* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
118 lines
2.7 KiB
C#
118 lines
2.7 KiB
C#
namespace Server.Misc
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{
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public enum ProfanityAction
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{
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None, // no action taken
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Disallow, // speech is not displayed
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Criminal, // makes the player criminal, not killable by guards
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CriminalAction, // makes the player criminal, can be killed by guards
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Disconnect, // player is kicked
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Other // some other implementation
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}
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public class ProfanityProtection
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{
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private static bool Enabled = false;
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private static ProfanityAction
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Action = ProfanityAction.Disallow; // change here what to do when profanity is detected
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public static char[] Exceptions{ get; } =
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{
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' ', '-', '.', '\'', '"', ',', '_', '+', '=', '~', '`', '!', '^', '*', '\\', '/', ';', ':', '<', '>', '[', ']',
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'{', '}', '?', '|', '(', ')', '%', '$', '&', '#', '@'
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};
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public static string[] StartDisallowed{ get; } = { };
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public static string[] Disallowed{ get; } =
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{
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"jigaboo",
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"chigaboo",
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"wop",
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"kyke",
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"kike",
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"tit",
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"spic",
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"prick",
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"piss",
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"lezbo",
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"lesbo",
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"felatio",
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"dyke",
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"dildo",
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"chinc",
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"chink",
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"cunnilingus",
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"cum",
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"cocksucker",
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"cock",
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"clitoris",
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"clit",
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"ass",
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"hitler",
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"penis",
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"nigga",
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"nigger",
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"klit",
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"kunt",
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"jiz",
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"jism",
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"jerkoff",
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"jackoff",
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"goddamn",
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"fag",
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"blowjob",
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"bitch",
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"asshole",
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"dick",
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"pussy",
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"snatch",
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"cunt",
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"twat",
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"shit",
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"fuck"
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};
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public static void Initialize()
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{
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if (Enabled)
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EventSink.Speech += EventSink_Speech;
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}
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private static bool OnProfanityDetected(Mobile from, string speech)
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{
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switch (Action)
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{
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case ProfanityAction.None: return true;
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case ProfanityAction.Disallow: return false;
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case ProfanityAction.Criminal:
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from.Criminal = true;
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return true;
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case ProfanityAction.CriminalAction:
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from.CriminalAction(false);
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return true;
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case ProfanityAction.Disconnect:
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{
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from.NetState?.Dispose();
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return false;
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}
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default:
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return true;
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}
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}
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private static void EventSink_Speech(SpeechEventArgs e)
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{
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Mobile from = e.Mobile;
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if (from.AccessLevel > AccessLevel.Player)
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return;
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if (!NameVerification.Validate(e.Speech, 0, int.MaxValue, true, true, false, int.MaxValue, Exceptions,
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Disallowed, StartDisallowed))
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e.Blocked = !OnProfanityDetected(from, e.Speech);
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}
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}
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}
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