All(t => !name.StartsWith(t));
}
}
}