104 lines
3 KiB
C#
104 lines
3 KiB
C#
using System;
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using Server.Factions;
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using Server.Mobiles;
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using Server.Multis;
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using Server.Targeting;
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namespace Server.SkillHandlers
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{
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public class DetectHidden
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{
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public static void Initialize()
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{
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SkillInfo.Table[(int)SkillName.DetectHidden].Callback = OnUse;
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}
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public static TimeSpan OnUse(Mobile src)
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{
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src.SendLocalizedMessage(500819); //Where will you search?
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src.Target = new InternalTarget();
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return TimeSpan.FromSeconds(6.0);
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}
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private class InternalTarget : Target
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{
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public InternalTarget() : base(12, true, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile src, object targ)
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{
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bool foundAnyone = false;
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Point3D p;
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if (targ is Mobile mobile)
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p = mobile.Location;
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else if (targ is Item item)
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p = item.Location;
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else if (targ is IPoint3D d)
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p = new Point3D(d);
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else
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p = src.Location;
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double srcSkill = src.Skills.DetectHidden.Value;
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int range = (int)(srcSkill / 10.0);
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if (!src.CheckSkill(SkillName.DetectHidden, 0.0, 100.0))
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range /= 2;
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BaseHouse house = BaseHouse.FindHouseAt(p, src.Map, 16);
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bool inHouse = house?.IsFriend(src) == true;
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if (inHouse)
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range = 22;
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if (range > 0)
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{
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IPooledEnumerable<Mobile> inRange = src.Map.GetMobilesInRange(p, range);
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foreach (Mobile trg in inRange)
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if (trg.Hidden && src != trg)
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{
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double ss = srcSkill + Utility.Random(21) - 10;
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double ts = trg.Skills.Hiding.Value + Utility.Random(21) - 10;
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if (src.AccessLevel >= trg.AccessLevel && (ss >= ts || inHouse && house.IsInside(trg)))
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{
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if (trg is ShadowKnight && (trg.X != p.X || trg.Y != p.Y))
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continue;
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trg.RevealingAction();
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trg.SendLocalizedMessage(500814); // You have been revealed!
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foundAnyone = true;
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}
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}
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inRange.Free();
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if (Faction.Find(src) != null)
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{
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IPooledEnumerable<BaseFactionTrap> itemsInRange = src.Map.GetItemsInRange<BaseFactionTrap>(p, range);
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foreach (BaseFactionTrap trap in itemsInRange)
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if (src.CheckTargetSkill(SkillName.DetectHidden, trap, 80.0, 100.0))
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{
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src.SendLocalizedMessage(1042712, true,
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$" {(trap.Faction == null ? "" : trap.Faction.Definition.FriendlyName)}"); // You reveal a trap placed by a faction:
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trap.Visible = true;
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trap.BeginConceal();
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foundAnyone = true;
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}
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itemsInRange.Free();
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}
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}
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if (!foundAnyone) src.SendLocalizedMessage(500817); // You can see nothing hidden there.
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}
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}
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}
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}
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