ModernUO/Projects/Scripts/Skills/Anatomy.cs
Kamron Batman 179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00

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C#

using System;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.SkillHandlers
{
public class Anatomy
{
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.Anatomy].Callback = OnUse;
}
public static TimeSpan OnUse(Mobile m)
{
m.Target = new InternalTarget();
m.SendLocalizedMessage(500321); // Whom shall I examine?
return TimeSpan.FromSeconds(1.0);
}
private class InternalTarget : Target
{
public InternalTarget() : base(8, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (from == targeted)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
500324); // You know yourself quite well enough already.
}
else if (targeted is TownCrier crier)
{
crier.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500322,
from.NetState); // This person looks fine to me, though he may have some news...
}
else if (targeted is BaseVendor vendor && vendor.IsInvulnerable)
{
vendor.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500326,
from.NetState); // That can not be inspected.
}
else if (targeted is Mobile targ)
{
int marginOfError = Math.Max(0, 25 - (int)(from.Skills.Anatomy.Value / 4));
int str = targ.Str + Utility.RandomMinMax(-marginOfError, +marginOfError);
int dex = targ.Dex + Utility.RandomMinMax(-marginOfError, +marginOfError);
int stm = targ.Stam * 100 / Math.Max(targ.StamMax, 1) +
Utility.RandomMinMax(-marginOfError, +marginOfError);
int strMod = str / 10;
int dexMod = dex / 10;
int stmMod = stm / 10;
if (strMod < 0) strMod = 0;
else if (strMod > 10) strMod = 10;
if (dexMod < 0) dexMod = 0;
else if (dexMod > 10) dexMod = 10;
if (stmMod > 10) stmMod = 10;
else if (stmMod < 0) stmMod = 0;
if (from.CheckTargetSkill(SkillName.Anatomy, targ, 0, 100))
{
targ.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1038045 + strMod * 11 + dexMod,
from.NetState); // That looks [strong] and [dexterous].
if (from.Skills.Anatomy.Base >= 65.0)
targ.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1038303 + stmMod,
from.NetState); // That being is at [10,20,...] percent endurance.
}
else
{
targ.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1042666,
from.NetState); // You can not quite get a sense of their physical characteristics.
}
}
else
{
(targeted as Item)?.SendLocalizedMessageTo(from, 500323); // Only living things have anatomies!
}
}
}
}
}