ModernUO/Projects/Scripts/Misc/ProfanityProtection.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

118 lines
2.7 KiB
C#

namespace Server.Misc
{
public enum ProfanityAction
{
None, // no action taken
Disallow, // speech is not displayed
Criminal, // makes the player criminal, not killable by guards
CriminalAction, // makes the player criminal, can be killed by guards
Disconnect, // player is kicked
Other // some other implementation
}
public class ProfanityProtection
{
private static bool Enabled = false;
private static ProfanityAction
Action = ProfanityAction.Disallow; // change here what to do when profanity is detected
public static char[] Exceptions{ get; } =
{
' ', '-', '.', '\'', '"', ',', '_', '+', '=', '~', '`', '!', '^', '*', '\\', '/', ';', ':', '<', '>', '[', ']',
'{', '}', '?', '|', '(', ')', '%', '$', '&', '#', '@'
};
public static string[] StartDisallowed{ get; } = { };
public static string[] Disallowed{ get; } =
{
"jigaboo",
"chigaboo",
"wop",
"kyke",
"kike",
"tit",
"spic",
"prick",
"piss",
"lezbo",
"lesbo",
"felatio",
"dyke",
"dildo",
"chinc",
"chink",
"cunnilingus",
"cum",
"cocksucker",
"cock",
"clitoris",
"clit",
"ass",
"hitler",
"penis",
"nigga",
"nigger",
"klit",
"kunt",
"jiz",
"jism",
"jerkoff",
"jackoff",
"goddamn",
"fag",
"blowjob",
"bitch",
"asshole",
"dick",
"pussy",
"snatch",
"cunt",
"twat",
"shit",
"fuck"
};
public static void Initialize()
{
if (Enabled)
EventSink.Speech += EventSink_Speech;
}
private static bool OnProfanityDetected(Mobile from, string speech)
{
switch (Action)
{
case ProfanityAction.None: return true;
case ProfanityAction.Disallow: return false;
case ProfanityAction.Criminal:
from.Criminal = true;
return true;
case ProfanityAction.CriminalAction:
from.CriminalAction(false);
return true;
case ProfanityAction.Disconnect:
{
from.NetState?.Dispose();
return false;
}
default:
return true;
}
}
private static void EventSink_Speech(SpeechEventArgs e)
{
Mobile from = e.Mobile;
if (from.AccessLevel > AccessLevel.Player)
return;
if (!NameVerification.Validate(e.Speech, 0, int.MaxValue, true, true, false, int.MaxValue, Exceptions,
Disallowed, StartDisallowed))
e.Blocked = !OnProfanityDetected(from, e.Speech);
}
}
}