ModernUO/Projects/Scripts/Mobiles/Monsters/Misc/Melee/PlagueBeastLord.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

331 lines
8.4 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class PlagueBeastLord : BaseCreature, ICarvable, IScissorable
{
private DecayTimer m_Timer;
[Constructible]
public PlagueBeastLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 775;
BaseSoundID = 679;
SpeechHue = 0x3B2;
SetStr(500);
SetDex(100);
SetInt(30);
SetHits(1800);
SetDamage(20, 25);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 75, 85);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.Tactics, 100);
SetSkill(SkillName.Wrestling, 100);
Fame = 2000;
Karma = -2000;
VirtualArmor = 50;
}
public PlagueBeastLord(Serial serial) : base(serial)
{
}
public override string CorpseName => "a plague beast lord corpse";
public override Poison PoisonImmune => Poison.Lethal;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile OpenedBy{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsBleeding
{
get
{
Container pack = Backpack;
if (pack != null)
for (int i = 0; i < pack.Items.Count; i++)
if (pack.Items[i] is PlagueBeastBlood blood && !blood.Patched)
return true;
return false;
}
}
public override string DefaultName => "a plague beast lord";
public virtual void Carve(Mobile from, Item item)
{
if (OpenedBy == null && IsAccessibleTo(from))
{
OpenedBy = from;
m_Timer ??= new DecayTimer(this);
if (!m_Timer.Running)
m_Timer.Start();
m_Timer.StartDissolving();
PlagueBeastBackpack pack = new PlagueBeastBackpack();
AddItem(pack);
pack.Initialize();
foreach (NetState state in GetClientsInRange(12))
{
Mobile m = state.Mobile;
if (m?.Player == true && m != from)
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1071919, from.Name,
m.NetState); // * ~1_VAL~ slices through the plague beast's amorphous tissue *
}
from.LocalOverheadMessage(MessageType.Regular, 0x21,
1071904); // * You slice through the plague beast's amorphous tissue *
Timer.DelayCall(TimeSpan.Zero, pack.Open, from);
}
}
public virtual bool Scissor(Mobile from, Scissors scissors)
{
if (IsAccessibleTo(from))
scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2,
1071918); // You can't cut through the plague beast's amorphous skin with scissors!
return false;
}
public override void OnDoubleClick(Mobile from)
{
if (IsAccessibleTo(from))
{
if (OpenedBy != null && Backpack != null)
Backpack.DisplayTo(from);
else
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1071917,
from.NetState); // * You attempt to tear open the amorphous flesh, but it resists *
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (IsAccessibleTo(from) && (dropped is PlagueBeastInnard || dropped is PlagueBeastGland))
return base.OnDragDrop(from, dropped);
return false;
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
for (int i = c.Items.Count - 1; i >= 0; i--)
c.Items[i].Delete();
}
public override void OnDelete()
{
if (OpenedBy?.Holding is PlagueBeastInnard)
OpenedBy.Holding.Delete();
if (Backpack != null)
{
for (int i = Backpack.Items.Count - 1; i >= 0; i--)
Backpack.Items[i].Delete();
Backpack.Delete();
}
base.OnDelete();
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (Backpack != null && IsAccessibleTo(m) && m.InRange(oldLocation, 3) && !m.InRange(this, 3))
Backpack.SendRemovePacket();
}
public override bool CheckNonlocalLift(Mobile from, Item item) => true;
public override bool CheckNonlocalDrop(Mobile from, Item item, Item target) => true;
public override bool IsSnoop(Mobile from) => false;
public override int GetIdleSound() => 0x1BF;
public override int GetAttackSound() => 0x1C0;
public override int GetHurtSound() => 0x1C1;
public override int GetDeathSound() => 0x1C2;
public virtual void OnParalyzed(Mobile from)
{
FightMode = FightMode.None;
Frozen = true;
Blessed = true;
Combatant = null;
Hue = 0x480;
from.Combatant = null;
from.Warmode = false;
m_Timer = new DecayTimer(this);
m_Timer.Start();
Timer.DelayCall(TimeSpan.Zero, BroadcastMessage);
}
private void BroadcastMessage()
{
PublicOverheadMessage(MessageType.Regular, 0x3B2,
1071920); // * The plague beast's amorphous flesh hardens and becomes immobilized *
}
public virtual bool IsAccessibleTo(Mobile check)
{
if (check.AccessLevel >= AccessLevel.GameMaster)
return true;
if (!InRange(check, 2))
PrivateOverheadMessage(MessageType.Label, 0x3B2, 500446, check.NetState); // That is too far away.
else if (OpenedBy != null && OpenedBy != check)
PrivateOverheadMessage(MessageType.Label, 0x3B2, 500365,
check.NetState); // That is being used by someone else
else if (Frozen)
return true;
return false;
}
public void Unfreeze()
{
FightMode = FightMode.Closest;
Frozen = false;
Blessed = false;
if (OpenedBy == null)
Hue = 0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(OpenedBy);
if (m_Timer != null)
{
writer.Write(true);
writer.Write(m_Timer.Count);
writer.Write(m_Timer.Deadline);
}
else
{
writer.Write(false);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
OpenedBy = reader.ReadMobile();
if (reader.ReadBool())
{
int count = reader.ReadInt();
int deadline = reader.ReadInt();
m_Timer = new DecayTimer(this, count, deadline);
m_Timer.Start();
}
if (FightMode == FightMode.None)
Frozen = true;
}
private class DecayTimer : Timer
{
private PlagueBeastLord m_Lord;
public DecayTimer(PlagueBeastLord lord, int count = 0, int deadline = 120) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1))
{
m_Lord = lord;
Count = count;
Deadline = deadline;
}
public int Count{ get; private set; }
public int Deadline{ get; private set; }
protected override void OnTick()
{
if (m_Lord?.Deleted != false)
{
Stop();
return;
}
if (Count + 15 == Deadline)
{
if (m_Lord.OpenedBy != null)
m_Lord.PublicOverheadMessage(MessageType.Regular, 0x3B2,
1071921); // * The plague beast begins to bubble and dissolve! *
m_Lord.PlaySound(0x103);
}
else if (Count + 10 == Deadline)
{
m_Lord.PlaySound(0x21);
}
else if (Count + 5 == Deadline)
{
m_Lord.PlaySound(0x1C2);
}
else if (Count == Deadline)
{
m_Lord.Unfreeze();
if (m_Lord.OpenedBy != null)
m_Lord.Kill();
Stop();
}
else if (Count % 15 == 0)
{
m_Lord.PlaySound(0x1BF);
}
Count++;
}
public void StartDissolving()
{
Deadline = Math.Min(Count + 60, Deadline);
}
}
}
}