* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
87 lines
2.2 KiB
C#
87 lines
2.2 KiB
C#
using System;
|
|
using Server.Engines.CannedEvil;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class Mephitis : BaseChampion
|
|
{
|
|
[Constructible]
|
|
public Mephitis() : base(AIType.AI_Melee)
|
|
{
|
|
Body = 173;
|
|
BaseSoundID = 0x183;
|
|
|
|
SetStr(505, 1000);
|
|
SetDex(102, 300);
|
|
SetInt(402, 600);
|
|
|
|
SetHits(3000);
|
|
SetStam(105, 600);
|
|
|
|
SetDamage(21, 33);
|
|
|
|
SetDamageType(ResistanceType.Physical, 50);
|
|
SetDamageType(ResistanceType.Poison, 50);
|
|
|
|
SetResistance(ResistanceType.Physical, 75, 80);
|
|
SetResistance(ResistanceType.Fire, 60, 70);
|
|
SetResistance(ResistanceType.Cold, 60, 70);
|
|
SetResistance(ResistanceType.Poison, 100);
|
|
SetResistance(ResistanceType.Energy, 60, 70);
|
|
|
|
SetSkill(SkillName.MagicResist, 70.7, 140.0);
|
|
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
|
SetSkill(SkillName.Wrestling, 97.6, 100.0);
|
|
|
|
Fame = 22500;
|
|
Karma = -22500;
|
|
|
|
VirtualArmor = 80;
|
|
}
|
|
|
|
public Mephitis(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override ChampionSkullType SkullType => ChampionSkullType.Venom;
|
|
|
|
public override Type[] UniqueList => new[] { typeof(Calm) };
|
|
|
|
public override Type[] SharedList => new[]
|
|
{
|
|
typeof(OblivionsNeedle), typeof(ANecromancerShroud), typeof(EmbroideredOakLeafCloak),
|
|
typeof(TheMostKnowledgePerson)
|
|
};
|
|
|
|
public override Type[] DecorativeList => new[] { typeof(Web), typeof(MonsterStatuette) };
|
|
|
|
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Spider };
|
|
|
|
public override string DefaultName => "Mephitis";
|
|
|
|
public override Poison PoisonImmune => Poison.Lethal;
|
|
public override Poison HitPoison => Poison.Lethal;
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.UltraRich, 4);
|
|
}
|
|
|
|
// TODO: Web Ability
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|