* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
809 lines
20 KiB
C#
809 lines
20 KiB
C#
using System.Collections.Generic;
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using Server.Regions;
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using Server.Targeting;
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namespace Server.Multis.Deeds
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{
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public class HousePlacementTarget : MultiTarget
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{
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private HouseDeed m_Deed;
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public HousePlacementTarget(HouseDeed deed) : base(deed.MultiID, deed.Offset) => m_Deed = deed;
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is IPoint3D ip)
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{
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if (ip is Item item)
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ip = item.GetWorldTop();
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Point3D p = new Point3D(ip);
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Region reg = Region.Find(new Point3D(p), from.Map);
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if (from.AccessLevel >= AccessLevel.GameMaster || reg.AllowHousing(from, p))
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m_Deed.OnPlacement(from, p);
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else if (reg.IsPartOf<TempNoHousingRegion>())
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from.SendLocalizedMessage(
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501270); // Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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else if (reg.IsPartOf<TreasureRegion>() || reg.IsPartOf<HouseRegion>())
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from.SendLocalizedMessage(
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1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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else if (reg.IsPartOf<HouseRaffleRegion>())
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from.SendLocalizedMessage(1150493); // You must have a deed for this plot of land in order to build here.
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else
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from.SendLocalizedMessage(501265); // Housing can not be created in this area.
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}
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}
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}
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public abstract class HouseDeed : Item
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{
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public HouseDeed(int id, Point3D offset) : base(0x14F0)
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{
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Weight = 1.0;
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LootType = LootType.Newbied;
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MultiID = id;
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Offset = offset;
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}
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public HouseDeed(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MultiID{ get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D Offset{ get; set; }
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public abstract Rectangle2D[] Area{ get; }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(Offset);
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writer.Write(MultiID);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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Offset = reader.ReadPoint3D();
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goto case 0;
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}
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case 0:
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{
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MultiID = reader.ReadInt();
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break;
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}
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}
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if (Weight == 0.0)
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Weight = 1.0;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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else if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
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from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
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else
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{
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from.SendLocalizedMessage(1010433);
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/* House placement cancellation could result in a
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* 60 second delay in the return of your deed.
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*/
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from.Target = new HousePlacementTarget(this);
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}
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}
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public abstract BaseHouse GetHouse(Mobile owner);
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public void OnPlacement(Mobile from, Point3D p)
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{
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if (Deleted)
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return;
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if (!IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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else if (from.AccessLevel < AccessLevel.GameMaster && BaseHouse.HasAccountHouse(from))
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from.SendLocalizedMessage(501271); // You already own a house, you may not place another!
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else
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{
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Point3D center = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z);
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HousePlacementResult res = HousePlacement.Check(from, MultiID, center, out List<IEntity> toMove);
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switch (res)
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{
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case HousePlacementResult.Valid:
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{
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BaseHouse house = GetHouse(from);
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house.MoveToWorld(center, from.Map);
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Delete();
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for (int i = 0; i < toMove.Count; ++i)
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{
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object o = toMove[i];
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if (o is Mobile mobile)
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mobile.Location = house.BanLocation;
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else if (o is Item item)
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item.Location = house.BanLocation;
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}
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break;
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}
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case HousePlacementResult.BadItem:
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case HousePlacementResult.BadLand:
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case HousePlacementResult.BadStatic:
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case HousePlacementResult.BadRegionHidden:
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{
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from.SendLocalizedMessage(
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1043287); // The house could not be created here. Either something is blocking the house, or the house would not be on valid terrain.
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break;
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}
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case HousePlacementResult.NoSurface:
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{
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from.SendMessage(
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"The house could not be created here. Part of the foundation would not be on any surface.");
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break;
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}
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case HousePlacementResult.BadRegion:
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{
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from.SendLocalizedMessage(501265); // Housing cannot be created in this area.
