* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
136 lines
4.3 KiB
C#
136 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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public abstract class BaseGuildmaster : BaseVendor
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{
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public BaseGuildmaster(string title) : base(title) => Title = $"the {title} {(Female ? "guildmistress" : "guildmaster")}";
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public BaseGuildmaster(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos{ get; } = new List<SBInfo>();
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public override bool IsActiveVendor => false;
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public override bool ClickTitle => false;
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public virtual int JoinCost => 500;
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public virtual TimeSpan JoinAge => TimeSpan.FromDays(0.0);
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public virtual TimeSpan JoinGameAge => TimeSpan.FromDays(2.0);
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public virtual TimeSpan QuitAge => TimeSpan.FromDays(7.0);
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public virtual TimeSpan QuitGameAge => TimeSpan.FromDays(4.0);
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public override void InitSBInfo()
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{
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}
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public virtual bool CheckCustomReqs(PlayerMobile pm) => true;
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public virtual void SayGuildTo(Mobile m)
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{
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SayTo(m, 1008055 + (int)NpcGuild);
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}
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public virtual void SayWelcomeTo(Mobile m)
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{
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SayTo(m, 1008054); // Welcome to the guild! Thou shalt find that fellow members shall grant thee lower prices in shops.
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}
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public virtual void SayPriceTo(Mobile m)
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{
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Packets.SendMessageLocalizedAffix(m.NetState, Serial, Body, MessageType.Regular, SpeechHue, 3, 1008052, Name,
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AffixType.Append, JoinCost.ToString());
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}
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public virtual bool WasNamed(string speech) => Name != null && Insensitive.StartsWith(speech, Name);
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public override bool HandlesOnSpeech(Mobile from) => from.InRange(Location, 2) || base.HandlesOnSpeech(from);
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public override void OnSpeech(SpeechEventArgs e)
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{
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Mobile from = e.Mobile;
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if (!e.Handled && from is PlayerMobile pm && pm.InRange(Location, 2) && WasNamed(e.Speech))
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{
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if (e.HasKeyword(0x0004)) // *join* | *member*
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{
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if (pm.NpcGuild == NpcGuild)
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SayTo(pm, 501047); // Thou art already a member of our guild.
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else if (pm.NpcGuild != NpcGuild.None)
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SayTo(pm, 501046); // Thou must resign from thy other guild first.
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else if (pm.GameTime < JoinGameAge || pm.CreationTime + JoinAge > DateTime.UtcNow)
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SayTo(pm, 501048); // You are too young to join my guild...
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else if (CheckCustomReqs(pm))
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SayPriceTo(pm);
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e.Handled = true;
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}
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else if (e.HasKeyword(0x0005)) // *resign* | *quit*
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{
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if (pm.NpcGuild != NpcGuild)
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SayTo(pm, 501052); // Thou dost not belong to my guild!
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else if (pm.NpcGuildJoinTime + QuitAge > DateTime.UtcNow ||
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pm.NpcGuildGameTime + QuitGameAge > pm.GameTime)
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SayTo(pm, 501053); // You just joined my guild! You must wait a week to resign.
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else
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{
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SayTo(pm, 501054); // I accept thy resignation.
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pm.NpcGuild = NpcGuild.None;
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}
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e.Handled = true;
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}
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}
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base.OnSpeech(e);
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}
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public override bool OnGoldGiven(Mobile from, Gold dropped)
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{
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if (from is PlayerMobile pm && dropped.Amount == JoinCost)
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{
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if (pm.NpcGuild == NpcGuild)
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SayTo(pm, 501047); // Thou art already a member of our guild.
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else if (pm.NpcGuild != NpcGuild.None)
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SayTo(pm, 501046); // Thou must resign from thy other guild first.
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else if (pm.GameTime < JoinGameAge || pm.CreationTime + JoinAge > DateTime.UtcNow)
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SayTo(pm, 501048); // You are too young to join my guild...
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else if (CheckCustomReqs(pm))
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{
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SayWelcomeTo(pm);
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pm.NpcGuild = NpcGuild;
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pm.NpcGuildJoinTime = DateTime.UtcNow;
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pm.NpcGuildGameTime = pm.GameTime;
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dropped.Delete();
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return true;
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}
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return false;
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}
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return base.OnGoldGiven(from, dropped);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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