* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
72 lines
1.9 KiB
C#
72 lines
1.9 KiB
C#
using System;
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using System.IO;
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using Server.Regions;
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namespace Server
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{
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public class TreasureRegion : BaseRegion
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{
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private const int Range = 5; // No house may be placed within 5 tiles of the treasure
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public TreasureRegion(int x, int y, Map map) : base(null, map, DefaultPriority,
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new Rectangle2D(x - Range, y - Range, 1 + Range * 2, 1 + Range * 2))
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{
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GoLocation = new Point3D(x, y, map.GetAverageZ(x, y));
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Register();
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}
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public static void Initialize()
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{
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string filePath = Path.Combine(Core.BaseDirectory, "Data/treasure.cfg");
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int i = 0;
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if (File.Exists(filePath))
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{
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using StreamReader ip = new StreamReader(filePath);
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string line;
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while ((line = ip.ReadLine()) != null)
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{
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i++;
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try
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{
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string[] split = line.Split(' ');
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x = Convert.ToInt32(split[0]);
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y = Convert.ToInt32(split[1]);
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try
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{
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new TreasureRegion(x, y, Map.Felucca);
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new TreasureRegion(x, y, Map.Trammel);
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}
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catch (Exception e)
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{
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Console.WriteLine("{0} {1} {2} {3}", i, x, y, e);
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}
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}
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catch
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{
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Console.WriteLine("Warning: Error in Line '{0}' of Data/treasure.cfg", line);
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}
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}
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}
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}
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public override bool AllowHousing(Mobile from, Point3D p) => false;
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public override void OnEnter(Mobile m)
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{
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if (m.AccessLevel > AccessLevel.Player)
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m.SendMessage("You have entered a protected treasure map area.");
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}
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public override void OnExit(Mobile m)
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{
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if (m.AccessLevel > AccessLevel.Player)
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m.SendMessage("You have left a protected treasure map area.");
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}
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}
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}
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