* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
136 lines
3.1 KiB
C#
136 lines
3.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Multis;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class VendorInventory
|
|
{
|
|
public static readonly TimeSpan GracePeriod = TimeSpan.FromDays(7.0);
|
|
|
|
private Timer m_ExpireTimer;
|
|
|
|
public VendorInventory(BaseHouse house, Mobile owner, string vendorName, string shopName)
|
|
{
|
|
House = house;
|
|
Owner = owner;
|
|
VendorName = vendorName;
|
|
ShopName = shopName;
|
|
|
|
Items = new List<Item>();
|
|
|
|
ExpireTime = DateTime.UtcNow + GracePeriod;
|
|
m_ExpireTimer = new ExpireTimer(this, GracePeriod);
|
|
m_ExpireTimer.Start();
|
|
}
|
|
|
|
public VendorInventory(BaseHouse house, GenericReader reader)
|
|
{
|
|
House = house;
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
|
|
Owner = reader.ReadMobile();
|
|
VendorName = reader.ReadString();
|
|
ShopName = reader.ReadString();
|
|
|
|
Items = reader.ReadStrongItemList();
|
|
Gold = reader.ReadInt();
|
|
|
|
ExpireTime = reader.ReadDeltaTime();
|
|
|
|
if (Items.Count == 0 && Gold == 0)
|
|
{
|
|
Timer.DelayCall(TimeSpan.Zero, Delete);
|
|
}
|
|
else
|
|
{
|
|
TimeSpan delay = ExpireTime - DateTime.UtcNow;
|
|
m_ExpireTimer = new ExpireTimer(this, delay > TimeSpan.Zero ? delay : TimeSpan.Zero);
|
|
m_ExpireTimer.Start();
|
|
}
|
|
}
|
|
|
|
public BaseHouse House{ get; set; }
|
|
|
|
public string VendorName{ get; set; }
|
|
|
|
public string ShopName{ get; set; }
|
|
|
|
public Mobile Owner{ get; set; }
|
|
|
|
public List<Item> Items{ get; }
|
|
|
|
public int Gold{ get; set; }
|
|
|
|
public DateTime ExpireTime{ get; }
|
|
|
|
public void AddItem(Item item)
|
|
{
|
|
item.Internalize();
|
|
Items.Add(item);
|
|
}
|
|
|
|
public void Delete()
|
|
{
|
|
foreach (Item item in Items) item.Delete();
|
|
|
|
Items.Clear();
|
|
Gold = 0;
|
|
|
|
House?.VendorInventories.Remove(this);
|
|
|
|
m_ExpireTimer.Stop();
|
|
}
|
|
|
|
public void Serialize(GenericWriter writer)
|
|
{
|
|
writer.WriteEncodedInt(0); // version
|
|
|
|
writer.Write(Owner);
|
|
writer.Write(VendorName);
|
|
writer.Write(ShopName);
|
|
|
|
writer.Write(Items, true);
|
|
writer.Write(Gold);
|
|
|
|
writer.WriteDeltaTime(ExpireTime);
|
|
}
|
|
|
|
private class ExpireTimer : Timer
|
|
{
|
|
private VendorInventory m_Inventory;
|
|
|
|
public ExpireTimer(VendorInventory inventory, TimeSpan delay) : base(delay)
|
|
{
|
|
m_Inventory = inventory;
|
|
|
|
Priority = TimerPriority.OneMinute;
|
|
}
|
|
|
|
protected override void OnTick()
|
|
{
|
|
BaseHouse house = m_Inventory.House;
|
|
|
|
if (house != null)
|
|
{
|
|
if (m_Inventory.Gold > 0)
|
|
{
|
|
house.MovingCrate ??= new MovingCrate(house);
|
|
|
|
Banker.Deposit(house.MovingCrate, m_Inventory.Gold);
|
|
}
|
|
|
|
foreach (Item item in m_Inventory.Items)
|
|
if (!item.Deleted)
|
|
house.DropToMovingCrate(item);
|
|
|
|
m_Inventory.Gold = 0;
|
|
m_Inventory.Items.Clear();
|
|
}
|
|
|
|
m_Inventory.Delete();
|
|
}
|
|
}
|
|
}
|
|
}
|