* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
92 lines
No EOL
3 KiB
C#
92 lines
No EOL
3 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.SkillHandlers
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{
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public class EvalInt
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{
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public static void Initialize()
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{
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SkillInfo.Table[16].Callback = OnUse;
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}
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public static TimeSpan OnUse(Mobile m)
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{
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m.Target = new InternalTarget();
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m.SendLocalizedMessage(500906); // What do you wish to evaluate?
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return TimeSpan.FromSeconds(1.0);
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}
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private class InternalTarget : Target
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{
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public InternalTarget() : base(8, false, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (from == targeted)
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500910); // Hmm, that person looks really silly.
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}
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else if (targeted is TownCrier crier)
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{
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crier.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500907,
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from.NetState); // He looks smart enough to remember the news. Ask him about it.
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}
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else if (targeted is BaseVendor vendor && vendor.IsInvulnerable)
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{
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vendor.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500909,
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from.NetState); // That person could probably calculate the cost of what you buy from them.
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}
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else if (targeted is Mobile targ)
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{
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int marginOfError = Math.Max(0, 20 - (int)(from.Skills.EvalInt.Value / 5));
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int intel = targ.Int + Utility.RandomMinMax(-marginOfError, +marginOfError);
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int mana = targ.Mana * 100 / Math.Max(targ.ManaMax, 1) +
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Utility.RandomMinMax(-marginOfError, +marginOfError);
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int intMod = intel / 10;
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int mnMod = mana / 10;
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if (intMod > 10) intMod = 10;
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else if (intMod < 0) intMod = 0;
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if (mnMod > 10) mnMod = 10;
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else if (mnMod < 0) mnMod = 0;
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int body;
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if (targ.Body.IsHuman)
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body = targ.Female ? 11 : 0;
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else
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body = 22;
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if (from.CheckTargetSkill(SkillName.EvalInt, targ, 0.0, 120.0))
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{
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targ.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1038169 + intMod + body,
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from.NetState); // He/She/It looks [slighly less intelligent than a rock.] [Of Average intellect] [etc...]
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if (from.Skills.EvalInt.Base >= 76.0)
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targ.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1038202 + mnMod,
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from.NetState); // That being is at [10,20,...] percent mental strength.
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}
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else
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{
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targ.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1038166 + body / 11,
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from.NetState); // You cannot judge his/her/its mental abilities.
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}
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}
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else
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{
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(targeted as Item)?.SendLocalizedMessageTo(from, 500908); // It looks smarter than a rock, but dumber than a piece of wood.
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}
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}
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}
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}
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} |