* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand. * WIP - Rewriting packets. * Cleanup and updates README * Converts more packets * Fixes header * Converts Effects packets. * Forgot the send command * Adds the start of containers packets. * Adds message packets with caching * Extends the send methods * Starts to add Acquire methods * Converted the packets * Cleanup * Cleanup * Adds more packets * Adds more packets * Fixes clearing arrays from pool. Adds Mobile Incoming * Converts more packets. * Moves more packets * Moves more packets * Test compression * Merges * Migrating to an idiomatic syntax that also supports compression, and proxying. * Optimize the stack alloc. Changes attributes * Converted container packets * Visual Studio doesn't auto save files. I am still getting used to subpar IDEs. * Adds static packet caching. Will profile later. Converts more packets * Fixes packets and changes how compression is configured * WIP - Adds basics for Gumps. Not finished though. * Fix file * Fixes formatting * Changed SpanWriter to be more idiomatic. * Fixes Span vs RawSpan and missing stackallocs * Converts over some more gumps * WIP - Deletes 32bit support. * Drops RDRand32 support. * Fixes gump compilation * Converting gump components * Removes old huffman compression function * Revert signature for backwards compatibility * WIP - Converting more gump components * Creates ArraySet for the strings. Updates AppendTo to reference that. * Converts the maining gump components * Cleans up gump components * Cleans up directives * Cleans up ArraySet and moves it. Adds null-coalescing-assignment * Cleanup, Target Packets, and C# 8 changes. * Removed OPL Packet * World packets * Fixing packet uses * Cleans up code. Fixes packet uses in various places. * More cleanup for packets * Code cleanup * Converts more packet uses and cleans up more code * More code cleanup * Finishes fixing the packets in Item * Updates secure trade packets * Updates core and gets it to compile. * Moved packets to scripts. Fixed account handler use of packets * Code cleanup * Updates chat packets * Code cleanuo * Adds party packets, but need to implement them. * Party packets WIP * Finishes party packets * Rearrange movement namespaces and classes * Finishes plant packets * Code Formatting * Fixes moving effects * Code cleanup, eliminates equipinfo * Adds more packets. Fixes bugs with various packets. * Finishes mahjon packets * Fixes mahjong packet * Code cleanup * Finishes mahjong packets * Adds Map packets * Add multifacet maps and charts * Cleans up some packets with UTF8 * Optimizes packets * Cleans up more packets. Moves the MessageHelper * Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets. * Updates protocol extensions packet receiver * Fixes a few bugs. Fixes a few more packets. * Code cleanup and fixing more packets * Fixes packet effects * Cleaned up more code * Buff Icon cleanup * Removed unused constructors * Code Cleanup. Adds BoatHS Packets * Moves house files. Updates house foundation packets. * Deployment cleanup * Fixes: * Code cleanup * More code cleanup * More code cleanup * Cleaned up BaseHouse * Enforces styling * Converts foreach to linq where possible. * Dont need that * Goals/Readme updates * Removes 32bit support at the highest level. Turns on HRT by default. * Code cleanup. Fixes extended features packet. * Fixes various bugs * Code cleanup * Code cleanup * Code cleanup. Fixes gump X/Y assignment. * Code cleanup using |= operator * More code cleanup * Cleanup * Fixes spacing issues. Thanks Visual Studio. You suck. * Compiler error * Fixes NPE from RunUO 2.7 * Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README * Fixes more packets. Stupid trailing nulls. * Fixes various bugs. * Fixes for gumps * Fixes more gump stuff. Going to split it out later since it is getting insane * Recoded the gump writing * WIP * *Added output path of scripts project to dev branch *Activated debugging in code
185 lines
4.8 KiB
C#
185 lines
4.8 KiB
C#
using System;
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using System.Linq;
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using Server.Items;
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using Server.Network;
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using Server.Spells;
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namespace Server.SkillHandlers
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{
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internal class SpiritSpeak
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{
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public static void Initialize()
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{
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SkillInfo.Table[32].Callback = OnUse;
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}
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public static TimeSpan OnUse(Mobile m)
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{
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if (Core.AOS)
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{
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Spell spell = new SpiritSpeakSpell(m);
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spell.Cast();
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if (spell.IsCasting)
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return TimeSpan.FromSeconds(5.0);
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return TimeSpan.Zero;
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}
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m.RevealingAction();
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if (m.CheckSkill(SkillName.SpiritSpeak, 0, 100))
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{
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if (!m.CanHearGhosts)
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{
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Timer t = new SpiritSpeakTimer(m);
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double secs = m.Skills.SpiritSpeak.Base / 50;
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secs *= 90;
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if (secs < 15)
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secs = 15;
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t.Delay = TimeSpan.FromSeconds(secs); //15seconds to 3 minutes
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t.Start();
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m.CanHearGhosts = true;
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}
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m.PlaySound(0x24A);
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m.SendLocalizedMessage(502444); //You contact the neitherworld.
