* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
183 lines
4.2 KiB
C#
183 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class HordeMinionFamiliar : BaseFamiliar
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{
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private DateTime m_NextPickup;
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public HordeMinionFamiliar()
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{
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Body = 776;
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BaseSoundID = 0x39D;
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SetStr(100);
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SetDex(110);
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SetInt(100);
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SetHits(70);
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SetStam(110);
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SetMana(0);
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SetDamage(5, 10);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 50, 55);
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SetResistance(ResistanceType.Poison, 25, 30);
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SetResistance(ResistanceType.Energy, 25, 30);
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SetSkill(SkillName.Wrestling, 70.1, 75.0);
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SetSkill(SkillName.Tactics, 50.0);
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ControlSlots = 1;
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Container pack = Backpack;
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pack?.Delete();
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pack = new Backpack();
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pack.Movable = false;
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pack.Weight = 13.0;
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AddItem(pack);
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}
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public HordeMinionFamiliar(Serial serial) : base(serial)
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{
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}
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public override string CorpseName => "a horde minion corpse";
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public override bool DisplayWeight => true;
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public override string DefaultName => "a horde minion";
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public override void OnThink()
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{
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base.OnThink();
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if (DateTime.UtcNow < m_NextPickup)
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return;
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m_NextPickup = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10));
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Container pack = Backpack;
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if (pack == null)
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return;
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IPooledEnumerable<Item> eable = GetItemsInRange(2);
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int pickedUp = 0;
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foreach (Item item in eable.Where(item => item.Movable && item.Stackable))
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{
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if (!pack.CheckHold(this, item, false, true))
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return;
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NextActionTime = Core.TickCount;
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Lift(item, item.Amount, out bool rejected, out LRReason _);
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if (rejected)
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continue;
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Drop(this, Point3D.Zero);
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if (++pickedUp == 3)
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break;
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}
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eable.Free();
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}
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private void ConfirmRelease_Callback(Mobile from, bool okay)
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{
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if (okay)
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EndRelease(from);
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}
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public override void BeginRelease(Mobile from)
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{
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if (Backpack?.Items.Count > 0)
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from.SendGump(new WarningGump(1060635, 30720, 1061672, 32512, 420, 280, okay => ConfirmRelease_Callback(from, okay)));
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else
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EndRelease(from);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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#region Pack Animal Methods
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public override bool OnBeforeDeath()
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{
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if (!base.OnBeforeDeath())
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return false;
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PackAnimal.CombineBackpacks(this);
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return true;
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}
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public override DeathMoveResult GetInventoryMoveResultFor(Item item) => DeathMoveResult.MoveToCorpse;
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public override bool IsSnoop(Mobile from)
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{
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if (PackAnimal.CheckAccess(this, from))
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return false;
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return base.IsSnoop(from);
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}
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public override bool OnDragDrop(Mobile from, Item item)
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{
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if (CheckFeed(from, item))
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return true;
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if (PackAnimal.CheckAccess(this, from))
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{
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AddToBackpack(item);
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return true;
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}
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return base.OnDragDrop(from, item);
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}
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public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => PackAnimal.CheckAccess(this, from);
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public override bool CheckNonlocalLift(Mobile from, Item item) => PackAnimal.CheckAccess(this, from);
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public override void OnDoubleClick(Mobile from)
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{
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PackAnimal.TryPackOpen(this, from);
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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PackAnimal.GetContextMenuEntries(this, from, list);
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}
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#endregion
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}
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}
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