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break;
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}
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case HousePlacementResult.BadRegionTemp:
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{
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from.SendLocalizedMessage(
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501270); //Lord British has decreed a 'no build' period, thus you cannot build this house at this time.
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break;
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}
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case HousePlacementResult.BadRegionRaffle:
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{
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from.SendLocalizedMessage(
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1150493); // You must have a deed for this plot of land in order to build here.
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break;
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}
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}
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}
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}
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}
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public class StonePlasterHouseDeed : HouseDeed
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{
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[Constructible]
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public StonePlasterHouseDeed() : base(0x64, new Point3D(0, 4, 0))
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{
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}
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public StonePlasterHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041211;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x64);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FieldStoneHouseDeed : HouseDeed
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{
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[Constructible]
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public FieldStoneHouseDeed() : base(0x66, new Point3D(0, 4, 0))
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{
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}
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public FieldStoneHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041212;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x66);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SmallBrickHouseDeed : HouseDeed
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{
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[Constructible]
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public SmallBrickHouseDeed() : base(0x68, new Point3D(0, 4, 0))
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{
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}
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public SmallBrickHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041213;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x68);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WoodHouseDeed : HouseDeed
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{
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[Constructible]
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public WoodHouseDeed() : base(0x6A, new Point3D(0, 4, 0))
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{
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}
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public WoodHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041214;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x6A);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WoodPlasterHouseDeed : HouseDeed
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{
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[Constructible]
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public WoodPlasterHouseDeed() : base(0x6C, new Point3D(0, 4, 0))
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{
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}
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public WoodPlasterHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041215;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x6C);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ThatchedRoofCottageDeed : HouseDeed
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{
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[Constructible]
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public ThatchedRoofCottageDeed() : base(0x6E, new Point3D(0, 4, 0))
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{
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}
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public ThatchedRoofCottageDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041216;
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public override Rectangle2D[] Area => SmallOldHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new SmallOldHouse(owner, 0x6E);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BrickHouseDeed : HouseDeed
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{
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[Constructible]
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public BrickHouseDeed() : base(0x74, new Point3D(-1, 7, 0))
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{
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}
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public BrickHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041219;
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public override Rectangle2D[] Area => GuildHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new GuildHouse(owner);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TwoStoryWoodPlasterHouseDeed : HouseDeed
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{
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[Constructible]
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public TwoStoryWoodPlasterHouseDeed() : base(0x76, new Point3D(-3, 7, 0))
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{
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}
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public TwoStoryWoodPlasterHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041220;
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public override Rectangle2D[] Area => TwoStoryHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new TwoStoryHouse(owner, 0x76);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TwoStoryStonePlasterHouseDeed : HouseDeed
