* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
183 lines
4.4 KiB
C#
183 lines
4.4 KiB
C#
namespace Server.Misc
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{
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public static class NameVerification
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{
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public static readonly char[] SpaceDashPeriodQuote =
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{
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' ', '-', '.', '\''
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};
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public static readonly char[] Empty = new char[0];
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public static string[] StartDisallowed{ get; } =
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{
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"seer",
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"counselor",
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"gm",
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"admin",
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"lady",
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"lord"
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};
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public static string[] Disallowed{ get; } =
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{
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"jigaboo",
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"chigaboo",
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"wop",
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"kyke",
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"kike",
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"tit",
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"spic",
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"prick",
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"piss",
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"lezbo",
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"lesbo",
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"felatio",
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"dyke",
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"dildo",
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"chinc",
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"chink",
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"cunnilingus",
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"cum",
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"cocksucker",
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"cock",
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"clitoris",
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"clit",
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"ass",
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"hitler",
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"penis",
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"nigga",
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"nigger",
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"klit",
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"kunt",
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"jiz",
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"jism",
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"jerkoff",
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"jackoff",
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"goddamn",
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"fag",
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"blowjob",
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"bitch",
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"asshole",
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"dick",
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"pussy",
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"snatch",
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"cunt",
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"twat",
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"shit",
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"fuck",
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"tailor",
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"smith",
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"scholar",
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"rogue",
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"novice",
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"neophyte",
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"merchant",
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"medium",
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"master",
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"mage",
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"lb",
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"journeyman",
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"grandmaster",
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"fisherman",
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"expert",
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"chef",
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"carpenter",
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"british",
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"blackthorne",
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"blackthorn",
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"beggar",
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"archer",
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"apprentice",
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"adept",
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"gamemaster",
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"frozen",
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"squelched",
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"invulnerable",
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"osi",
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"origin"
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};
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public static void Initialize()
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{
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CommandSystem.Register("ValidateName", AccessLevel.Administrator, ValidateName_OnCommand);
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}
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[Usage("ValidateName")]
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[Description("Checks the result of NameValidation on the specified name.")]
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public static void ValidateName_OnCommand(CommandEventArgs e)
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{
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if (Validate(e.ArgString, 2, 16, true, false, true, 1, SpaceDashPeriodQuote))
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e.Mobile.SendMessage(0x59, "That name is considered valid.");
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else
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e.Mobile.SendMessage(0x22, "That name is considered invalid.");
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}
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public static bool Validate(string name, int minLength, int maxLength, bool allowLetters, bool allowDigits,
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bool noExceptionsAtStart, int maxExceptions, char[] exceptions) =>
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Validate(name, minLength, maxLength, allowLetters, allowDigits, noExceptionsAtStart, maxExceptions,
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exceptions, Disallowed, StartDisallowed);
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public static bool Validate(string name, int minLength, int maxLength, bool allowLetters, bool allowDigits,
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bool noExceptionsAtStart, int maxExceptions, char[] exceptions, string[] disallowed, string[] startDisallowed)
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{
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if (name == null || name.Length < minLength || name.Length > maxLength)
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return false;
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int exceptCount = 0;
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name = name.ToLower();
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if (!allowLetters || !allowDigits ||
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exceptions.Length > 0 && (noExceptionsAtStart || maxExceptions < int.MaxValue))
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for (int i = 0; i < name.Length; ++i)
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{
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char c = name[i];
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if (c >= 'a' && c <= 'z')
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{
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if (!allowLetters)
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return false;
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exceptCount = 0;
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}
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else if (c >= '0' && c <= '9')
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{
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if (!allowDigits)
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return false;
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exceptCount = 0;
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}
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else if (exceptCount++ == maxExceptions || exceptions.All(exception => exception != c) ||
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i == 0 && noExceptionsAtStart)
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return false;
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}
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for (int i = 0; i < disallowed.Length; ++i)
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{
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int indexOf = name.IndexOf(disallowed[i]);
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if (indexOf == -1)
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continue;
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bool badPrefix = indexOf == 0;
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for (int j = 0; !badPrefix && j < exceptions.Length; ++j)
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badPrefix = name[indexOf - 1] == exceptions[j];
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if (!badPrefix)
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continue;
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bool badSuffix = indexOf + disallowed[i].Length >= name.Length;
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for (int j = 0; !badSuffix && j < exceptions.Length; ++j)
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badSuffix = name[indexOf + disallowed[i].Length] == exceptions[j];
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if (badSuffix)
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return false;
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}
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return startDisallowed.All(t => !name.StartsWith(t));
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}
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}
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}
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