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}
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else
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{
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m.SendLocalizedMessage(502443); //You fail to contact the neitherworld.
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m.CanHearGhosts = false;
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}
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return TimeSpan.FromSeconds(1.0);
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}
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private class SpiritSpeakTimer : Timer
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{
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private Mobile m_Owner;
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public SpiritSpeakTimer(Mobile m) : base(TimeSpan.FromMinutes(2.0))
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{
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m_Owner = m;
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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m_Owner.CanHearGhosts = false;
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m_Owner.SendLocalizedMessage(502445); //You feel your contact with the neitherworld fading.
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}
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}
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private class SpiritSpeakSpell : Spell
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{
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private static SpellInfo m_Info = new SpellInfo("Spirit Speak", "", 269);
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public SpiritSpeakSpell(Mobile caster) : base(caster, null, m_Info)
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{
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}
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public override bool BlockedByHorrificBeast => false;
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public override bool ClearHandsOnCast => false;
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public override double CastDelayFastScalar => 0;
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
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public override bool CheckNextSpellTime => false;
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public override int GetMana() => 0;
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public override void OnCasterHurt()
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{
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if (IsCasting)
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Disturb(DisturbType.Hurt, false, true);
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}
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public override bool ConsumeReagents() => true;
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public override bool CheckFizzle() => true;
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public override void OnDisturb(DisturbType type, bool message)
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{
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Caster.NextSkillTime = Core.TickCount;
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base.OnDisturb(type, message);
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}
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public override bool CheckDisturb(DisturbType type, bool checkFirst, bool resistable)
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{
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if (type == DisturbType.EquipRequest || type == DisturbType.UseRequest)
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return false;
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return true;
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}
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public override void SayMantra()
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{
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// Anh Mi Sah Ko
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Caster.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1062074, "", false);
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Caster.PlaySound(0x24A);
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}
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public override void OnCast()
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{
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IPooledEnumerable<Corpse> eable = Caster.GetItemsInRange<Corpse>(3);
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Corpse toChannel = eable.FirstOrDefault(corpse => corpse?.Channeled == false);
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eable.Free();
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int min = 1 + (int)(Caster.Skills.SpiritSpeak.Value * 0.25);
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int max = min + 4;
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int mana, number;
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if (toChannel != null)
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{
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mana = 0;
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number = 1061287; // You channel energy from a nearby corpse to heal your wounds.
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}
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else
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{
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mana = 10;
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number = 1061286; // You channel your own spiritual energy to heal your wounds.
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}
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if (Caster.Mana < mana)
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{
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Caster.SendLocalizedMessage(1061285); // You lack the mana required to use this skill.
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}
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else
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{
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Caster.CheckSkill(SkillName.SpiritSpeak, 0.0, 120.0);
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if (Utility.RandomDouble() > Caster.Skills.SpiritSpeak.Value / 100.0)
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{
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Caster.SendLocalizedMessage(502443); // You fail your attempt at contacting the netherworld.
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}
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else
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{
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if (toChannel != null)
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{
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toChannel.Channeled = true;
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toChannel.Hue = 0x835;
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}
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Caster.Mana -= mana;
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Caster.SendLocalizedMessage(number);
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if (min > max)
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min = max;
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Caster.Hits += Utility.RandomMinMax(min, max);
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Caster.FixedParticles(0x375A, 1, 15, 9501, 2100, 4, EffectLayer.Waist);
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}
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}
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FinishSequence();
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}
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}
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}
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}
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