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{
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[Constructible]
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public TwoStoryStonePlasterHouseDeed() : base(0x78, new Point3D(-3, 7, 0))
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{
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}
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public TwoStoryStonePlasterHouseDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041221;
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public override Rectangle2D[] Area => TwoStoryHouse.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new TwoStoryHouse(owner, 0x78);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TowerDeed : HouseDeed
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{
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[Constructible]
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public TowerDeed() : base(0x7A, new Point3D(0, 7, 0))
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{
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}
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public TowerDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041222;
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public override Rectangle2D[] Area => Tower.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new Tower(owner);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class KeepDeed : HouseDeed
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{
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[Constructible]
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public KeepDeed() : base(0x7C, new Point3D(0, 11, 0))
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{
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}
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public KeepDeed(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1041223;
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public override Rectangle2D[] Area => Keep.AreaArray;
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public override BaseHouse GetHouse(Mobile owner) => new Keep(owner);
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class CastleDeed : HouseDeed
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{
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[Constructible]
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public CastleDeed() : base(0x7E, new Point3D(0, 16, 0))
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{
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}
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public CastleDeed(Serial serial) : base(serial)
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{
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}
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|
|
public override int LabelNumber => 1041224;
|
|
public override Rectangle2D[] Area => Castle.AreaArray;
|
|
|
|
public override BaseHouse GetHouse(Mobile owner) => new Castle(owner);
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LargePatioDeed : HouseDeed
|
|
{
|
|
[Constructible]
|
|
public LargePatioDeed() : base(0x8C, new Point3D(-4, 7, 0))
|
|
{
|
|
}
|
|
|
|
public LargePatioDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1041231;
|
|
public override Rectangle2D[] Area => LargePatioHouse.AreaArray;
|
|
|
|
public override BaseHouse GetHouse(Mobile owner) => new LargePatioHouse(owner);
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LargeMarbleDeed : HouseDeed
|
|
{
|
|
[Constructible]
|
|
public LargeMarbleDeed() : base(0x96, new Point3D(-4, 7, 0))
|
|
{
|
|
}
|
|
|
|
public LargeMarbleDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1041236;
|
|
public override Rectangle2D[] Area => LargeMarbleHouse.AreaArray;
|
|
|
|
public override BaseHouse GetHouse(Mobile owner) => new LargeMarbleHouse(owner);
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class SmallTowerDeed : HouseDeed
|
|
{
|
|
[Constructible]
|
|
public SmallTowerDeed() : base(0x98, new Point3D(3, 4, 0))
|
|
{
|
|
}
|
|
|
|
public SmallTowerDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1041237;
|
|
public override Rectangle2D[] Area => SmallTower.AreaArray;
|
|
|
|
public override BaseHouse GetHouse(Mobile owner) => new SmallTower(owner);
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LogCabinDeed : HouseDeed
|
|
{
|
|
[Constructible]
|
|
public LogCabinDeed() : base(0x9A, new Point3D(1, 6, 0))
|
|
{
|
|
}
|
|
|
|
public LogCabinDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1041238;
|
|
public override Rectangle2D[] Area => LogCabin.AreaArray;
|
|
|
|
public override BaseHouse GetHouse(Mobile owner) => new LogCabin(owner);
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class SandstonePatioDeed : HouseDeed
|
|
{
|
|
[Constructible]
|
|
public SandstonePatioDeed() : base(0x9C, new Point3D(-1, 4, 0))
|
|
{
|
|
}
|
|
|
|
public SandstonePatioDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1041239;
|
|
public override Rectangle2D[] Area => SandStonePatio.AreaArray;
|
|
|
|
public override BaseHouse GetHouse(Mobile owner) => new SandStonePatio(owner);
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class VillaDeed : HouseDeed
|
|
{
|
|
[Constructible]
|
|
public VillaDeed() : base(0x9E, new Point3D(3, 6, 0))
|
|
{
|
|
}
|
|
|
|
public VillaDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1041240;
|
|
public override Rectangle2D[] Area => TwoStoryVilla.AreaArray;
|
|
|
|
public override BaseHouse GetHouse(Mobile owner) => new TwoStoryVilla(owner);
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class StoneWorkshopDeed : HouseDeed
|
|
{
|
|
[Constructible]
|
|
public StoneWorkshopDeed() : base(0xA0, new Point3D(-1, 4, 0))
|
|
{
|
|
}
|
|
|
|
public StoneWorkshopDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1041241;
|
|
public override Rectangle2D[] Area => SmallShop.AreaArray2;
|
|
|
|
public override BaseHouse GetHouse(Mobile owner) => new SmallShop(owner, 0xA0);
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class MarbleWorkshopDeed : HouseDeed
|
|
{
|
|
[Constructible]
|
|
public MarbleWorkshopDeed() : base(0xA2, new Point3D(-1, 4, 0))
|
|
{
|
|
}
|
|
|
|
public MarbleWorkshopDeed(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber => 1041242;
|
|
public override Rectangle2D[] Area => SmallShop.AreaArray1;
|
|
|
|
public override BaseHouse GetHouse(Mobile owner) => new SmallShop(owner, 0xA2);
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|